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Originally Posted by der_ketzer
- The puzzles aren't too brainmelting. I'd even say they are too easy. but if you have to squueze so many puzzles into one chamber you might not have too much choice.
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Yeah, not the best at making puzzles difficult. That will be a goal for the future.
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+ Most puzzles have more than one solution. That is great! I love that. Played the map twice because of that
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I... uhh... sure, that was completely the idea... which ones?
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- I haven't managed to rescue the companion cube because of the fizzler at the exit. (Can this even be changed I never saw a map without that, will try that after making this post.)
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Yeah, you can't remove the fizzler sadly. But you have reunited the cube with its friends, so that's something.
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- The whole cellar area has issues:
° You don't need it to solve the game except for the long fall down.
--> this is because the gate to the laser cube opens without it if you put the first block on the far right button (seen from the entrance)
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Yeah, there is some glitch that if you connect 2 switches to those types of panels, it doesn't matter which switch, but just one will do the job instead of both. I have a fix for this ready to upload as we speak.
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° It's much too big for what is inside
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Probably true, but I personally don't see it that way.
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° There is no indicator what the edgeless cube does in the cellar
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Yeah, that is due to the lack of blue dots. There is a symbol however that matches the gel makers, but that sadly is something I can't fix(If I could, I would remove the blue dots that show the exit, those are pretty obvious what they lead to :P)
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° There is no need for the water dispenser
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That was put there just to be safe. Never know what people can screw up.
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° The corridor for the orange gel could be shortened to solve another problem further down
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What was the problem?
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° The cube you can grab from down there will not be regainable if you fizzle it (by accident or like me for testing purposes), also it is not needed to rescue the <3-cube from it's prison. Why am I solving this puzzle again?
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Solving it because you have to get all the cubes(due to previous glitch, you could skip this, already have fix for that ready to go), as for fizzle problem. I'll get on that one.
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° The climb up from the cellar is complicated especially with a cube in hand
Can you make another area to shoot portals in, that isn't above the "trapdoor" or move the other one because it isn't really needed there.
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I'll see what I can do on that, but what do you mean by "the other one"? Other what?
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+ The map is fun to play.
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Thanks, I had the most fun with the aerial faith plate section. They are fun to jump around in
EDIT:Just updated my level. Fixed being able to skip the Frankencube and cornerless cube levels and added an elevator to the Frankencube area, its to your left after the fall.