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Old 05/13/2012, 12:51 pm   #21
FitzoliverJ
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Default IT BELONGS IN A MUSEUM! Or a bunch of churches is the next best thing

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For those of you who wish to know, the rumor is that the new movie is going to be about trying to find the Cross that Jesus Christ died on
http://en.wikipedia.org/wiki/True_Cr...the_True_Cross

"Indiana Jones and the One Big Huge Jigsaw Puzzle"
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Old 05/13/2012, 12:54 pm   #22
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http://en.wikipedia.org/wiki/True_Cr...the_True_Cross

"Indiana Jones and the One Big Huge Jigsaw Puzzle"
Here's an idea: The Chinese and Indy are going around the world trying to find all the pieces of the cross. When they are united, some supernatural powers are granted to whoever puts it back together. The Chinese try, but God comes down and smites them. It's better than nothing.
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Old 05/13/2012, 05:34 pm   #23
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Here's some good sense advice. Never trust a fangame until it comes out. Or rather, don't trust a fan group until they actually release a game.
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Old 05/13/2012, 10:02 pm   #24
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Here's some good sense advice. Never trust a fangame until it comes out. Or rather, don't trust a fan group until they actually release a game.
Good point. Screw the Fountain of Youth guys.
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Old 06/12/2012, 11:15 am   #25
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A friend of mine released today on Internet his last Indiana Jones short film. Made with 0 budget, he made it with this amazing results:

http://www.youtube.com/watch?feature...&v=WY89Mm-dSmM

He made it a couple years ago. It showed in New York Comic Con Festival (2009) and won first award on Tri-City Independent/Fan Film Festival (Washington, 2009)

Enjoy, spread the word and leave here your comments!
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Old 06/12/2012, 11:41 am   #26
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Here's some good sense advice. Never trust a fangame until it comes out. Or rather, don't trust a fan group until they actually release a game.
Exactly. Trailers can look good, websites, demos, screenshots. And the more you get of the former stuff, the less likely the fan game is to ever come out because its makers concentrate too much on this instead of the actual game.

Fans are not game developers. Some of them have incredible skills in one area while gruesomely lacking others.* They have day jobs or school, possibly even a life, and not that much time on their hands. Some team members might be reliable, others not - and one unreliable member is enough for cancellation. Most fan projects deal with a dev team in continuous deconstruction. Everyone thinks his ideas are best, so creative differences are another dire hurdle to overcome. The most creative and the most enthusiastic are unfortunately often to the eventual detriment of the whole project, as more ambition means more work for everyone.



*The German makers of the video I linked to certainly have a LOT of skills, but judging from their website, the written forms of their own mother tongue aren't among them!!
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Old 06/12/2012, 12:51 pm   #27
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Not to mention that fans are shit at planning and tend to over-scope (like think of stuff that will take a few months of full 8-hour work days when in reality they have an hour or two hours per day max... and everything becomes bloated), and because of that everything takes so long that eventually they lose interest and the team starts falling apart and features continue to add up... it's a mess, really. I know what I'm talking about, I've been there. I was a participant of a spectacular failure, but for me personally it was an awesome experience (since I was interested in professional GameDev since I was 9 years old, that fan-project pretty much taught me about every aspect of GameDev that you should NOT do )
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Old 06/13/2012, 04:17 pm   #28
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Good point.
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Old 06/13/2012, 11:40 pm   #29
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Emperor's Tomb vs. Infernal Machine vs. Staff of Kings vs. Last Crusade vs. Fate of Atlantis. Who wins?
FoA will always win, due to it's nature for me. But Emperor's Tomb was pretty damn good... and heck, I even enjoyed The Infernal Machine back when it was new, despite it's jankiness. Unfortunately, I've never played Staff of Kings... I have to get around to that soon.

