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Old 09/01/2012, 04:09 pm   #181
kongdong
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First was promised, 2nd would be more understandable due to money and time issues but why they make 3rd????? Pure moneygreed. NO CHOICE MATTERRED IN THÉ ENTIRE GAME YET!WTF
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Old 09/01/2012, 04:12 pm   #182
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Choices don't matter. If you only play once, the game seems perfect. You will buy the delusion of your choice mattering. Once you replay and try other options: you will be hugely disappointed. I think the story is good. You will only be satisfied if you play only 1 game, and NEVER try the other options. They will only majorly disappoint. None of the choices matter nor change any of the stories outcome. At all. It is extremely frustrating. But it is fine if you only play this game once. That way the lie works and you won't notice.
When's this huge disappointment supposed to hit? Because I've played through multiple different scenarios, and I still love it. You just said that if you play it through one time it seems perfect. Appreciate it for what it is.
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Old 09/01/2012, 04:23 pm   #183
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People sure as fuck love whining! It's a goddamn budget game and it's a pretty good game. Whoever bought this thinking "oh I can do whatever the fuck I want!" or something like that probably need to play something else like Fallout or The Elder Scrolls.
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Old 09/01/2012, 04:23 pm   #184
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When's this huge disappointment supposed to hit? Because I've played through multiple different scenarios, and I still love it. You just said that if you play it through one time it seems perfect. Appreciate it for what it is.
Same here, dude. We're apparently delusional though. Making the decision to shoot Duck or have Kenny to shoot Duck was an emotionally powerful choice to me. What you decide to do with Lilly after she snaps and kills Carley/Doug was a rough decision that told me about Lee's character. I learned early on that I'll be able to make decisions but the story will always be moving to a certain point. How we get there along the way and the differences in our interactions with the other characters is what most happily gloss over.

That picture describing the current story is disingenuous at best.
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Old 09/01/2012, 04:24 pm   #185
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You just said that if you play it through one time it seems perfect. Appreciate it for what it is.
Not if the major marketing keeps talking about how your choices (quote affect how the story plays out. I bought the game solely because of the choices. And seing how none of my choices change anything is super frustrating and the blatant lies by the developers piss me off even more.

If this game was released without these OBVIOUS LIES and it just said "interactive story" or something else, fine. But they didn't. So yes, we have all reason in the world to be angry about what they did so far with the non existing mattering choices.
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Old 09/01/2012, 04:38 pm   #186
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Not if the major marketing keeps talking about how your choices (quote affect how the story plays out. I bought the game solely because of the choices. And seing how none of my choices change anything is super frustrating and the blatant lies by the developers piss me off even more.

If this game was released without these OBVIOUS LIES and it just said "interactive story" or something else, fine. But they didn't. So yes, we have all reason in the world to be angry about what they did so far with the non existing mattering choices.
Your choices change the way how other ppl perceive you
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Old 09/01/2012, 04:44 pm   #187
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Your choices change the way how other ppl perceive you
What does it matter? that's not what was promised. And if the way how people perceive me doesn't have any affect on how they act then what's the point? Zero. Latest example: it doesn't mattewr if you 100% stick on the side of Lilly ALL THE FUCKING WAY from the first minute or if you are against her, all the way.She does everything the exact same. Same with every other character in the entire game. The story does NOT get changed by your decisions in ANY way, shape or form. And quite frankly yes, it is pissing me off.
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Old 09/01/2012, 04:45 pm   #188
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I agree with dubesor. They shud change theyre false promising. So far it was only disapointment. Story good. Choices= VErY very bad
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Old 09/01/2012, 04:47 pm   #189
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So it begins....
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Old 09/01/2012, 04:50 pm   #190
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Your choices change the way how other ppl perceive you
but in real life that only matters because it changes how they interact with you and can have a massive affect on your life, if it didn't matter whether people liked or hated you, life would be very strange
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Old 09/01/2012, 04:52 pm   #191
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Your choices change the way how other ppl perceive you
But the problem is that it doesn't matter at all. Take episode 1: You can lie to Hershel or tell the truth, you can save Duck or the Hershel boy, you can blame Kenny afterwards or not - nothings matters, Hershel kicks you off the farm and Kenny still offers you the ride to Macon.

In my first playthrough I helped Duck and was on Kenny's side in the dialogue so it felt alright that Hershel wanted us away and that Kenny offered the ride.

Playing a second time just to see what would happen if I did the opposite - it all ended the same way. I would have expected Hershel to keep me a day or two longer on the farm and Kenny to be so mad at me that he surely wouldn't want me in his car. Then, later, after making it to Macon by other means, I might have met the others in the drug store, including a Kenny mad at me for doing what I did of course.
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Old 09/01/2012, 05:19 pm   #192
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"Shawn will remember that"
Dies moments later.

The only thing that changes is maybe slight dialogue variation. Like everyone's been saying, its an interactive movie.
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Old 09/01/2012, 05:28 pm   #193
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This game is extremely light on gameplay. A few quicktime events and some clicking get you through the zombie encounters. The puzzles are extremely simple and require almost no problem solving ability. The only thing that was left to make this game different or endearing was the potential of the choice system which turned out to be just cosmetic.
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Old 09/01/2012, 05:42 pm   #194
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This game is extremely light on gameplay. A few quicktime events and some clicking get you through the zombie encounters. The puzzles are extremely simple and require almost no problem solving ability. The only thing that was left to make this game different or endearing was the potential of the choice system which turned out to be just cosmetic.
Yep. They sold this game on the strength of choices that "matter," and then don't give you any real ones. This isn't going to ruin my life, but it did annoy me enough to hop onto this forum, so I certainly felt frustrated as a customer.
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Old 09/01/2012, 05:52 pm   #195
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Agreed with dubesor, Im betting if you were with Kenny 100% of the time or 0% of the time he will still let you on his boat in the end if he even makes it to the end and if we truly are heading toward the boat -_-

False advertising, Doesn't matter if the characters hate or love you, any decision they make will not be affected on how you treated them.

