Quote:
Originally Posted by Sleeq
I think for me, it belittles the crisis at hand. Like how in KG5 Graham acts as if his family being captured happens everyday and his dialog and
VA , not to mention his actions don't match the situation.
I don't know if it makes sense or if I worded it correctly...
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I totally get what you're saying. There's no denying that
King's Quest games have that incongruity about them. But you know what? Fiction is full of such incongruities, and most games and game types suffer from similar non-realism. Do you think it's a coincidence that you always have
just enough time (and bullets and health potions, etc.) to do everything you need to do to prevent the bad guys from blowing up the world or killing all the hostages? Regardless of what the character is facing on screen, the point of gaming is for the
player sitting in front of the screen to have fun along the way.
Think about Indiana Jones or James Bond: they go on urgent missions to save the world from Nazis/Commies/terrorists yet still have time for dalliances with whatever women happen to be on hand. So Graham stops to help rats and shoemakers and hungry eagles instead of for martinis and a quickie. It's all just escapist fiction and there's nothing non-adult about it.
Quote:
Originally Posted by Sleeq
Why can't a series evolve with the times?
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The thing is, this isn't really a series anymore. It's not like we've had ongoing installments from a stable development team; rather, we've had
nothing, at least not official, for 15 years. The series isn't stale; it's dormant and needs to be revived first.
Moreover, I think your concept of "the times" is actually outdated. Game development has been opened up way beyond a handful of big publishers all trying for the big bucks with AAA titles in copycat genres. The "times" of today encompass many new and old aspects of gaming, an explosion in game-type variety -- indie gaming, retro gaming, classic gaming, and yes, point-and-click adventure gaming -- all of which are as appropriate for the times as any of the examples you've cited.
And variety is what this is all about to me,
not nostalgia. We've lost so much variety in adventure gameplay from the Golden Age of the late 80's to mid 90's, as all the third-person adventures that have come out in the past decade or so are Lucasarts clones. So making a Sierra-style adventure
is a bold step in and of itself, and is the only appropriate bold step I can see.
I
like 3D action-adventure/RPG games. Very much. Often more so than pure adventures. I embraced the transition with the Indy franchise and wish Lucasarts would make another one. I would, under different circumstances or in the future, accept a KQ game that continued
Mask's genre transition. (It would sure as hell be preferable to transition to the "cinematic adventure" genre, AKA trivially interactive content-delivery system, AKA point-and-click-where-you're told-to-click.) But this is not the right development studio to be doing that with the first
King's Quest game in 15 years. The only action gameplay element they've ever demonstrated is QTE's, which, IMO, can supplement but are not a substitute for a fixed set of action-oriented character capabilities. The latter is crucial for making a good action-adventure or RPG, as is a chase camera for that matter, another thing Telltale has never done.
Quote:
Originally Posted by Blackthorne519
If you want something new, why do you want an old name like King's Quest on it?
Next effin' question.
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I'm not sure why I bothered posting when this is the best response anyway. If you want survival horror, there are plenty of them out there. If you want an RPG, well, it seems like a new one is released every other week on Steam. There is absolutely no sense in reviving a franchise by making a game for people who didn't like it the way it was in the first place.