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I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes.
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That's funny, because the dick moves is one of the reasons why I loved Limbo

The death penalty in the game is really small, and I didn't really find any kind of deaths frustrating, and when you're able to foresee a dick move and avoid it on your first try - the sense of achievement is ****ing epic. Although, I'm not a big fan of the game after the 'Hotel' sign, since then it transforms from an eerie adventure into a pretty generic puzzle platformer (though there are really cool puzzles). I still liked it. And, actually, I found the 'dick moves' to be designed rather well, they always gave me the sense of 'I should've seen that coming' whenever I didn't notice them and died because of them.
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Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses.
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There's a story in Limbo? O_o There's a pretty strange and at times creepy world... with some sense of history... There is the goal of finding your sister, but that's a really basic and uncomplicated story. And, honestly, I prefer that to the pretentiousness of Braid.
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You start up the game and it just throws you in without any story & without motivation of any kind.
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The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me. You could argue that they should've put that in the game, but I actually think it's more atmospheric because they didn't. Although I guess there really is no motivation if you don't read that part about the sister... but at the same time, in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.