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a classic inventory system with classic adventure-style puzzles
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It had the classic inventory system (actually more like KQ7 than say KQ6 inventory style), with click item on something else adventure-style puzzles.
They just feel so far apart from each other, since so much exploration and combat occured in inbetween the puzzles themselves.
It also included alot of Torin's Passage style maze/trap/lava puzzle and chess-like puzzles (kinda like the ones in Zork series)... Which weren't common in any earlier KQ game (only KQ6 had its trap maze, but it was different)...
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He has no dialogue, no character arc, and barely any on-screen time other than the intro and the very end when he finally speaks to you.
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Actually he has a scene in nearly every world of the game. In which he has dialogue in those scenes. Those scenes also built up a character arc for him. There is about 7-8 appearances total through the game, which develop his character.
You might have overlooked these scenes, they are optional for the most part. They require you clicking on the right place, or being in the right place.
His backstory is discussed quite a bit in several other scenes with the Archon Uriel (similar to learning information from the Oracles in previous games), the Oracle of the Tree, and the marble archons near the end of the game. As well as information about Lucreto given you by the Henchmen you encounter throughout the game.
He has about as many appearances than Malicia had in KQ7 (About five to seven total; 2-3 underground, twice in her house, once in ooga booga, and the ending), or more than Mordack had in KQ5 (3 total)... ...or really more than you saw Alhazred in KQ6 (four total, two cutscenes (with Shamir in his office), a meeting with him, and ending sequence)!
Infact, given his number of appearances, and how many other characters discuss him and his backstory. He is probably one of the most developed villain characters in the entire King's Quest series (without having to resort to any expanded universe material). He is probably as developed as Alhazred and Malicia; while Alhazred didn't have as many appearances, there is alot of characters who refer to him, and give us backstory for him (similar in fashion to Lucreto in this way).
Malicia's background is somewhat explained in the game, but mostly comes from material only mentioned in the official Hintbook. But she does get quite a bit of interaction with many of the characters in the game, and many are able to tell you about her. So she's up there with Lucreto and Alhazred as far as involvement in the game world past and present as mentioned in the game by most of the characters (so you still don't have to go to any outside source to learn alot about her). Unfortunately she's a rather silly villain

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Not even Mordack, Hagatha, or Manannan got that much background as they do, don't get as many characters referring to their involvement in the world (with those latter two you have to at least go into the manuals to get their backstories). I guess Manannan does a little, as you learn by listening into animal conversations (but most of the animals all state the same thing about him).
Lolotte, has good four to five interactions with the main character, spread throughout entire KQ4, and also one of the more developed villains the series. We know some of her background via interactions with Seven Dwarfs and Genesta. But other than that, she isn't brought into the plot by most other characters in any fashion, to the extent that Lucreto or Alhazred received.