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Originally Posted by Big Ted
My intention is not to provoke anyone.
By my original post I just thought that an up-to-date kings quest would be using the latest technology like they did in the day. Also by adult I am meaning something different here than what you guys are thinking obviously. More along the lines of having better dialogue, atmosphere, effects and setting.
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I wasn't even referring to anything you've said. I was commenting on what many others have come on here to express and defending Lamb and Bt's stance.
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As a side note -
This is what I mean about putting words in peoples mouths. An adult would seek to clarify politely what was meant by the term before spouting off at that person. So yeah a kings quest as a first person shooter, I'm not suggesting that 
- funny that!
MusicallyInspired, of course the games were meant for families, just because I suggest a sort of game reboot that I would like does not mean you can't have your idea also. They are not mutually exclusive. I guess the two snow whites in cinema right now is the sort of contrast you imagine. There's not the gap you think there is between what is being espoused by me, you and others.
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I don't think I was putting words in you or anyone's mouths, if I did I apologize and please correct me. But again, I said I wasn't referring to anything you specifically stated, but rather what others have come on to say throughout time.
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As a note I think this is demonstrative of why the kings quest franchise has stayed buried for so long. I accept and respect your opinions and your right to have them. I just do not feel like writing an essay to elucidate mine. Maybe it requires imagining something different beyond your preconceptions around what I and others have written?
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This is kind of the line of thought that I was trying to convey for understanding my/our side of the argument. Once more, I wasn't referring to what you were saying specifically, so your opinion was never the target of my point or argument.
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In my post my Amnesia reference was more for the primal sense of dread if you encounter a wolf in the forest. It can be fun to explore new mechanics and a reboot should attempt to do that while staying true to the tone if possible. Maybe climb a tree or hide in bushes using a stealth mechanic or lose the scent by crossing the river until the wolf passes.
That primal sense of dread was a key component of kings quest at least for the first 4 iterations.
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Very true. I like the way you're comparing what made King's Quest great in the past to some possible gameplay
mechanics of today (not necessarily outright design). It's much easier to imagine something by comparing it to what's out on the market today, rather than what it could be all on its own, while drawing merely some
ideas from what's out on the market today. Both (all?) sides of the fence(s?) are probably to blame for this to some degree.
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Also something I think that was missing from later kings quests to a degree. I also advocated puzzle solving and a fully realised world. I did not mention gritty, I didn't say childish etc etc.
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This is a great example of expressing solid reasoning behind opinions (others should take note here). I agree with much of what you've said here. It also shows that you're not in the same camp as the ones some of us are used to dealing with, something others could specify if they indeed are not either.
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I think I'm agreeing with Sleeq here mostly, but I would keep humour in it.
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Here is where I get confused. Sleeq
is talking about what you've said you aren't talking about. At least what I've taken away from what he's said proves as much to me.
All in all, that was a great post that has (to me) finally added something to this horse-beating conversation topic. Good to see some actual thought-out ideas submitted for a possible future idea of a new King's Quest title. I'm definitely not against progressing things. Heck, I'm in the camp of wanting a new Monkey Island game to be realistic in art style and slightly more sinister in tone. Not grey/brown like CoD or anything, but dark when it needs to be dark. With a maintained and rich colour palette of course. I'm just sick of the overly-cartoony look. I rather like how the original SMI looked. Though, I understand that was never how Ron Gilbert invisioned things (with the realistic close-ups).
Also, yeah Chyron, I don't think what he's saying amounts to anything TSL did.