Quote:
Originally Posted by gamingafter40
The only speculative argument I can make, with no real details yet known about the upcoming King's Quest, is the same one that's been stated before -- Telltale HAS preserved traditional adventure gameplay in the two series it has released to date that are derived from existing adventure games.
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Quote:
Originally Posted by Jennifer
They're doing EZ adventures and cinematic adventures based on movie and TV licenses (which they have always done: see CSI), but as I said in another thread all of their licenses based on adventure game properties (or a license that already had an adventure game) have been handled respectfully. Also note that they have never released an adventure game license in one of their casual categories.
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I've heard of all of this before.

Long-winded "defenses" that are nothing more than generalities about what Telltale has done in the past.
Rewind back to the time between
The Devil's Playhouse and BTTF, their first "EZ" adventure. If you had said BTTF would follow a pattern established by previous games, you would have been wrong! You have absolutely no way of knowing that the pattern you're describing will hold.
It's simply not an answer to the things Telltale has repeatedly been saying in interviews and elsewhere about their game design philosophy. They didn't say, "we don't think walking around is important
for how we want to do our Jurassic Park game in particular"; they said, "Walking around is boring." Period.
If Telltale plans to keep making classic-style adventure games (when the license calls for it),
they could have said so at any time, but they haven't. Why not? How easy would it have been to add one measly little sentence to their answers to KQ-related interview questions that reaches out to and reassures KQ's fanbase? The "they'll follow the pattern" non-defense I repeatedly hear from Telltale's
sycophants proxies simply does not compensate for Telltale's deafening silence.
Quote:
Originally Posted by gamingafter40
They have always been respectful to the other adventure games in whatever series they are licensing. They haven't done anything to show that this still isn't true.
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I don't agree with that. Or at least I don't think being merely "respectful" (which is really too vague for useful analysis) is an adequate measure of how successful they are in adapting a license. Telltale has on occasion done what they
wanted to do, regardless of whether it fit with the property or not. There were a number of aspects of
Tales that I found to be quite un-
Monkey Island-like.
The Devil's Playhouse had a significantly different tone and style of humor than the previous seasons. And
Jurassic Park was a complete abomination against that franchise.
Quote:
Originally Posted by gamingafter40
I think a lot of the negative speculation about King's Quest is driven by the differences between the humor/character-driven Lucasarts style, which Telltale has largely carried on, and the more puzzle/map-driven Sierra style.
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That's only a tip of the iceberg, and I don't even agree that your characterizations capture the differences between Lucasarts and Sierra styles that I find important. I don't find the characters in Sierra games any less prominent or important in defining the Sierra style than they are in Lucasarts games, and I don't find Lucasarts games any less "puzzle-driven" than Sierra games. (Whatever the hell all this "driven" business means anyway; when I play a game,
I do my own driving thank you very much.)
Quote:
Originally Posted by Jennifer
Even Sam & Max: The Devil's Playhouse was an adventure game, and ... it's difficulty got more challenging as the season went on, like their other adventure games.
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I don't agree with that. Episode 2 was the only episode I found to have any kind of complexity that makes for challenging gameplay. AFAIC, the trend toward EZ adventures -- and more importantly, de-emphasis of gameplay in favor of flashy, cinematic content delivery for passive player consumption --
began with
The Devil's Playhouse, not a movie/TV license.