Telltale's games are mostly standard adventure games, although most have more puzzles. (TWD basically has no puzzles, which is fine, as it's story and choice driven.) Some of them are great games (I liked Monkey Island, and Sam & Max are usually favorites), but they don't have branching choices or personalization like what Telltale is doing with TWD.
The TWD world seems overly dramatic and manipulative, but Telltale deserves rewards and recognition for what it's doing with storytelling in games. It's an impressive effort.
For TWD, I have no interest in replay. Usually I want to play again to see the other paths. For TWD, I think it's best experienced when people make choices and stick with them, without knowing the consequences. In fact, I didn't know I could rewind before I came to the forums after episode 3. (I wish I still didn't know I could rewind. Now I have to resist the temptation to go back and "fix" things.)
I like reading about alternate paths and how people respond to different characters, but I doubt I'll go back and play them. I'm more attached to the experience I got from TWD than I am about seeing all the possibilities in the game.
Since you're used to playing RPGs ... if you don't mind some fairly primitive graphics, you might want to check out Spiderweb Software's Geneforge series. Those games have a significant branching and morality. It's obviously a very different type of game from TWD. It's closer to The Witcher 2 in that choices tend to affect groups of people you encounter, instead of focusing as much on affecting people within your group. (In fact, you won't get any companions that ever talk to you until a couple games in.)
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