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Originally Posted by Woodsyblue
If you found around as many hotspots in TDP than season 2 then I must seriously question your perception. I know you are saying there aren't more, but you think there are around as many when it is painfully obvious that there is a huge drop off throughout the whole season.
Fine, I will go though every episode in season 2 and TDP and count the hotspots. I will return here next weekend with my findings. I will do this to prove you have no idea what you are talking about, that you aren't even getting the basic facts right and thus are arguing about these games from a position of ignorance. I'll show you the difference, the big, glaring, indisputable difference that is painfully obvious to anyone who paid attention when playing these games, and I'll prove it with actual statistics.
And then I expect this debate to die down, because the fact that you are making me go though all this work to prove something so mind-numbingly apparent as this shows that you are so closed-minded to the points that I am trying to make that this entire debate is pointless.
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I might have just been looking harder in TDP. It wasn't "mind-numbingly apparent" to me, since I happened to find more, but again, maybe I just wasn't looking as hard in Season 2. Also, I wasn't talking about only hotspots, I said "hotspots, easter eggs and optional dialogues" which meant all of those combined.
And I never said my findings were fact. You keep insisting that I'M insisting TDP has more. I'm not, I never have been. I keep saying there is a possibility that you're right and you keep insulting me.
Isn't ASKING FOR PROOF the OPPOSITE of being closed-minded? Just because I don't agree with you and would like to see some real statistics doesn't mean I don't have any open mind.
But you're right about this being somewhat pointless. When I said that I found more, you could have just said "Really? 'Cause I found way less in TDP than in Season 2. Maybe there's a whole lot in Season 2 you missed."
Then I would've been like "Oh, maybe. Next time I'll go through and try to find as many as I can, maybe write how many I find, and then do the same thing with TDP and see which actually has more."
That... would've avoided all this, really. Seriously. This only started because you were convinced I was pushing an argument that TDP has more hotspots, WHICH I WASN'T. My pointing out the flaws behind some of the comparisons was just that, explaining why I thought those comparisons didn't make sense.
For the THIRD TIME, if you can prove there's more in Season 2, I will fully and freely admit you were right. Not that I was wrong, because I NEVER claimed there were irrefutably more, but that you were right because YOU claimed that.
Also, you realize if by chance it turns out there actually are more or about the same in TDP as Season 2, once you count all of them in each episode, you're going to look very silly, right? :P There is still a chance you might be wrong. After all, I might have missed some in Season 2, you might have missed some in TDP. You claim to be very observant about this, and I believe you, but it's still possible.
But I look forward to finally knowing just how many each season has!
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Originally Posted by Woodsyblue
It was a typo. If you are bringing this up to somehow bring my writing skills into question I'll have you know that I am in the third year of a Creative Arts degree, a degree which specifically focuses on the art and craft of writing, I'm current maintaining an a-average amongst my subjects and in years past I have been awarded two different $1,000 scholarships during my studies, including, in 2010 Outstanding Student of the Year. Part of why I'm so confident in what I'm saying is that I naturally study and deconstruct things like films and games to see how they work. I've had a lot of experience at it.
When writing on threads such as these I post heaps of spelling and punctuation errors out of carelessness, but it's not a big deal because, normally, people on the internet don't care. Nor should they!
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... Did you miss the part about
If it was actually a typo, ignore this playfully snarky parentheses?
I was just kidding around! Flaunting your academia records at a snarky little joke makes it seem like you're pretty insecure. C'mon, you're a Sam & Max fan, you should be used to snarking that isn't meant at all to be taken seriously by now. :P I
don't care! Lighten up, this has been a really interesting discussion! That's why I'm still answering even when you seem to be all heated and angry about this. I've had a positive mood about this the entire time.
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Originally Posted by Woodsyblue
Did you notice that I used the word 'if' when I said said 'if you are insinuating season 1 and 2 are Nintendo Hard GFTO...'? That little 'if' is important, because it is me, trying to convey to you, that I'm not quite sure what you are trying to say.
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I explained what I was trying to say! Twice! You could've just said "I don't understand what you mean by that", then I maybe could've explained it differently.
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Originally Posted by Woodsyblue
Your logic regarding difficult adventure game puzzles is extremist. The puzzles in the Sam and Max games are not unfathomable. In fact, in all the adventure games I've played in the last 20+ years I've only come across a handful of puzzles that I would consider unfathomable. If you are bad at these games it is not my fault and maybe you shouldn't be playing them if you are so adverse to challenge and getting stuck. TBH, you would love the new Telltale games, there is little to no challenge, the hint systems are thorough and you never get stuck for very long. Plus, the broken by design gameplay means you are constantly making progress in the story. That's what you want, isn't it? All the story, none of the challenge.
