And I have no doubt Telltale learns from its past efforts -- while many feel Jurassic Park was a misstep, adding support for Quick Time Events to the Telltale Engine is paying off in The Walking Dead.
I'm cautiously optimistic about King's Quest, primarily because I've yet to see Telltale mishandle a license so badly that fans of the property feel left out. In fact, for me personally the influence has often run the other way -- being introduced to Bone, Homestar Runner, Grickle, Back to the Future and The Walking Dead via the games led me to seek out the original comics, cartoons and movies, and I've never felt like I was misled or disappointed. Telltale has created a new fan (me!) by treating these licenses with care and respect.
So I'm sure the team is working hard to understand what makes King's Quest what it is, and they won't be lazy and just shoehorn it into an inappropriate design. That doesn't mean it may not turn out badly -- the official KQ games vary in quality, after all -- but I expect it will feel like it fits into Roberta Williams' universe.
(BTW, has anyone here played Telltale's "Strong Bad's Cool Game for Attractive People" episode 5, 8-Bit is Enough? There's a fantasy section that parodies King's Quest, complete with AGI-style backgrounds and sprites. Maybe that little homage will set a few minds slightly more at ease!)
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