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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 08/31/2012, 04:11 am   #21
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I think if players want infinite choices, they should stop playing The Walking Dead. [...] If Telltale programmed every possible decision and outcome, the games would never release
Totally wrong. I don't want infinite choices. But yes I want 1 or 2 MAJOR choices that actually matter. So far, not a single choice -after 60% of the game 3/5 episodes- mattered. Nothing had any impact. At all.

We don't want every decision to completely branch the story and telltale having to make 50 different cutscenes etc. But at least make the player feel in 1 or 2 occasions that his choice actually DID matter. And DID change something. Because as of now there are no signs of this ever happening and that is a huge disappointment.
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Old 08/31/2012, 04:15 am   #22
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Soo... at the very beginning of Ep 3 when I shot the woman to save her suffering, it didn't matter? Well perhaps it didn't matter to you - which is fair enough. And perhaps it didn't really make a real difference to the game afterwards - again, fair enough. But it mattered to me when I was playing and I know I made the right decision. In my opinion, you get as much out of the game as you put in.
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Old 08/31/2012, 05:00 am   #23
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Wow. Way to be melodramatic OP. What did you expect?
It's a story game. It follows a set narrative.
The choices you make don't effect the eventuality of the story

Did you really expect the developers to make a game like that?
It would take so unbelievably long. And you fanboys already get irked when it takes longer than a month to deliver an episode.

If you want an unfathomably dynamic gameplay experience. Like someone else said. Pick up a pen-and-paper RPG. And even then the GM will prolly railroad the game to go down his set narrative.

This is a great adventure game, with some of the most emotionally engaging storylines I've ever had the pleasure to participate in. And that's what it is. Interactive fiction in graphic form. Not a zombie apocalypse simulator...
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Old 08/31/2012, 05:08 am   #24
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I have a feeling that our relationships with characters will come full swing in episode 4 to the point where most groups are different. Will Ben feel the guilt after you trusted him and sacrifice himself etc.

Still pissed about Doug though
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Old 08/31/2012, 05:11 am   #25
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But at least make the player feel in 1 or 2 occasions that his choice actually DID matter. And DID change something. Because as of now there are no signs of this ever happening and that is a huge disappointment.
How about when you chose Carly or Doug? That was a huge choice that really mattered.
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Old 08/31/2012, 06:04 am   #26
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How about when you chose Carly or Doug? That was a huge choice that really mattered.
how so? Both do the same and both die at the same point of the game. I was talking about a lasting decision that differs from what would happen if you chose something else. Just 1.
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Old 08/31/2012, 06:14 am   #27
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Yes, they both die eventually. But under different circumstances. it's not like the devs simply swapped models for the death scenes. Something different did happen.

Carley antagonized Lilly into shooting her.

If Carley wasn't around she would have shot at Ben. Which she did. But good guy Doug was collateral damage.

Two completely different scenes. Not to mention the differences int eh story between the saving of either of them and their eventual death.

The only thing similar between the two scenarios is they both eventually die. That's it.
Everything else is different. How they contribute to the group and how they've helped Lee out all depend on that char's personality. The choice of who gets those extra 3 months of life is a pretty big decision.

Like real life some situations are beyond one person's control. Lilly was going to shoot who she thought was the traitor no matter what.
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Old 08/31/2012, 06:18 am   #28
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sonnyn18 great post!

Guys, do you control life? Do you save people's lives just because you want to? Do you become rich just because you feel you should be? It is the struggles that you go true and decisions that you make that matter, not the results. Even in real life we don't always get to have the results that we want. The choices are what define you as people and that's the most important thing.

Some of you are really missing the point of this game. If you want a complete control over situations, go play Left 4 Dead and kill as much zombies as you want. Unfortunately life won't abide to every little whim you have, and neither will this game.
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Old 08/31/2012, 06:19 am   #29
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Originally Posted by LokiHavok View Post
Yes, they both die eventually. But under different circumstances. it's not like the devs simply swapped models for the death scenes. Something different did happen.

Carley antagonized Lilly into shooting her.

If Carley wasn't around she would have shot at Ben. Which she did. But good guy Doug was collateral damage.

Two completely different scenes. Not to mention the differences int eh story between the saving of either of them and their eventual death.

The only thing similar between the two scenarios is they both eventually die. That's it.
Everything else is different. How they contribute to the group and how they've helped Lee out all depend on that char's personality. The choice of who gets those extra 3 months of life is a pretty big decision.

Like real life some situations are beyond one person's control. Lilly was going to shoot who she thought was the traitor no matter what.
That alone would be fine. But the fact that they kill off every character except for clem and Kenny (Ben wasn't from the start) means that the decisions you made that only the dead characters know about can't really affect the story that much anymore. I'm not talking about RP differences because they are fine, but the fact that the story changes and that the characters act differently I have a hard time seeing as all of the characters who knew stuff from the first two episodes are dead.

