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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 08/30/2012, 02:15 pm   #61
wrex08
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If TTG had such a money issue with developing 2 characters for 1 they could have introduced only 2 new faces this episode or something.
What sucks though, is that, aside Clem, we are left with the lamest members of the group now.
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Old 08/30/2012, 02:21 pm   #62
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What sucks though, is that, aside Clem, we are left with the lamest members of the group now.
That was the part that ground on me the most really. This episode saw some amazing and shocking moments, but we lost the internal feud between Kenny and Lilly, we also lost Lilly as a character, Carley/Doug also perished seemingly randomly which also destroyed the nearest the game has come to a romance (one of the parts of the human experience that the game hasn't shown us), whilst also offing the irritating Duck and the underdevelopped Katjaa. Leaving us with Clem, Kenny who is pretty decent, and the very wet Ben... as well as a very stereotypical and ultimately dull hobo, and a couple of random characters who felt... well, to me, they felt like cannon fodder for the next episode.

The group dynamic has been lost, sadly.
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Old 08/30/2012, 02:31 pm   #63
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It just goes to prove my theory that this game only offers the illusion of choice, it rail-roads you to a linear path, what you do in the game doesn't really effect anything in the subsequent episodes as, for instance, saving Doug or Carley in Ep1 doesn't matter in the grand scheme of things as both will eventually be killed by Lilly... As others have said, it kills the replay value.

Last edited by lurchibald; 08/30/2012 at 02:34 pm.
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Old 08/30/2012, 02:35 pm   #64
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I loved the scene before Carley's death when she tells Lilly off.

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You think you're some tough bitch, don't you? Like nothing can hurt you, but you're just a scared little girl. Get the fuck over it.
I fell in love with Carley then.
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Old 08/30/2012, 03:31 pm   #65
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Same... Carleys death felt forced to me... and she was my fav character.... i DESPERATELY want them to patch her back in. It can be done....
I know right Maybe they can bring her back and say the bullet grazed the side of her head or something. ITS SO SAD
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Old 08/30/2012, 03:36 pm   #66
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Carley died. Lilly lived. I quit this game.
Lily had to live. She has to go to Woodbury and work for the Governor. End of story.
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Old 08/30/2012, 03:43 pm   #67
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Yeah, pretty shit writing tbqh
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Old 08/30/2012, 03:47 pm   #68
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Well it is Walking Dead right. Don't beloved characters die all the time in the comics, with no regards to anything? I mean, I really really liked Carley. She was a great support, a great character and everything. Her death was the first thing that really really freaked me out...but it was a great scene. And it has to be done. We have to be reminded that people we care for can die at any given moment.

So watch out for Clem.
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Old 08/30/2012, 03:55 pm   #69
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Eh,even if they could bring Carley back, would you really want to watch her die again? Probably far more gruesome the second time.
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Old 08/30/2012, 03:57 pm   #70
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the only problem I really have with this is that one of the selling points of this game is that you are nurtering relationships and making lasting decisions in the story. Yet there are so little people still remaining from episode 1 or 2 that I'm like: "What was the point of most of it?"
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Old 08/30/2012, 04:00 pm   #71
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the only problem I really have with this is that one of the selling points of this game is that you are nurtering relationships and making lasting decisions in the story. Yet there are so little people still remaining from episode 1 or 2 that I'm like: "What was the point of most of it?"

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Old 08/30/2012, 04:03 pm   #72
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"What was the point of most of it?"
I think that is kinda the point. I mean they still gave you all the hints that "Carley will remember that..." 15 seconds before she is dead. You really do not know if there will be a consequence or someone dies before that. I think that is actually more interesting. In most games which feature stuff like that, you KNOW that it will bite you in the ass or will be helpful later on. Here? Everyone can die at any given moment or just leave the group or get seperated, whatever.

