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I would assume the reason why certain people don't care specifically for Roberta at this point is because she is responsible for such as KQ8. Maybe not entirely, but she did play her part in it, and it's most certainly not a classic point-and-click adventure game as the others in the series were.
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Actually she pretty much has all the responsiblity for the RPG/combat aspects... She chose to focus on that part of development first, at the expense of puzzles. Because she didn't have much experience in that type of gaming, and wanted to get it 'right'. Because she chose to do development that way, when time and budget restraints cropped up, she didn't have the kind of time to put into the puzzles as she should have. Things ended up being cut.... Not just puzzles, but she had to cut out areas and the enemies/bosses that went along with them, in order to have time to finish puzzles in the completed areas.
It's also probably one of the reasons why the early part of the game seems more finished (more puzzles) than the later half of the game. Especially the last few levels (Frozen Reaches and the three Temple levels), but even Barren Region is somewhat 'barren' pun intended when it comes to the balance of puzzles to RPG mechanics. She couldn't just drop those levels as they were important to the story, but she also didn't have time to put many puzzles into them, and they tend be more battle oriented (than the first levels).
It also didn't help that she was a perfectionist... She wanted to have everything 'perfect' before she moved onto the next aspect of game design... So again the focusing on getting the RPG mechanics/combat working, and also going through several 'art designs', and boosting the engine so she could get the graphics as good as she wanted them to be (she wanted it to look better than most of the 3D stuff at the time, with higher polygon counts). Things like full 3-d instead of the 2D sprites, etc. Still she never quite got that the way she wanted it, since she didn't have access to the newer Red Baron II engine, and she was shoping they would release their game before she completed her own so she could get access to the engine (and boost the graphics further).
So ya, the problem is she didn't balance her priorities right.