I'd say, 'extra bits of fluff' type text, like looking at lanterns or rocks, etc. Is there for color, and its optional. A player who doesn't like it, isn't forced to look at it if they don't want to...
If you were to look at say Tolkien for instance, he offered similar kind of descriptive bits in his books describing the scenery, the history behind the scenery, the travel time betwen landmarks, etc!
Where as that stuff is harder to skip in a book, in a literary style adventure game, you aren't forced to look at the 'fluff' if you don't want to.
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A narrator in a KQ game has to be detached from the actual story, only recounting the events that take place in the game without being involved in the story itself.
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However, that's not to say that the narrator won't include easter eggs in their descriptions. That 'break the fourth wall' so to speak... As was the case in some of the early KQ1-3 and somewhat 4, were the narrator would sometimes address the player, and make nods to Mr. Ed, Half Dome, the Colonel, the Sierra development team, etc. Keeping in mind in those games the narrator tended to present the narration as if he was talking to "you", the player, "you", also being the character played in the game, be that Graham or Gwydion. The narrator would give 'your' thoughts on a situation (but they were actually Grahams or Gwydion's thoughts, etc... I think they refer to this style as 2nd-person narrative.
Even in KQ6, you have the reference to Talking Bear in California. The couple of examples where Alexander notes the player, if you intentionally fall of the lower parts of the Cliff of Logic, or addresses the narrator in the tutorial option. In KQ4-5 the narrative primarily switched to a 3rd-person narrative style.
But in most cases in KQ, the narrator is detached, and neither acknowledge each other.
KQ7 and KQ8 utilized more 1st-person narrative in places (when a player comments on some element in his surroundings), but to say they have actual narrative is misleading.