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This is all subjective again. You know I'm not the only one that thinks Seasons 1&2 had some difficult puzzles, right? I keep trying to say, what you think might be easy might not be so easy to somebody else, and what you think isn't very hard might be very hard to someone else. People's mental processes work differently. But that doesn't mean a better balance still can't be achieved.
I'm not adverse to challenge, I never said I was. I never even said I was adverse to getting stuck PERIOD, I said it's not very good when you're getting stuck for too long or too often, because it can really be frustrating and take you out of the game experience.
And no, "all the story, none of the challenge" is not what I want, nor what I said I want. I like story but I like challenge too. You're seeing this in black and white while I keep trying to emphasize how important the grey is, the grey being a balance between the two.
Here's what I think makes a good adventure game: A game with a great story and characters with puzzles that aren't too easy, aren't too hard, and provide just the right amount of challenge. But this is more an ideal; a model of perfection that probably can't ever REALLY be accomplished due to differences in the mental processes of players. Still, a designer should attempt to achieve this middle ground to the best of their ability. An adventure game that's more accessible and won't constantly frustrate even those who aren't adventure gaming masters is better than a game that's more expressly designed for those with a lot of experience in the genre, because then you sort of "lock out" that whole other audience... that's pretty much the opinion I've been trying to express from the beginning.
The best way to probably achieve this, from a design perspective, is to bring in playtesters from both groups - ones who are adventure gaming veterans, and ones who are less experienced with the genre. When the majority of playtesters are happy with the puzzles, this majority being about the same amount of both veterans and less experienced players, that's when you've got the best balance you can most likely achieve.
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Originally Posted by Woodsyblue
Yes, it does overuse the psychic power mechanic, and it's not absurd to say. When most of the puzzles are solved using the same, limited set of items you have problems.
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TDP isn't 90% psychic powers though. From my recollection, I would say psychic powers make up about 45% of the overall puzzles, puzzles involving regular items about 30%, and dialogue puzzles/other are the last 25%. A lot of these elements combine with each other, also.
That's just from my memory though, I could be wrong. You can go count them if you like! See how many puzzles involve psychic powers, how many involve regular items, and how many involve dialogue or something else. That'd be the best way to know if they're really overused or not.
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Originally Posted by Woodsyblue
I did explain why they are not as intricate. When you combine less hotspots with non-discardable items that are repeatedly used the same way your options are naturally more limited. The toys of power function the same as inventory items but repetitive use leads to painfully simple puzzle solutions once you work out the formula. (A process that will be quicker for some then others.)
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Seasons 1&2 has non-discardable items that are used throughout or multiple times an episode too though, like Sam's gun and the DNA sampler from 204. Sam's gun may most often be used in rather unconventional ways, but it's always an application of shooting something. There's different applications of needing to shoot something (put holes in cheese to make swiss cheese) just like there's different applications of how to teleport to phones (to teleport to the other side of the sewer, guide a laser to blast a pile of boxes with a phone inside into a crack in the street). The DNA sampler is used mostly to collect spit samples, but has some unique applications as well, such as collecting a tar cake sample.
The only "pattern" with the psychic powers is pretty much their core function, which have lots of variants and different applications, just like any other item you use more than once.
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Originally Posted by Woodsyblue
What do you interact with if not hotspots? What are the puzzles based around if not hotspots. There are characters, sure, and dialogue puzzles, but the bread and butter of adventure game puzzles is finding the right item to use with the right hotspot. You reduce the hotspots, you limit the possibilities of the puzzle solutions, you make the game a hell of a lot easier and simpler. Hotspots have a huge role in puzzle difficulty and puzzle intricacy and if you honestly think otherwise then you are deluding yourself!
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... I thought you meant optional hotspots. Ones that are there purely as extra gags. Not necessary ones like the character or object needed to solve a puzzle.
But remember what crfh said about having too many red herrings; it can cause a superfluous amount of overwhelming options that only serve to make things more
unnecessarily complicated. More intricate doesn't always mean better, sometimes it's better to be more straightfoward, rather than a ridiculous roundabout that's only an artificial increase to the challenge.
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Originally Posted by Woodsyblue
Because I'm not going to pay for the whole season when I just want you to look at one or two episodes.
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Because those one or two episodes would make a whole lot of sense if I haven't played the others?????
