Quote:
Originally Posted by Alcoremortis
I think the issue is that there's suspicion that Bioware wasn't allowed (via time constraints or what have you) to make the ending that THEY wanted to make. Kind of a KOTOR II type deal all over again. I haven't played the game, but the fact that the ending kinda looks rushed makes me automatically feel like they were pressured into releasing an unfinished product and that they had a more involved ending planned that got cut due to some factor that we will probably never heard about.
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I quoted this before with the statement that the time and budget constraints are all too obvious, but there's a second factor which I'd like to mention which must have been an enormous waste of resources in Mass Effect 3's development.
The predecessor, Mass Effect 2, had an interesting ending feature that a lot of players loved. Depending on the loyalty the player had gained from his squadmates and his decisions in the final "suicide" mission, members of his team could actually die in the final conflict, ranging from zero casualties to a complete wipeout of the entire team.
The idea is certainly shocking, and that shock worked well in ME2 to keep the player’s adrenaline pumping in the finale. What a tremendous feeling of failure awaits the player who loses half his crew in that final assault.
Still, we must assume that no Mass Effect player would ever start into ME3 without importing a save game that absolutely minimizes those casualties. In fact, we can be rather sure that most - above 90% - of the players have a savegame ready in which all companions are alive.
Bioware had to pick up from here in ME3, and that is a tremendous problem in storytelling. In this final chapter, for all those reunions with the former friends, all those new situations and conversations, Bioware had to deliver an alternative path if said companion happened to be dead. And that means: a tremendous part of game development resources was put into the creation of a parallel, necessarily emptier world in which the friends have died, a world that undoubtedly delivers a far less enjoyable game experience!
The team preserving player, however, also heavily feels the repercussions of this effort. The team mate reunions are kept really short. They're only cameos. Only two of ME2’s dozen friends can be led into battle again. The game designers had no chance to really get into those relationships again, because all that content would be lost for the few players who lost some team mates at the end of the second game. What players get instead are concise wrap-up scenes for the former friends: Where are they now, what are they doing, how do they die, how can they help you? But the protagonist’s hands are completely tied in this final game. He can not influence their lives any more. Which is especially disappointing if they had been chosen as the "love of your Shepard's life".
In my opinion, it's a conceptual error BioWare has made. The Mass Effect 2 ending should, in fact, have been the Mass Effect 3 and final ending.