Quote:
Originally Posted by Sir Fruitcakes
What if your actions throughout the game affect what you did in the past? for instance if you went throughout the game spareing everyone it was a accident, and if you killed everyone and you were just a overall jerk you did it in a fit of rage?
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Interesting,but wouldn't that invalidate the possibility of someone's Lee doing a terrible thing but having a chance to not let that define the rest of his life.
I agree with LadyJ that certain crimes weigh differently to a variety of people but wouldn't that also mean that not everyone would feel sympathy for Lee losing it and murdering a man that slept with his wife?
What if Lee' crime of passion had meant he had killed his wife,because of her affair, and not her lover? I may be wrong but I suspect that sympathy for that Lee would be a lot lower.
I still prefer that Telltale keep Lee's crime a mystery,let the player decide what they want to believe.