Shame TTG, but still, if this was advertised as an interactive story, it would be brilliant

Season 2 will probably do the same thing, and if it does, im not getting it, Im watching it on youtube since I know any choice I make *and shout at the screen for the guy to hopefully pick it xD* that differs on who I'm watching will still be the same in the long run.

I will however finish season 1 for ep 4 and 5 since Im a bit too invested into the game though :P

To tell you the truth, ME3 does a much better job with choices, and 90% of the time its an action game! This game is being powered by a "choice" system that simply doesn't exist, without having to go through the work to make it some interactive shooter like ME3, and your telling me its still too much work to implement major choices?

*Facepalm* >.>

Last edited by CrazyGamerzPC; 09/01/2012 at 05:57 pm.
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Old 09/01/2012, 06:09 pm   #196
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I found this from someone else that sums it up pretty accurately. look at the 3rd graph to see how 'choices' matter.

Realistically, WD would probably be between 2 and 3, it is NOT as linear as shown, if it was that, there would be zero consequences for anything done at all. Walking Dead has people saying different things about you/the Carly Doug thing for it.

Also, Its interesting how so many people wish the game had choices that effect the story, but then flat out ignore the story anyway to complain about the choices. You were going to ignore the choices anyway, so why complain? Oh, because that dumb chick died in a quick and nonpainful way over say... being beaten to death with a baseball bat... or decapitated... or freaking raped!

Honestly, I would think you'd want Carly dead so she doesn't have to suffer anymore...

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To tell you the truth, ME3 does a much better job with choices, and 90% of the time its an action game! This game is being powered by a "choice" system that simply doesn't exist, without having to go through the work to make it some interactive shooter like ME3, and your telling me its still too much work to implement major choices?
Wow, ME3's brilliant system of "here's a bar, get it full or die!" choice system was brilliant! I especially loved how the choices didn't change anything at all! I especially loved how ME3 copied and pasted the combat over from ME2 and called it a day! That was brilliant work done right there!

What I'm saying is ME3 wasn't that good and you should've used ME2 as your example instead :P
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Old 09/01/2012, 06:19 pm   #197
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Realistically, WD would probably be between 2 and 3, it is NOT as linear as shown, if it was that, there would be zero consequences for anything done at all. Walking Dead has people saying different things about you/the Carly Doug thing for it.

Also, Its interesting how so many people wish the game had choices that effect the story, but then flat out ignore the story anyway to complain about the choices. You were going to ignore the choices anyway, so why complain? Oh, because that dumb chick died in a quick and nonpainful way over say... being beaten to death with a baseball bat... or decapitated... or freaking raped!

Honestly, I would think you'd want Carly dead so she doesn't have to suffer anymore...
its not ignoring the story to want a different choice that has a different impact, its about changing the story, and that doesn't mean i want a choice to save everybody so at the end of the game i collect them all, i just want to choose my torture
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Old 09/01/2012, 06:25 pm   #198
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Agreed with dubesor, Im betting if you were with Kenny 100% of the time or 0% of the time he will still let you on his boat in the end if he even makes it to the end and if we truly are heading toward the boat -_-

False advertising, Doesn't matter if the characters hate or love you, any decision they make will not be affected on how you treated them.

Shame TTG, but still, if this was advertised as an interactive story, it would be brilliant

Season 2 will probably do the same thing, and if it does, im not getting it, Im watching it on youtube since I know any choice I make *and shout at the screen for the guy to hopefully pick it xD* that differs on who I'm watching will still be the same in the long run.

I will however finish season 1 for ep 4 and 5 since Im a bit too invested into the game though :P

To tell you the truth, ME3 does a much better job with choices, and 90% of the time its an action game! This game is being powered by a "choice" system that simply doesn't exist, without having to go through the work to make it some interactive shooter like ME3, and your telling me its still too much work to implement major choices?

*Facepalm* >.>
It's hilarious that you're comparing this to Mass Effect. You do realize Mass Effect has EA backing them, right? There's also the fact that this game was half the price of a Mass effect game.

Hell, in my opinion, Episode 3 had much more of an emotional impact than any of the Mass Effect games.

Last edited by Marleysativa; 09/01/2012 at 06:32 pm.
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Old 09/01/2012, 06:33 pm   #199
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Hell, in my opinion, Episode 3 had much more emotion than any of the Mass Effect games.
This this this.

And on a note about your choices not effecting things, consider this: Carley was dead and gone in episode 1 for me. Doug was around for a whole two more episodes, just thanks to one choice. If that isn't a choice mattering, I don't know what is.

Besides, Mass Effect 3 was just about as bad as this, if not worse.
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Old 09/01/2012, 06:46 pm   #200
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This this this.

And on a note about your choices not effecting things, consider this: Carley was dead and gone in episode 1 for me. Doug was around for a whole two more episodes, just thanks to one choice. If that isn't a choice mattering, I don't know what is.

Besides, Mass Effect 3 was just about as bad as this, if not worse.
but mass effect wasn't just a string of choices like TWD game, so it is easier to have meaningful changes when you cant just explore every part of the galaxy whenever you feel lie it
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