I've liked what little I've played of Psychonauts so far - the concept, writing and artwork is great, although the graphics do look a little dated now, but I'll agree with the comments on the difficult controls - I'm sure it'd be easier with a gamepad, but when you're stuck with keyboard & mouse, some of the levels were quite tricky to complete. The last little bit in the Sergeant's mind with the rotating wooden planks took me about 50 goes to finish, because I kept falling off, even though I was just using "W" to move forward. The painful thing was trying to rotate the camera view with sweeping mouse movements, but being cut short by the length of the mouse cord....
I'm also not really much of a huge fan of platformers, I don't mind the control scheme as used in adventure games (Wallace & Gromit, Tales of Monkey Island and Sam & Max: The Devil's Playhouse had similar schemes), but when you have to jump and get the timing perfect, there's a lot of "falling into oblivion and restarting the level" type things, which to me can get annoying if I'm doing the same level over and over again for more than 10 minutes.
Then again, I prefer to play a game to progress through the story, not being forced to build up my hand-eye coordination skills with numerous repetitions of the same tired old stuff, getting more frustrated at each failure. (I grew up with point-and-click adventures, and not console FPSs and platformers)
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