Influence over people?!
My main problem with the game is when you take sides things don't really matter, all there is, is different cutscenes or characters swapping spots. Take the Lily thing for instance when I told her to drop her crazy search, she should've dropped it since I helped her out so much. Now if I let her just be paranoid and feed it to her then it would have a different outcome.
Also with Kenny, wish with me siding with him so much he would side with me once.
It seems like Lee isn't the controller but the follower. He agrees or disagrees with people but no one ever follows him (unless it's Clem). If I picked Doug over Carly Lily should have thought it was someone else, she seems like she just dislike Carly for some reason.
I'd like to throw in that Lee isn't a very perceptive person. I would have notice that s**t was going to go down in almost every case and I would have been on my toes. Lily grabbing her gun, Kenny dropping the block on Larry, where the hell is Mark (you reject me to seeing him, seriously?), choosing between Doug and Carly (run throw her the bag, and dip over to Doug). I think I get my point across. I know some of them add to tension and story and I'm completely cool with that. But it would be cool to add a "What If" add-on to let you choose things YOU would do in some way of added choices.
But back to the subject, the weight of trust with people and influence you have doesn't seem to be very "influential" because of the fact you can't change peoples minds or at least offer a compromise.
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