Quote:
Originally Posted by Farlander
That's sad. I remember I loved that game.
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I went and reviewed it as well. Eep.
Ah, the humble video game tie-in. Once upon a time, they were generally considered to be quite good. These days, you’re lucky if you can actually find one that is. The primary problem is that while the old games were in 2D, the newer ones are in 3D, and 3D games tend to take much longer to make. What with these tie-ins being restrained by a strict release date, developers frequently have a similar timescale as they used to with much more work required to finish a game, which is why most 3D video-game tie-ins tend to feel rushed and unfinished.
A Bug’s Life sadly falls into this category. Released on the PC, PS1 and N64, this was one of the many tie-in games by Traveller’s Tales, who would later find their niche in making incredibly repetitive Lego games. But before then, they were known for making games like A Bug’s Life, which is an incredibly basic 3D platformer.
Whether the developers were constrained by the limitations of technology or the lack of development time, A Bug’s Tale feels very unprofessional, right down to the load screens featuring still shots from the movie with incredibly generic text over them. The movie clips used have a rather bad frame rate, making them feel choppy, and the music is incredibly bland, when it’s not simply missing. It all feels like placeholders, meant to be replaced by more professional work that was never actually made.
Once the game starts, it fares little better. The main goal of the game is to simply reach the end of each level, but this is made surprisingly difficult by the questionable level design. The low draw distance means that it’s hard to see what’s ahead, and an now industry-standard poor camera that, in this case, moves incredibly slowly makes it hard to navigate through the obstacles that you can see.
The controls are somewhat sluggish, and the interesting mechanic of having to grow plants into various platforms to manoeuvre around the world is rendered much more difficult as a result. Jumping in particular is incredibly frustrating, being very floaty and imprecise. It turns what should be a relatively fast-paced platformer into a slow plod through the levels, and means that the player is fighting against the game rather then actually playing it.
The only other aspect of the game worth mentioning is the combat, which is limited by your very basic attacks. All of which are rendered moot once you obtain the first weapon powerup that turns your throwing attack into a homing missile, allowing you to throw in random directions and still hit enemies even though you couldn’t see them. It almost feels like you’re breaking the game by doing this, which makes it all the more baffling that it’s an actual design choice.
A Bug’s Life feels more like a chore to play through rather than a pleasure. I’d say it hasn’t aged well, but that implies it was good in the first place. Which it wasn’t. Besides, I always preferred Antz. Suck on that, Pixar.