In short, Emperor's Tomb is the best Action-Indy game (that I've tried), and FoA is the best Adventure-Indy game.
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Old 06/13/2012, 11:57 pm   #30
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Yeah, Emperor's Tomb was really good, especially the combat system... like, you could pick up a chair, break it off someone and then continue to beat the hell out of people with just the chair's leg that was left... It just felt like an Indy battle. It's funny how a lot of games with melee combat systems don't have that these days. Even Uncharted, which you'd think would be perfect for this kind of stuff... Yeah, you can kinda use objects in the surroundings, but not to the extent as it was possible in Emperor's Tomb.
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Old 06/14/2012, 09:00 am   #31
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Hey, happy thousandth post.

I would have enjoyed Emperor's Tomb a lot more if not for the slightly broken whip-swinging mechanic that meant I died quite frequently during the Drill boss battle and the Chinese level where you swing under the bridge. Otherwise it was all right. Nothing amazing, but it did feel fairly Indy-ish, so can't really complain.
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Old 06/15/2012, 06:52 pm   #32
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FoA will always win, due to it's nature for me. But Emperor's Tomb was pretty damn good... and heck, I even enjoyed The Infernal Machine back when it was new, despite it's jankiness. Unfortunately, I've never played Staff of Kings... I have to get around to that soon.

In short, Emperor's Tomb is the best Action-Indy game (that I've tried), and FoA is the best Adventure-Indy game.
Staff of Kings has mediocre graphics and strange gameplay, but if you try to find a positive outlook, then it’s an alright game. Fountain of Youth felt more like Monkey Island in the Indiana Jones universe when I first played it, but i’ve come to respect it more. Infernal Machine is good for a platformer, but if you like play games like Tomb Raider or Uncharted, it’s not really for you. That doesn’t mean it’s a bad game, though, it’s just a more of a puzzler’s game.

Emperor’s Tomb, hands down. I don’t know why, but I love it when adventure stories are set in China. The only thing I didn’t care for was the auto-aiming mechanism. When you zoomed in and try to fire headshots, the guy will just get up again. What, are they superhuman? Aside from that, I fucking love this game. And Farlander is right about the combat system, it is awesome. It is the only Indy game that truly feels like one of the movies.

Hey, I just got this idea. What if Lucasarts developed an Indy game where you play through the movies, but the gameplay is like Emperor’s Tomb? Remember the Von Beck level where you run through the ruins? Didn’t that remind you of the giant boulder?

If Lucasarts tried something like that, it would be a hit! Unless they fuck it up like they do most of the time.

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Old 06/15/2012, 07:53 pm   #33
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http://en.wikipedia.org/wiki/True_Cr...the_True_Cross

"Indiana Jones and the One Big Huge Jigsaw Puzzle"
Indiana Jones and the Bob Vila Carpentry Project of Doom
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Old 06/16/2012, 07:40 am   #34
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Anyone here like the Young Indy show?
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Old 06/16/2012, 07:44 am   #35
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I did/do, though I confess I haven't watched much of it. A little bit of the very first episode and the VHS copy of Phantom Train of Doom (which I SWEAR is where Lucas got the name for Episode I), but I've liked what I've seen.
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Old 09/15/2012, 08:37 pm   #36
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I just saw the Indiana Jones movie marathon at AMC Theaters. I won a fedora, a couple of posters, and a deck of Indy playing cards. Awesome!
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Old 09/17/2012, 05:55 pm   #37
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I call for a vote. Who wants Telltale to do an Indiana Jones video game?
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Old 09/17/2012, 07:10 pm   #38
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I don't.
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Old 09/17/2012, 08:00 pm   #39
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I want Lucasarts to finish their 360/PS3 Indy game that they abandoned. It looked pretty sweet, I doubt the Wii version they finally released could hold a candle to it.

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Old 09/18/2012, 02:57 pm   #40
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I don't.
Well, why the hell not? It would make up for Staff of Kings, which was a huge disappointment. Besides, the trailer they were going to make in 2007 was basically turned around in a huge way probably because of budget cuts. What looked like a GTA Indiana Jones ended up being a shitfest with bad graphics and fighting mechanics.
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