Quote:
Originally Posted by Shadowknight1
I say get someone in there that remembers the heyday of LA's Star Wars games. Rogue Squadron. Battlefront. Great games dang it.
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I'd say their heyday was before Battlefront – they started going downhill in my eyes after the releases of Grim Fandango and X Wing Alliance and while Escape from Monkey Island is derided a bit by fans, I thought it still had some pretty funny bits in it.
A revival is pretty much impossible – at the end of the day they’re a business that needs to make money and Star Wars is a licence to print money. The one hope for classic series like Monkey Island are the likes of Telltale being given the licence, which seems like a no-brainer to me. Why be so precious about holding onto them if you’ve got talented developers ready to use them and earn you a commission? That said, there have been rumours of a new entry to the X Wing series which excites me as they are amongst my favourite games ever, but I’m also pretty confident that it wouldn’t be faithful to the originals in terms of gameplay and would take place in the awful prequel timeline (or at best between III & IV). I’m old-school and think Star Wars was pretty much ruined by the new films and a lot of the extended Universe.
One thought I’ve had though is, surely there’s enough of a market out there for adventure games to make it a worthwhile pursuit for someone, and with todays technology I’d imagine that doing a quality 2D adventure game would be quick and cheap. You see single people do great things using Flash, so imagine what a team of a dozen or so could do? I may not be alone in thinking that The Curse of Monkey Island was the best looking of that series, in many ways even more so than Tales, and that’s got to be 15 years old! I’m hardly an expert in how games are made, but if you had a collection of artists design the backgrounds you’re halfway there aren’t you? No messing about designing 3D models, just a palette drawing straight into the computer...
As well as that, as much as we’d all like to see new sequels to classic games, don’t underestimate how much you may love a whole new project. Grim Fandango was a one off but is considered one of the best Adventure games ever (not necessarily the best example, given it was a commercial flop!). The original Broken Sword is still earning Revolution money by selling it on the app store, so it shows there’s a market for them.