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Old 06/22/2012, 11:48 am   #61
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OK. Quick question. Remove the fact it's called Fallout. Is it still a good game?

As for me...

I couldn't disagree with anything more strongly.
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Old 06/22/2012, 11:57 am   #62
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Old 06/22/2012, 12:09 pm   #63
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This is an interesting thread.

I like how the topic pushes out the finer aspects of people's tastes.

As long as we keep civil, there could be some interesting arguments here for either cases.
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Old 06/22/2012, 12:10 pm   #64
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I am not sure about Amnesia.
I forget.



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[Portal 2]
What's wrong with Portal 2?

You might as well have said the whole franchise should be forgotten, since both games are so similar.
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Old 06/22/2012, 12:40 pm   #65
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You might as well have said the whole franchise should be forgotten, since both games are so similar.
The structure of Portal and Portal 2's single-player are entirely different. They technically contain the same mechanics, and Portal 2 introduces(and painfully underutilizes) a few new ones, but the two single-player campaigns are entirely different beasts. The single-player campaign for Portal 2 is obviously designed with an incredibly wide audience in mind, and is pretty much overly-cinematic garage. Well-written, well-acted overly-cinematic garbage, but overly-cinematic garbage all the same.

The co-op, however, essentially redeems the second game for me.
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Old 06/22/2012, 12:41 pm   #66
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What's wrong with Portal 2?

You might as well have said the whole franchise should be forgotten, since both games are so similar.
Wait what no. Portal 2 is a far more refined game with more well thought out puzzles -ironically also with more instances where you have to pixel hunt to find a place to pop up a portal, but that's only for the puzzle transitions-. It also has an overall better tone and personality.

I think we all should forget Portal 1 instead. Even Portal 2 tries to forget Portal 1.
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Old 06/22/2012, 12:45 pm   #67
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There's little that can express how disappointed I was when I finished this game for the first time. The story was pretty good up until the entire thing devolved at the end. Plus, I thought the puzzles were pretty much trash.
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Old 06/22/2012, 12:49 pm   #68
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I would add Curse of Monkey Island instead. Not that I hate the game per se, I enjoyed it, but still...
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Old 06/22/2012, 12:51 pm   #69
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I don't see why the ending of something the rest of a journey.
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Old 06/22/2012, 12:54 pm   #70
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I would add Curse of Monkey Island instead. Not that I hate the game per se, I enjoyed it, but still...
Seconded. Well, with a lot of caveats on the "enjoyed" part. It's well-designed from a puzzle construction standpoint....and that's about it.
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Old 06/22/2012, 12:54 pm   #71
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There's little that can express how disappointed I was when I finished this game for the first time. The story was pretty good up until the entire thing devolved at the end. Plus, I thought the puzzles were pretty much trash.


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Old 06/22/2012, 01:00 pm   #72
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Seconded. Well, with a lot of caveats on the "enjoyed" part. It's well-designed from a puzzle construction standpoint....and that's about it.
Well, the enjoyment part comes from the humour in the game (there are golden nuggets like Murray and the grave digger), and Dominic Armato's performance as Guybrush. I would argue about the puzzle construction standpoint, but that's because the last time I played CoMI was with the Mega-Monkey mode on, and... honestly, the puzzles they added just don't make any sense, and deprive sense from puzzles that were in there already (it was hard to distinguish what's what, with the exception of things not making sense )
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Old 06/22/2012, 01:09 pm   #73
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I didn't say that I want the Portal franchise to be forgotten. I like them both. I just think both games are rather similar in gameplay and mechanics (though the second game has a bit more variety). The fact that Portal 2 has more story and cutscenes doesn't mean you spend less time doing puzzles. That is to say, it isn't like there was a target time to complete the game established during development such that more cutscenes means less gameplay.

Having more story and cutscenes fleshed the game out more. It didn't detract from the actual gameplay. This is what I don't understand when people complain about lengthy/numerous ingame cutscenes for such as Metal Gear Solid, when it's apparent that the time spent controlling the character would be the same with or without them.

TTG on the other hand, seems to have in mind an equation where cutscenes + gameplay = time; such that time spent during gameplay and cutscenes are inversely proportional.
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Old 06/22/2012, 01:31 pm   #74
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Diablo games. They're like Farmville, only where you kill stuff instead of raising stuff. I don't have anything against casual games (in fact, I enjoy a lot of them), but Diablo is a mindless clicking loot-fest and I don't see absolutely any appeal to it. What disappoints me the most is that there are so-called Diablo 'clones' that are actually better games than Diablo is, and yet they're not so widely known.
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Old 06/22/2012, 01:38 pm   #75
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You might as well have said the whole franchise should be forgotten, since both games are so similar.
Absolutely not. If you want to know why maybe check my Portal 2 post in the rate the last game you finished-thread.
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Old 06/22/2012, 02:00 pm   #76
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Someone should close this thread before it gets a little, um, turbulent?
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Old 06/22/2012, 02:02 pm   #77
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How is it turbulent exactly? So far the exchange of opinions has seemed civil.
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Old 06/22/2012, 02:08 pm   #78
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Someone should close this thread before it gets a little, um, turbulent?


Good thread is good.
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Old 06/22/2012, 02:10 pm   #79
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Bold. Bold and wrong!
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Old 06/22/2012, 02:13 pm   #80
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Bold. Bold and wrong!
Agreed. LCR is my favourite adventure game. But hey opinions.
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