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Say what you want, nothing gets your blood and heart pounding in an LA game like setting the Format Countdown and then going to fight Vohaul in SQ4, all the while knowing that if the countdown hits zero the game is over. Nothing in LA games ever had that level of excitement. Or chasing down Alhazred in the final scenes of KQ6 and then getting into a swordfight with him. One wrong move and it's over!
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And nothing beats the excitement of starting the game from scratch because at the very beginning you forgot to check a locker and now when you're so close to the end you can't continue without the item from it! Oh, wait, everything does
Just so you know, I'm just being sarcastic. I actually agree with you, but you're talking about the 'best of' Sierra moments, so to speak. But StarEye is also right, because for a longest time Sierra didn't have any design philosophy whatsoever (which is understandable, seeing as they were among the big first and there was not much to base the philosophy on), but that actually started to change somewhere in the second-half of SCI era, when they actively started to keep their core style but fix the mistakes they've done in the past. If the fiasco of 1998 hadn't happened (was it 1998?), we could as well see two main 'adventure game styles' going on right now.
PS. Just so you know, and I've already mentioned that but it's worth repeating, Quest for Glory is one of my favourite game series EVER (as well as Space Quest), so I'm not anti-Sierra.