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Originally Posted by ihateepisodethree
Probably her best friend?
But that wasn't the point. I would like to think our conversations and time together as friends made some impact along the way on the decisions she made.
I guess not. Lily was going to blow away Carly and Katjaa was going to bow out regardless of what was said. Should have just called her a fat cow the entire game for the difference it would make.
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So, to use a real world analog, you have a dog. You feed it at the right time and play with it. Its name, you decided, is Frisky. After owning him for five weeks, Frisky is hit by a car and killed. Does that immediately make you question the worth of loving him?
No, or I at least hope not. The decisions in the game are arbitrary because there is never supposed to be a right answer or "optimal" playthrough. If you kick everyone who gets near you, you'll have the same story as if you loved everyone and cursed the gods when they were taken too soon. I'd like a game with more deviating plotlines too, but I'd never try to take back a choice because it didn't change the universe. Pet the dog or kick it - he always dies eventually.