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The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

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Old 05/09/2012, 07:49 am   #121
GameBent
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I am also an 'inverted' aim gamer, and have been for over ten years.
Having said that, I'm very surprised that the option has been omitted, especially considering how easy it is to code and how many people it alienates!
Just fix it with a simple patch and the problem is solved!
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Old 05/09/2012, 12:19 pm   #122
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or do as I did and force your wife (or husband, other, etc) to play for you!!! Hahaha

I think the fact they haven't responded to any of this yet just means they have no plans on fixing this issue....I mean if you think about it and they truly do plan on a patch they would have posted by now to end this madness......but all I can think of is that we are being ignored OR they don't understand us Y-axis inverted people so they just have the same mentality as all the other rude people saying "well just re-train your brain" blah blah blah....

Sadly I have given up on this game.....even though I bought the season pass and I do own other tell tale games I will NEVER buy another telltale title.....not because they will not invert the Y-axis....I can get over that...but because they are disrespecting the people who pay their bills and keep them in business by flat out ignoring us!! This issue is all over the internet....they know about it....just let us know what you will or will not be doing moving forward!! Then we can stop wasting our time and yours.....

Until then my wife enjoys the game and I'll continue to "play" thru her since I stupidly bought the pass before trying the demo
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Old 05/09/2012, 12:45 pm   #123
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"Clementine will remember that you did not save her"... that's not for want of TRYING!! Game looks great but I'm not even gonna get through episode one if I cannot execute the decisions I make cos of an omitted INVERT Y AXIS setting. We truly are the southpaws of the digital age! I cannot use PC hacks because I'm on Xbox. Trusting that developers will hack it for me. Not that it's a hack. A rudimentary UX requirement. Until then... game over.
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Old 05/10/2012, 10:22 pm   #124
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I have to say, reading the responses from Telltale about their lack of plans to rectify this situation puts them in my doghouse, big time. It just seems so stupid on their part. Okay, so in my case they got my five bucks. Whoop-de-doo. They aren't going to get any more. How is that good business sense on their part? "Let's just toss away a large part of the gaming community because we can't be bothered to write some code and patch the game." That is lousy and I hope it costs them plenty.
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Old 05/11/2012, 12:40 pm   #125
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I also cannot play without the invert option. Telltale needs to rectify this and soon. I bought their season pass and won't be a happy camper if this isn't patched. Is there another forum for bugs or suggestions?

Last edited by Jagged78; 05/11/2012 at 12:45 pm.
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Old 05/14/2012, 01:08 pm   #126
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@telltalegames on tweeter. Start the tweet requests for inverted controls. I just did.
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Old 05/14/2012, 01:34 pm   #127
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I just don't understand how "critical" this issue is, I swear.

When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.

The Walking Dead it's the same thing.

Ok, time to take cover.
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Old 05/14/2012, 08:41 pm   #128
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Quote:
Originally Posted by The_Ripper View Post
I just don't understand how "critical" this issue is, I swear.

When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.

The Walking Dead it's the same thing.

Ok, time to take cover.
Ah, but I've never played any of those games.

It was the TV series that sucked me into The Walking Dead universe.

And I suspect that's the case for many gamers.

Meanwhile, I emailed TellTale over a week ago to politely ask them if they were considering a patch.

Nothing.

I'm assuming their deafening silence is a "no" then.
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Old 05/15/2012, 03:47 am   #129
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Quote:
Originally Posted by The_Ripper View Post
I just don't understand how "critical" this issue is, I swear.

When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.

The Walking Dead it's the same thing.

Ok, time to take cover.
It's the fact that Walking Dead has a lot of moments from first person perspective as opposed to just a cursor on a scene. It's instinctive to use ''inverted'' when in first person.
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Old 05/15/2012, 03:53 am   #130
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Quote:
Originally Posted by Sander001 View Post
Tens of thousands.
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough on youtube. An imperfect solution in an imperfect world.
Would you mind explaining in one sentence here.
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Old 05/15/2012, 04:45 am   #131
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Quote:
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It's the fact that Walking Dead has a lot of moments from first person perspective as opposed to just a cursor on a scene. It's instinctive to use ''inverted'' when in first person.
On those scenes there are still a cursor. This is not a FPS.

I mean, the cursor never disappears so I can't understand where's the problem.

And ok, may be you never played Fate of Atlantis, or Day of the Tentacle or so... but, I don't know, Indigo's prophecy, The Longest Journey, Dreamfall, Runaway saga...?
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Old 05/15/2012, 11:38 am   #132
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Quote:
Originally Posted by Lachi View Post
Would you mind explaining in one sentence here.
It's a joke.

His solution is just to watch other people play, therefore you don't need to worry about inverted controls (or lack of).
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Old 05/15/2012, 12:28 pm   #133
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I downloaded the trial game on Xbox and was very glad that I didn't just jump into a purchase. The game is totally unplayable for me, which is a huge let-down as I was looking forward to this ever since it was first announced.

To me non-inverted controls with no option to change them feel like somebody swapped the gas and brake pedals in my car and then just told me to deal with it...as I crash into everything on the road and kill myself. Players that play with non-inverted "standard" controls or who are able to play either way just don't get it....it literally gives me a headache to try to play without inversion, in any game. Its why I didn't buy Beyond Good and Evil when that hit XBLA.

The game still looks awesome, and I want to buy it SO BADLY.....grrr. Not having an option to invert the control scheme is simply inexcusable in today's gaming world. PLEASE fix this Telltale! I know you'll get a lot of instant purchases if you do! Is it really that hard to fix?

Also, just wanted to point out that I got a forum name and posted for the first time just to add my voice to this issue. I care enough about this game to waste my time doing all that. Please fix this!
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Old 05/15/2012, 12:53 pm   #134
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I just wonder how the inversion of the controls should work.
99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
It should not be hard to click the object you want to interact with (like you do in every program on your computer).
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Old 05/15/2012, 03:07 pm   #135
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Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.
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Old 05/16/2012, 06:56 am   #136
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Quote:
Originally Posted by mystyphy View Post
Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.
If you would have read my post then you might have understood that it is more than 3 lines of code.
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Old 05/16/2012, 08:55 am   #137
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Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.
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Old 05/16/2012, 01:17 pm   #138
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Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.
You've hit the nail right on the head.

It should be an option.

Some people like their controls one way, other people like them another way.

And that's the way it should be.

But with this game nobody had a choice.

I'm still miffed my email went unanswered - despite getting the initial "thank you for your email" automated response.
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Old 05/16/2012, 07:22 pm   #139
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Quote:
Originally Posted by Lachi View Post
I just wonder how the inversion of the controls should work.
99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
It should not be hard to click the object you want to interact with (like you do in every program on your computer).
Trying to play it on Xbox, not PC. I rarely, if ever these days, game on my laptop. Using a non-inverted control stick to control the camera just doesn't make any sense at all to me....so currently I can't control the game worth a damn.
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Old 05/17/2012, 06:08 am   #140
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Quote:
Originally Posted by The_Ripper View Post
On those scenes there are still a cursor. This is not a FPS.

I mean, the cursor never disappears so I can't understand where's the problem.

And ok, may be you never played Fate of Atlantis, or Day of the Tentacle or so... but, I don't know, Indigo's prophecy, The Longest Journey, Dreamfall, Runaway saga...?

When it's usual point and click stuff it's fine, it's the same as the old Scumm games but with direct control on top. It's the moments it goes to Lee's perspective that's the problem. Just because there's a cursor, it doesn't mean that it's not first person. First person perspective is simply a camera angle from the view point of the character you're controlling, and if you're used to playing first person with inversion then it's disorientating.
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