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Originally Posted by Woodsyblue
You'd like to think that most people who played though TDP had played Season's 1 and 2 before. I know not everyone did but I think it is safe to assume that one of TDP biggest consumer bases is people who played the past games. So why is the third season being made for the average person rather than the Sam & Max fan that has been following the games since Hit the Road or one of the first two seasons? It's a bit of a downer for the long-time fans and is a good example of Telltale's new sell-out philosophies.
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Because appealing ONLY to the customers you already have is an absolutely idiotic business decision. Whether you like it or not, Telltale is going more mainstream. That isn't "selling out" (also if you THINK they've "sold out" why don't you just leave or stop buying their games?), they're just trying to broaden their audience.
What a smart company does is try to pull in as many new customers as they possibly can, and the fact you dislike this simply because it's not EXACTLY how YOU want it to be, is honestly an extremely selfish and entitled viewpoint. Telltale shouldn't have to cater to you specifically just because you've played the older games. It's not "selling out", it's being
smart.
That's why it's good that TDP is more accessible to everyone besides "hardcore fans." It may technically be the third installment, but it even says on TDP's page right here on Telltale's site, "Even if you've never played a Sam & Max game before, this is a perfectly fine place to start!"
Dropping the season numbers from the titles even was also part of adding this new accessibility; TDP is not officially titled Sam & Max Season 3. It's just Sam & Max: The Devil's Playhouse. And then the retroactive re-titling of the first two seasons; Sam & Max Season 1 into Sam & Max Save the World and Sam & Max Season 2 into Sam & Max Beyond Time and Space.
Telltale broadening their audience will lead to them being more successful, and thus being able to create more and better games. To say you don't want them bringing in as many new players to their games as they can is to say you don't want Telltale to be successful.
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Originally Posted by Woodsyblue
I decided to put this to the test to make sure I wasn't going insane. I counted all hotspots present in Stinky's Diner in both episode 201 and episode 304. In episode 201 I found 30 unique hotspots in the diner (I counted the two tiki torches on either side of the jukebox as one hotspot). In episode 304 I found 14 unique hotspots (including the additional hand that pops out after you try to use the toaster). Now, I'm not going to bother doing this for a whole episode but I think you can start to see what I mean when I say TDP contains less hotspots. Less than half is a bit pathetic in my opinion.
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The Stinky's Diners in 201 and 304 are NOT FAIR COMPARISONS.
AT ALL.
Think about this for a second: in 201, that's the very first time you're in Stinky's Diner. So obviously there's going to be A LOT of unique hotspots, since it's a new location that's never been visited before.
Now, in 304, you've already been to Stinky's Diner SEVERAL times. And look at the situation; you're trying to escape the Samulacra/Dogglegangers. You're NOT exploring the area for the first time so there doesn't NEED to be as many extra hotspots, since the object of the current situation is to find a way to ESCAPE the diner. Of COURSE there's going to be less.
Now, the Stinky's Diners in 201 and 301 MIGHT be better to compare, because they're both when you're in the diner for the first time that season. And in 301, the Diner's been changed more to reflect Grandpa Stinky rather than Girl Stinky, so there's new elements to it, making it different from its Season 2 incarnation.
Also, are you counting unique hotspots in the location throughout the ENTIRE episode, or just the first time you're in that location? Because hotspots are often added/removed throughout different points of the episode (i.e. Flint's lunch isn't there when he's not at the Diner), so the only fair way to compare them would be to count the unique hotspots in the area throughout the entire episode, at every possible point in the episode where something may be different.
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Originally Posted by Woodsyblue
This is a bit of an exaggeration considering that these games aren't even considered overly hard by adventure game standards.
It is the job of the game designer to make sure the puzzles are challanging without being illogical, and their success is usually judged on a subjective basis. I don't think the first two seasons ever got too hard, you do. I don't think we are going to change each other's minds on this. To each his own, I suppose.
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It still applies, no matter how difficult you may judge the game to be.
Exactly. I don't assume everyone thinks sometimes the puzzles got a bit too difficult in first two seasons, so you shouldn't assume everyone thinks the puzzles in TDP are too easy.
Because as you said, a designer's success in that aspect is usually judged subjectively.
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Originally Posted by Woodsyblue
I went through and counted the hotspots in an area. I can go through a couple of episodes and count all the puzzles but I'm not sure I can be bothered. At least not right now. I will say this with certainty, though, there are far less good puzzles in TDP, and that's the important thing.
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As stated before, you did not count them fairly.
Also, as stated before, you can't say they are "far less good puzzles in TDP", because that's far too subjective, and goes against what you said about what kind of basis a puzzle's success is typically judged on.
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Originally Posted by Woodsyblue
I'll be honest, I don't think you have. I think you are enjoying these games on a base level, and I have nothing against that and people who just enjoy these games for what they are, but you are making all these claims about the content and execution of the gameplay without the critical thinking or factual evidence to back them up.
I mean before you were saying that BttF had lots of very good puzzles for crying out loud so I really don't think you are looking at these game with a strong critical eye. Like I said before, I have nothing against that, but I find it's good to really know what you're talking about and have your facts straight before making bold, declarative claims.
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Okay now you're just trolling.
I have provided as much factual evidence as I POSSIBLY could have, far more than you have. What the else do you
possibly want me to provide?
And for damn's sake, I WAS UNINFORMED ABOUT BACK TO THE FUTURE. I'VE ONLY PLAYED THE FIRST EPISODE. WE DROPPED THAT SUBJECT BECAUSE I WAS NOT IN THE PROPER POSITION TO SPEAK ABOUT IT. OF COURSE I WASN'T RIGHT,
I WAS STUPIDLY TALKING ABOUT A GAME I HAVEN'T PLAYED. I MADE THAT VERY CLEAR. The fact you're bringing that up in an attempt to discredit me is obviously showing you're losing the argument.
But Sam & Max is something I CAN speak with a strong critical sense about, and no offense, but I really think you're just pulling bullcrap now.
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Originally Posted by Woodysblue
If my memory serves me correctly I believe you do use it at least once more after that segment. I can't off the top of my head remember when, though.
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You don't use it again after you arrive at the Museum in 303. It's REFERENCED again, several times, but never actually USED again.