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Old 06/21/2012, 06:59 pm   #21
Alcoremortis
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Okay, I find this thread hilarious.

I mean, seriously. By putting all the games we want to forget into a thread, we ensure that they are remembered as long as coolsome keeps necro-ing threads. Years from now, this thread will pop up again and we will remember all the games we wanted to forget.

Kind of a whole "hoisted on our own petard" situation. I mean, I'd already forgotten about Back to the Future until Dashing reminded me about it. Now I have to start all over again.
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Old 06/21/2012, 07:07 pm   #22
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And it's all Dashing's fault.
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Old 06/21/2012, 08:00 pm   #23
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Fuck that game!

The only modern console game I've purchased used. I then threw it out as to not ruin anyone else's life.
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Old 06/21/2012, 09:54 pm   #24
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Some people actually like this game. I thought it was shit. The enjoyed the first and third instalment of the series though, even if they aren't among my favourites.



Bought this on steam during a puzzle game frenzy. I've completed it, but I'm still ashamed to have it on my Steam account. I don't demand much in terms of coherence story wise and well integrated gameplay when it comes to puzzle games (I love the Layton games), but this game is all over the place in a really bad way.

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Old 06/21/2012, 10:07 pm   #25
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Old 06/21/2012, 10:22 pm   #26
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Okay, this is one of those instances where a small bit of an explanation would be quite welcome.
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Old 06/21/2012, 10:38 pm   #27
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Okay, this is one of those instances where a small bit of an explanation would be quite welcome.
Why? The game is so overhyped and thanks to the humble bundle I had a chance to play it now. And it's just mediocre. The visuals are great but gameplay isn't. I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes. Nothing to big surely but this game is so overrated that I just had to name it.
Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses. You start up the game and it just throws you in without any story & without motivation of any kind. You are just there and so I stopped playing after the third dick move of the game because if you are dicking around at least give me a reason to take it. Any Macguffin would do. Really.


I could have named Bastion too because I really hate it but the main reason I got it was not the hype but the soundtrack. And the soundtrack actually delivered what I wanted from it...


Also: I want an explanation for this:
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Easily the best 5€ I ever spent on a game. I even bought a retail box this week.
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Old 06/21/2012, 11:16 pm   #28
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I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes.
That's funny, because the dick moves is one of the reasons why I loved Limbo The death penalty in the game is really small, and I didn't really find any kind of deaths frustrating, and when you're able to foresee a dick move and avoid it on your first try - the sense of achievement is ****ing epic. Although, I'm not a big fan of the game after the 'Hotel' sign, since then it transforms from an eerie adventure into a pretty generic puzzle platformer (though there are really cool puzzles). I still liked it. And, actually, I found the 'dick moves' to be designed rather well, they always gave me the sense of 'I should've seen that coming' whenever I didn't notice them and died because of them.

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Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses.
There's a story in Limbo? O_o There's a pretty strange and at times creepy world... with some sense of history... There is the goal of finding your sister, but that's a really basic and uncomplicated story. And, honestly, I prefer that to the pretentiousness of Braid.

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You start up the game and it just throws you in without any story & without motivation of any kind.
The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me. You could argue that they should've put that in the game, but I actually think it's more atmospheric because they didn't. Although I guess there really is no motivation if you don't read that part about the sister... but at the same time, in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.
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Old 06/21/2012, 11:22 pm   #29
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The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me.
Too bad I didn't buy it in the Steam store and haven't read the story because of that

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in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.

And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
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Old 06/21/2012, 11:26 pm   #30
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Atlantis series.

Don't ask... Just. Don't. Ask. :X
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Old 06/21/2012, 11:27 pm   #31
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And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
Mario is a different kind of platformer. And, I already mentioned that the deathtraps are designed rather well - you don't see them coming, but after you die, you still get the sense of 'Oh, that makes sense, I should've seen that', because there ARE hints... you just don't know that they're hints and foreshadowing, but how would you know if you don't die from deathtraps? In fact, I would say that deathtraps from the get go actually teach you to notice them more frequently and be more mindful of the surroundings.
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Old 06/21/2012, 11:46 pm   #32
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As much as I disagree with Dashing's initial post(but let's not get into that), there are a few games that I think should be gathered up and buried in a pit alongside ET.





Why Sega? Why?
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Old 06/21/2012, 11:49 pm   #33
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I STILL THINK Shadow the Hedgehog could do well if better executed gameplay-wise.
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Old 06/21/2012, 11:56 pm   #34
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I STILL THINK Shadow the Hedgehog could do well if better executed gameplay-wise.
Well, if you could ignore every weapon and just run through and homing jump your enemies all the time, then it would've been fine. In Shadow's case, it's the idea of having weaponry in a Sonic-style game that's just wrong.

Secret Rings though...ughhh...I bought it from a friend on the cheap and I felt cheated. It's pretty, but...well, that's all it has going for it. Secret Rings is a prime example of having pretty graphics doesn't make for good games.
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Old 06/22/2012, 12:14 am   #35
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Sonic & the Secret Rings apparently gets better once you've picked up a few speed boosters. Yeah.

Pretty much every 3D Sonic game up until Unleashed (with the possible exclusion of Adventure 2) gets my vote. They were all so broken, '06 infinitely more so, as to be borderline unplayable. And I don't wanna hear any fanboys claiming SA1 was amazing. It wasn't. It was just the first. Having played through it completely, it's a buggy, unfocused and frustrating mess. And Heroes was just as bad. I had to CHEAT just to finish it. FAIL.

(Oh, and as for Unleashed? The WiiS2 version was actually kinda fun. Don't know about the PS360 one.)

Also, all the games I've done video reviews on. (The Crow: City of Angels, Daikatana and Bad Day LA).
For obvious reasons.
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Old 06/22/2012, 01:54 am   #36
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Old 06/22/2012, 04:44 am   #37
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Anything Sonic-related after Sonic Adventure.

Also:



As well as Call of Duty, Saints Row, Grand Theft Auto, and all that other shovelware.
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Old 06/22/2012, 04:54 am   #38
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And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
And still the first Mario game threw you into the game world with no explanation of the game's story.

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Sonic & the Secret Rings apparently gets better once you've picked up a few speed boosters. Yeah.
The game gets better because BASIC FUNCTIONALITY, things like the ability to WALK BACKWARDS, are tied into the tacked-on RPG advancement system.
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Old 06/22/2012, 05:34 am   #39
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Sequelitis at its best.
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Old 06/22/2012, 08:24 am   #40
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Sonic & the Secret Rings apparently gets better once you've picked up a few speed boosters. Yeah.

Pretty much every 3D Sonic game up until Unleashed (with the possible exclusion of Adventure 2) gets my vote.
Sonic Adventure and Adventure 2 are good. Everything after sucked. Heroes eliminated the entire notion that Sonic is "the fastest thing alive" by making EVERYONE fast, Shadow threw guns and swearing into the mix to make it seem more "mature", Secret Rings basically stuck a stick up Sonic's ass and attached it to a rail and made it impossible to get through the game without raging, Sonic on the PS3/360 was(apparently, never played it myself) twitchy and the story was over-the-top serious for a series with a talking blue hedgehog, Sonic & the Black Knight was a slightly better controlled Secret Rings with the addition of making you waggle the remote, and the bullshit werehog levels(and QTEs of the PS3/360 version) ruined Sonic Unleashed. Luckily for Sega's dying mascot, Sonic Colors and Sonic Generations were good games.
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