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Originally Posted by Silvere
While this is true, you can say the same for TellTale.
They were, bluntly said, idiots to think to bring this out monthly | idiots for promising this to make get more buyers.
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But they ARE bringing it out near-monthly. And aside from some delays and some bugs that haven't really impacted my gameplay experience, they're doing an excellent job for a company that doesn't have the resources other software houses do.
They're not idiots. They saw the value in an episodic narrative, something that's been utilized in cable dramas like Lost, Breaking Bad and other successful television programs, and chose to tie it to this gaming experience. It doesn't make them idiots that they didn't pull it off with 100-percent success. It makes them ambitious, and it helps them learn for future installments.
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Originally Posted by Silvere
Way to ruin it's reputation.
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I'm pretty sure their reputation is just fine, seeing as how this game really put them on the map.
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Originally Posted by Silvere
Edit: And before you write anything...
They are company. It's not their first game. They HAVE designers, marketing guys, game testers - They have experience. They simply failed at a whole when designing the game at the get-go it seems...
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Again, Monkey Island, Sam & Max and their other games had nowhere near the vast amount of dialogue/plot permutations that this one has. Comparing MI, which was a great game that had a fairly linear and static plot, to this, which is a game that changes in myriad ways based on what you've said or done, is not a good comparison.