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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 09/08/2012, 10:38 am   #41
Cyreen
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seriously there was a small risk with irene since you had killed the nearby zombies, the woman on the street had the dead hanging off her
That depends on how you played that scene. If you refused to give her the gun and she shoots herself in the parking lot after the balcony breaks, they have to make a run for the car as the walkers arrive.
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Old 09/08/2012, 10:40 am   #42
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If Kenny had abandoned Lee - the walkers were focused on the girl, not Lee... she'd have given him a distraction to escape....
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Old 09/08/2012, 10:44 am   #43
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If Kenny had abandoned Lee - the walkers were focused on the girl, not Lee... she'd have given him a distraction to escape....
He was in a dead end and no doubt she had drawn walkers up the side road beside the pharmacy as well. A gun is only useful for so long. Lee was screwed without Kenny's help at that point whether he took the shot or not.
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Old 09/08/2012, 10:47 am   #44
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Only because it's a point and click adventure game.

The ladder fell off, but it was still a ladder. He could have wedged it against the Jeep - and climbed high enough to pull himself up.

/speculation

The point is, though, if the zombies are focused on something else then they aren't focused on you. Your chances of survival just went up.

Shoot the girl.. and... well... we know they love the sound of gunfire.
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Old 09/08/2012, 10:49 am   #45
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I shot the girl. Were I in a similar predicament, I hope someone will be so kind.
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Old 09/08/2012, 10:50 am   #46
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Oh, don't get me wrong, I'm not judging you or your choice.

There is no right or wrong in that situation - only "what can you live with"
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Old 09/08/2012, 10:50 am   #47
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That depends on how you played that scene. If you refused to give her the gun and she shots herself in the parking lot after the balcony breaks, they have to make a run for the car as the walkers arrive.
you cant know that, and anyway they were leaving, not only just arriving for supplies
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Old 09/08/2012, 10:53 am   #48
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you cant know that, and anyway they were leaving, not only just arriving for supplies
Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.

The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.

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There is no right or wrong in that situation - only "what can you live with"
The moral of the story.
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Old 09/08/2012, 10:56 am   #49
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Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.

The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.
but saying that, why bother picking up any supplies as you know you don't keep them.

also that means no risk by letting irene kill herself

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Old 09/08/2012, 10:59 am   #50
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but saying that, why bother picking up any supplies as you know you don't keep them
You mean in the grand scheme of things, you don't get to keep them? Saves getting bitched out by Lilly.

If you meant in general, why look for supplies if you didn't need them, than because they might need them eventually and what else did they have to do with their time.
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Old 09/08/2012, 11:00 am   #51
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I think you're missing the point.

WHy pick up supplies?
Cause if you don't you have no supplies. Which isn't good for the group.
TWD game isn't meant to be played with foreknowledge of the coming events.
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Old 09/08/2012, 11:01 am   #52
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You mean in the grand scheme of things, you don't get to keep them? Saves getting bitched out by Lilly.

If you meant in general, why look for supplies if you didn't need them, than because they might need them eventually and what else did they have to do with their time.
i meant in the grand scheme, and in that case it doesnt matter because lilly is gone in a few minutes anyway
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Old 09/08/2012, 11:06 am   #53
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i meant in the grand scheme, and in that case it doesnt matter because lilly is gone in a few minutes anyway
Run a save that way and let me know how it goes.
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Old 09/08/2012, 11:09 am   #54
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Run a save that way and let me know how it goes.
well i may do that, but what i am saying is that if you play the game in the style of not knowing the future, the risk of shooting the girl on the street is in front of you, but the risk with irene is only theoretical and not that likely
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Old 09/08/2012, 11:12 am   #55
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With no prior knowledge, the risk of drawing walkers was the same in both scenarios.
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Old 09/08/2012, 11:14 am   #56
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With no prior knowledge, the risk of drawing walkers was the same in both scenarios.
no, there are walkers in front of you in one case, and in the other they are just a theoretical possibility
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Old 09/08/2012, 11:16 am   #57
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I left her with them to gain some time, anyway if she wasn't bitten i wouldn't save her neither. Think about it you're in a world full of zombies with few to none supplies, would you risk your life for a girl and share your few supplies with her knowing that surely she won't be useful to gather new supplies or would you take advantage of her situation for the sake of your group ?. I'd surely do the last thing, it's about survival not about playing the good samaritan, think about it as if it were an inversion you look for revenue not for loss.
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Old 09/08/2012, 11:18 am   #58
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no, there are walkers in front of you in one case, and in the other they are just a theoretical possibility
That's silly. They're walkers. They are everywhere. They came out of the woods when Glenn was talking to the girl, chances are there were more and depending on how you play, there are.
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Old 09/08/2012, 11:20 am   #59
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That's silly. They're walkers. They are everywhere. They came out of the woods when Glenn was talking to the girl, chances are there were more and depending on how you play, there are.
but the chances or risk just isnt the same
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Old 09/08/2012, 11:23 am   #60
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There is no right or wrong in that situation - only "what can you live with"
^THIS.

You play your game and I'll play mine. The words chance and risk are pretty much interchangeable in this context.
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