I wouldn't be able to properly judge them if I was just thrown into the middle of things and have no idea what's going on. I would guess that's one of the big reasons why Telltale stopped selling the episodes individually. The game doesn't make any sense if you just jump into a random episode, if you're telling a cohesive story episodically.
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Originally Posted by Woodsyblue
I did not call you a mindless automaton, I said that people who are loyal to something without question are. If Telltale started making harder games again, would you still be loyal to them? Because if you called yourself a truly loyal fan you would be. You haven't called yourself a truly loyal fan so I'll let that one go.
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I consider myself a loyal fan, and I probably would still support them if they started making less accessible games again. I would think it was a terrible business decision and their company may fail because of it, but I would continue to support them in hopes that they don't fail, because I still enjoy their games even if there's ways they could be better.
I just want them to keep making good games. If they sell more games they'll be able to keep making good games. And Telltale hasn't stopped consistently making good games yet (flukes like Jurassic Park happen sometimes), and I hope they never stop. I'm sorry you don't like their games anymore. But as I've said before, the fact you're trying to ruin these new games for the people that ARE enjoying just because YOU personally don't like them is an awfully cruel and mean thing to do. I don't understand why you'd have satisfaction in spoiling something for someone else.
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Originally Posted by Woodsyblue
Your reasons there for why you think TDP is a masterpiece are more story related. I'm really just talking about problems with the gameplay. I loved the story of TDP, and I'll also use this as a chance to repeat that I like the game overall, the issues I'm debating are all gameplay related.
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That was just a random example off the top of my head because it's one of my favorites, to be honest. The story IS a big reason why I think TDP is masterpiece, but it's far from the only reason.
You're right, TDP does have some gameplay issues. I pointed out a notable few, even. But something like less critical hotspots isn't a gameplay issue. Even if it
maybe makes things less complicated, that's not a
problem. It's just a difference. A puzzle being less complicated doesn't necessarily mean it's less good. It's not an objective issue with the gameplay, it's a subjective one, because you personally don't care for it, while there's nothing fundamentally WRONG with easier puzzles.
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Originally Posted by Woodsyblue
That doesn't prove anything. Telltale are pulling in more popular franchises, so of course more people are buying these new games. That doesn't mean a higher overall percentage of people playing the games are happy with them.
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Back to the Future:
Episode I: 74/100
Episode II: 74/100
Episode III: 71/100
Episode IV: 71/100
Episode V: 75/100
The Devil's Playhouse:
Episode 1: 81/100
Episode 2: 83/100
Episode 3: 75/100
Episode 4: 76/100
Episode 5: 81/100
The Walking Dead:
Episode 1: 82/100
Episode 2: 85/100
Puzzle Agent: 70/100
Puzzle Agent 2: 63/100
Seems about on average, at least 75% of people are happy with them. Maybe Metacritic isn't the most accurate gauge ever, but it's probably a good enough one. I'm not sure what another way would be to take a poll in a practical manner.
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Originally Posted by Woodsyblue
How can I convince a person that won't even acknowledge a simple truth like the fact that TDP has laughably fewer hotspots than previous seasons without going through every episode and physically counting them, that I know what I'm talking about? My arguments are not making sense to you because you disregard what I say out of hand because you don't like what I'm saying. I'll admit I could articulate them better, but that doesn't mean I'm wrong.
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You can convince me with actual proof instead of "THERE'S LESS HOTSPOTS BECAUSE I SAY SO." You just want me to take your word for it. That's a bit of an egotistical attitude. I prefer facts to the claims of someone who's just utterly convinced they're right without the hard evidence to prove it yet. And as I keep saying, if you're right, I'll admit you're right. Easy as that.
And I'm not disregarding you. I've responded to
every single thing you've said, with logical explanations for my disagreements. Meanwhile you've been ignoring A LOT of what I've said, and also occasionally been rather rude. This is an impersonal discussion, or at least it's been from my end. Saying "That's a selfish opinion because (insert explanation here)" isn't a personal affront. Debates are about pointing out that type of thing. It's not rude as long as no one's slinging insults, which I haven't been.
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Originally Posted by Woodsyblue
Your friend is laughably wrong about The Walking Dead if that's what he thinks. But do you really want to get dragged into another discussion about a game you haven't played yet?
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Well, I'll play The Walking Dead for myself someday. But you're right, I can't really speak much about it right now.
You were the one who brought up games other then TDP into this anyway, when we were really just supposed to be talking about how TDP is different from Seasons 1&2, not how TDP is like other non-Sam & Max Telltale games.