Quote:
Originally Posted by Sleeq
I think for me, it belittles the crisis at hand. Like how in KG5 Graham acts as if his family being captured happens everyday and his dialog and VA , not to mention his actions don't match the situation.
I don't know if it makes sense or if I worded it correctly...
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You got your point across. I always think that's one of the hardest things to deal with in balancing storytelling and gameplay in adventure games -- for dramatic purposes, you want to keep the pressure on, but if you make the solutions too obvious for the sake of keeping the story moving, the gameplay suffers. Puzzles that are TOO esoteric make everything grind to a halt, draining emotion from the events, but if they're too easy then it doesn't seem like much of a game.
Linear dramatic storytelling can usually take the simple way out -- "Suddenly, Buck remembers he has the Maggdar Crystal stashed in his Hooblefritz! With great precision, he thrusts it into the prison chamber's lock! The Moon Beast staggers back in surprise as Buck invades the Sanctum of Evil to rescue Queen Bea!"
But when there's a player involved, it necessarily has to play as, "Buck wanders around the room and looks at various things, while Queen Bea's screams echo through the chamber, though no more urgently than they did two minutes ago when the crisis began. Buck returns to the entryway briefly and scans the floor and walls for tiny sparkling objects. Finding nothing tangible or suggestive of a solution to the problem, he opens his Hooblefritz and ponders the wide array of items he has collected during his travels. 'Perhaps this one will do something unexpected and save the day', he thinks, as he fondles the Froomnana and presses it up against the prison bars. Then he tries doing the same with the broom, the Maggdar Crystal and the latex appliance instead. Nope, no luck there. He thinks, 'What if I insert the Froomnana into the socket on the wall?' And is then disappointed in the result. But he resolves to try it again, using the Maggdar Crystal, which come to think of it, resembles the shape of the keyhole. If he only he had thought of this sooner! Fortunately, the Moon Beast has not actually made any progress towards his nefarious nefariousnesses."