I feel that in a way the choice of people that died (Carley/Doug instead of Ben) is partly because they want to reduce development time or maybe I'm just a pessimist.
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Old 08/31/2012, 06:21 am   #30
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how so? Both do the same and both die at the same point of the game. I was talking about a lasting decision that differs from what would happen if you chose something else. Just 1.
How exactly are you expecting it to be different?
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Old 08/31/2012, 06:21 am   #31
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Originally Posted by YamiRaziel View Post
sonnyn18 great post!

Guys, do you control life? Do you save people's lives just because you want to? Do you become rich just because you feel you should be? It is the struggles that you go true and decisions that you make that matter, not the results. Even in real life we don't always get to have the results that we want. The choices are what define you as people and that's the most important thing.

Some of you are really missing the point of this game. If you want a complete control over situations, go play Left 4 Dead and kill as much zombies as you want. Unfortunately life won't abide to every little whim you have, and neither will this game.
You are completely missing the point of what atleast I mean when I want the story to be changed. See my post above for details.
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Old 08/31/2012, 06:24 am   #32
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Wow. Way to be melodramatic OP. What did you expect?
. And you fanboys already get irked when it takes longer than a month to deliver an episode.
No shit Sherlock. This was originally promised to be a monthly episodic game. Now they sneakily changed it to periodically.
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Old 08/31/2012, 06:33 am   #33
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Only thing that disappointed me in EP 3 was that they didn't even try to offer any explanation for the deux ex machina ending of EP 2. That car came out of nowhere to solve their problem, classic DEM. I still hope they at least try to give a plausible explanation for it in EP 4 or 5.
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Old 08/31/2012, 06:36 am   #34
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You are completely missing the point of what atleast I mean when I want the story to be changed. See my post above for details.
No, I'm not. It is wrong that dead characters do not affect that story. They do affect you, and Clem. The two most important characters in the story.
At least choices affect me, I'm not a superhero and I know my limits. I try to do what's best for the group from my perspective and I get a bit depressed when it fails... because you know it's like life.
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Old 08/31/2012, 06:42 am   #35
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Basically the only difference between everyone's save file. Is if Clem has on a hoodie or not. What a complete botch job.

And as I stated before, Doug players such as myself really got the shaft. I can only take comfort in knowing that the story and scenarios flow better with Doug than opposed to Carley.
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Old 08/31/2012, 06:46 am   #36
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Originally Posted by Xebioz View Post
That alone would be fine. But the fact that they kill off every character except for clem and Kenny (Ben wasn't from the start) means that the decisions you made that only the dead characters know about can't really affect the story that much anymore. I'm not talking about RP differences because they are fine, but the fact that the story changes and that the characters act differently I have a hard time seeing as all of the characters who knew stuff from the first two episodes are dead.

I feel that in a way the choice of people that died (Carley/Doug instead of Ben) is partly because they want to reduce development time or maybe I'm just a pessimist.
Have you ever picked up a Walking Dead comic? That is exactly what happens in the books. People die and all the time invested in them doesn't mean anything. That is robert kirkman's style. If people expect this to be like an rpg then they will be sorely disappointed. Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.
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Old 08/31/2012, 06:49 am   #37
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No, I'm not. It is wrong that dead characters do not affect that story. They do affect you, and Clem. The two most important characters in the story.
At least choices affect me, I'm not a superhero and I know my limits. I try to do what's best for the group from my perspective and I get a bit depressed when it fails... because you know it's like life.
Like I said, you missed the point...

I never said that the dead characters don't influence the story, I said the choices that you made before that only dead characters know about don't change the story. Which means that most of the decisions in episode one and two don't really matter. Choosing Doug or Carley for instance matters because the characters that are alive still remember them. Other choices that don't include the characters that are alive like shooting that girl at the motel now has no significanse as the only character that remembers it is you (and Glenn which is not doing any more cameos). So you see, many choices are nulled out by the fact that the choices you made are only known by dead people...
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Old 08/31/2012, 06:50 am   #38
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Originally Posted by HelloCthulhu View Post
Have you ever picked up a Walking Dead comic? That is exactly what happens in the books. People die and all the time invested in them doesn't mean anything. That is robert kirkman's style. If people expect this to be like an rpg then they will be sorely disappointed. Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.
That's fine, but do you actually remember what always pop's up when you start a new episode of the game? No? Well, then I wouldn't care that much either.
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Old 08/31/2012, 06:53 am   #39
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Originally Posted by HelloCthulhu View Post
Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.
That's the best way to describe it. It's not an RPG guise! It's interactive fiction!
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Old 08/31/2012, 06:53 am   #40
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The choices you make do change the story. Not in DRASTIC ways, but they do. If that is not enough for you, go ask ttg for a copy of their game engine and build your own game with it.
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