I mean there were probably many gamers out there that liked Lilly as well and would have forgiven Lilly that she got crazy, and given her a second chance. But it is not about what the player wants. Even if you want to go with her, she lefts you with the group. Good or bad Relations. Sometimes stuff like that does not matter.
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Old 08/30/2012, 04:10 pm   #73
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Well, yeah, but I already picked every option that benefitted her figuring I would be stuck with her for the entire game...
...alright I can't pretend it's just a game mechanic, I'm doing everything for her because I care for her as a character. (and if you ever dare to kill her TTG I would be very upset, so you are totally planning that aren't you?)

but I still stand by my comment that at this point all the decisions seem to be more about themselves then making an actual impact on the story (besides Clementine) I expected first episode things to come back and haunt me. I guess they have still have 2 episodes to prove otherwise, but if it turns out that 80% of the game was just the illusion of consequences it would diminish the value of this game.

edit: @Cloudchaser: Yeah, I get that is part of the charm and I'm not completely against that. I also get that killing her off made for some good drama which I appreciate, but I just don't want this game to turn into a "unless you were lucky enough to pick clem's and kenny's options all the time episode 5 will get a lot harder"

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Old 08/30/2012, 04:12 pm   #74
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"What was the point of most of it?"
It's a zombie apocalypse, I think finding a reason to keep moving is sort of the moral of the story, particularly when everyone you care about is gone. Do you keep going or "punch your own ticket"?

I liked Carley, but she did kinda push Lilly who was unquestionably unstable. I don't care if Ben was guilty, you don't try to put down a 17-year-old boy for stealing (poor Doug).
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Old 08/30/2012, 04:13 pm   #75
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It's a zombie apocalypse, I think finding a reason to keep moving is sort of the moral of the story, particularly when everyone you care about is gone. Do you keep going or "punch your own ticket"?

I liked Carley, but she did kinda push Lilly who was unquestionably unstable. I don't care if Ben was guilty, you don't try to put down a 17-year-old boy for stealing (poor Doug).
Arguing with someone doesn't give them permission to shoot you in the face.
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Old 08/30/2012, 04:15 pm   #76
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Arguing with someone doesn't give them permission to shoot you in the face.
Well of course not, but arguing with an armed nutcase is practically an engraved invitation.
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Old 08/30/2012, 04:17 pm   #77
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the only problem I really have with this is that one of the selling points of this game is that you are nurtering relationships and making lasting decisions in the story. Yet there are so little people still remaining from episode 1 or 2 that I'm like: "What was the point of most of it?"
I think this might be a problem for the future of this game. You invest time with a group of characters and slowly coming around to care and even desiring to have one to become a love interest. Then all you can do is watch them die and not be able to prevent it in a RPG game of all things.

I know some players are not as invested in the characters as others might be but I care too much and I happened to care for Carley.
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Old 08/30/2012, 04:20 pm   #78
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Kirkman said when people play this game he wants them to be sad because TWD is about sadness. I think Telltale has accomplished that quite well.
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Old 08/30/2012, 04:34 pm   #79
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Kirkman said when people play this game he wants them to be sad because TWD is about sadness. I think Telltale has accomplished that quite well.
Sad? No. Annoyed? Yes.
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Old 08/30/2012, 04:43 pm   #80
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Unlike other fans, i didnt even care for the delay, well i really didnt care i like games, and i enjoy playing dont care for the rest, but there is something i dont get at all, one of the only possible reasons for the delay on episodes would be the ONLY change In-game we could make, carly or doug but they simpli eliminated that problem on the start of the episode so, why did they took so long with it?!
I remember earing on a video someone saying they would make in the end of the releases a CD game release for colectors but, do they realy think that giving the twints on the game anyone will want that?! if anyone purchases the rest of the episodes now is entirely for not ending up with an half played game.
Has for me, well has soon as i saw Carly die i paused the game, came to the internet and saw that no mather what we do she dies, i just got depressed and uninstaled the game, dont even care for ending it now. Gess that Telltale is olny another business company, numbers before anything else.
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