After writing some detailed impressions of the kickstarter in the kickstarter thread, I recognized that you were talking about this elsewhere.
Now I can't even merge this!! That's SOME advertisement for this kickstarter...
Well, I find the project interesting to a degree; still, as always, I will have to wait until 400,000 are reached and PayPal channels are opened. Yup, yup.
I must admit, I'm a bit tired of old school video game designers thinking that they can do an ancient type of game again and still have ample financial support with only so much as their names in a crowd funding campaign. Because, let's be honest,
Hero-U certainly strikes me as an unimaginative and potentially immersion breaking name. The whole "school of heroes" thing is also done to death already. Not the best way to start a story.
Turn based sounds good and adventure elements sounds good; and, thank God,
they have their hero named already. Fuck, we'll maybe even get a meaningful back story instead of a nameless face whose entire family was killed and whose past is nonexistent, but can be configured with eight different beards. Still, it's a thief. *sigh*
2D top down, well, UGH, I would have preferred the adventure backdrop approach that they're promising for "special scenes", but I see that the sandboxy puzzled dungeons are far, far less work.
And the top down dungeon art needs to be FAR, FAR better than the preliminary placeholders. So much in fact that in the following quote:
Quote:
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Some of them are really beautiful placeholders, but they may or may not be representative of final game art
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,the idea that according to these words the placeholders MAY be representative of final game art makes me panic.

Detail, texture, light and shadow, visible color schemes would just be the beginning of what's missing. I'm not sure they have done themselves a favor by publishing these pictures. It will make me research the core artists in a hurry to see if they
can deliver.
But as for the details everyone seems to be craving about... errr, well, I'll try hard to not want more details. It's only been a few month since Tim S. told us abso-fucking-lutely NOTHING about his project, namely because he hadn't yet thought this far, and got more than three million dolllars. Or Jordan W., who scored almost two million without handing out more than a remote idea about what his game would be like. Compare this to the Shadowrun Online kickstarter campaign, they explained absolutely everything for their almost finished game in loooong videos narrated by Star Trek actors
and almost didn't make it as a result.