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Originally Posted by TomSuperman
So let me get this straight you rather download those 100mb files in which their is a lot of recycled environment or have an updater. Since most of the old environments in new episode have little or no new enchantments. I mean Sam and Max travel by car and don't have roads. It just adding new areas link in the car each episode.Episodic games need to grow up like spore as in they should have a lot of game play and content.
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Though the idea of updating may sound appealing, it could possibly cause more questions than it answers so to speak.
Okay, lets say we have a season subscriber. Well that's easy, he's already going to have all of the files so having smaller updates would work fine. However, what if there's a customer that happens upon the site and decides to buy episode 2 without having episode 1. Simple enough solution, just offer a "full download" version of each game with the option an update for those who own previous games. Problem solved. . .
But what if someone buys episode 1, loses interest in episodes 2 and 3, but buys episode 4 which makes use of some environment introduced in episode 2? According to your argument, he already has the files from episode 1, so why should he have to redownload those? But he still needs the environment from episode 2 so a completely different update file needs to be made.
It would just make everything way too complicated and would make each episode dependant on every other one which goes against the concept of episodic gaming. Each episode is it's own self-contained game. You need to stop looking at it as one big game that is released in 5 parts and start looking at it was 5 separate games released in close proximity of each other. Each one isn’t that large and takes just minutes to download. Why make it more complicated than it needs to be. Besides, complication = more time = more resources = possibly a higher price for the customer. I'm happy with the system the way it is right now.