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Old 10/25/2012, 04:08 pm   #1121
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When was that confirmed and by whom?
The novel The Road To Woodbury tells the origin story of comic book Lilly, and itīs a completely different character. It was also co-written by Robert Kirkman, it doesnīt get more official than that.
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Old 10/27/2012, 01:05 pm   #1122
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Why oh why are the dialogs in QTE-form? It is really fucking annoying. I know it's post-apocalyptic and stuff, but that's no reason to be rude by interrupting people when they're talking. I like to listen to what the NPCs say and THEN read my possible answers and choose from them. But thanks to the very limited answering-time I have to read the answers WHILE the NPCs are still asking the question and then make a split-second decision on what to answer. Can you please change that nonsense?
Its highpoint was probably in episode 4, when you're in the alley right after meeting Molly, before you get into the sewer, when while running from the walkers you get your four choices of saying or doing something, I don't know. Because the time was up after I only read one of the choices. That sucks. And it's not that I'm retarded or anything, that system on the other hand is.
Also: Why are there options where everything that's happening is just a "hm" or a "damn" by Lee. What is the purpose of that?
Other than those two things, the game-series is a lot of fun. Just wanted to point out something, that really annoys and takes a lot of the fun away.
Thanks btw for the implementation of the right trigger (on xbox gamepad). In an earlier post I complained about the problem of aiming and shooting with the same finger, though I didn't know then, that every function is double-bound, so in fact it was MY problem, not the games'. Anyways, the implentation of the RT-button to shoot is great. Makes things a lot more comfortable and also gives you the feeling of pulling the trigger. That's very cool. Thank you.

Last edited by raiseer; 10/29/2012 at 05:30 am. Reason: additional stuff to say
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Old 10/31/2012, 07:56 pm   #1123
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Its highpoint was probably in episode 4, when you're in the alley right after meeting Molly, before you get into the sewer, when while running from the walkers you get your four choices of saying or doing something, I don't know. Because the time was up after I only read one of the choices. That sucks. And it's not that I'm retarded or anything, that system on the other hand is.
Since they're being chased by walkers, it seems to make sense that Molly isn't going to stand around all day waiting for you to say something. It's so fast because she's actively climbing the fire escape and realistically wouldn't stop to hear what you have to say(especially since she had just met the group and they're complete strangers).

I think it's meant to portray how these conversations would act out in a realistic environment. If there's an argument going on, it wouldn't make sense if everyone just awkwardly stood around after they spoke, waiting for you to decide on what you want to say.

I can understand speaking your mind after the argument has ended, but a lot of events happen immediately after these arguments in the game that prevent further conversation(such as walker attacks).

It might not be the best system, but it's supposed to make you decide on-the-fly, without having a large amount of time to think. In a zombie apocalypse, the times where you can't think about a decision happen a lot more frequently, what with the dead walking about as well as other sudden threats that can pop up at any moment.
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Old 11/01/2012, 04:36 pm   #1124
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Okay, so I was thinking. Have you ever considered editing the game into a movie/show? I would buy it straight away, no questions asked.

Another question, which languages will have subtitles later on?

Thank you!
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Old 11/01/2012, 05:07 pm   #1125
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Meh, I read the books recently. The writers suck. Ford-S10. Steel-Plated Revolvers (what's it plating, playdough?), "Reaches for the stock of the handgun". etc. On a handgun it is called the Grip.

sigh.

I mean who mistakes a Chevy for a Ford. Ford S10? heh.
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Old 11/08/2012, 10:37 am   #1126
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Okay, so I was thinking. Have you ever considered editing the game into a movie/show? I would buy it straight away, no questions asked.

Another question, which languages will have subtitles later on?

Thank you!
I don't think the game would have the same impact as a movie. It would be fun to watch, but you'd probably just be reaching for your controller the whole time!

I don't know about subtitles! I know that making the game available subtitled in other languages is something we'd like to do but I don't know the specific plans.
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Old 11/09/2012, 09:02 am   #1127
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Do you know when the trailer for ep.5 will release, since the episode is coming out this month, it should be soon
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Old 11/09/2012, 11:22 am   #1128
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Do you know when the trailer for ep.5 will release, since the episode is coming out this month, it should be soon
You realize you answered your own question, right?
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Old 11/09/2012, 01:27 pm   #1129
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Will there be a trailer for Ep. 5?
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Old 11/09/2012, 04:44 pm   #1130
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yea but I'm asking If they know the date
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Old 11/10/2012, 07:24 pm   #1131
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I don't think the game would have the same impact as a movie. It would be fun to watch, but you'd probably just be reaching for your controller the whole time!

I don't know about subtitles! I know that making the game available subtitled in other languages is something we'd like to do but I don't know the specific plans.
I guess you're right, it probably wont have the same impact. I realize now that my idea was pretty bad. However, what if you edited the game so you don't need to walk, shoot etc. and instead only made it so you only do the choices? That might be appealing to the older generations and for "movie-people"-

About the subtitles, I would love to make the swedish translation. Heck, I would even consider to do it for free. Why? Well, besides being a huge fan? I have friends/family that would love this game, except in the current state they would not be able to understand the options you're given (since they are pretty fast) or the conversations.
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Old 11/11/2012, 04:49 am   #1132
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1st off. Great game! well done Telltale team even with the bugs.

I have a question? So are you going to do what the comics and series doesn't touch on so much. That a Zombie Apocalypse wouldn't be relegated to the deep south alone. Where climate and locale, would have everything to do with the survival tactics of the characters.

That would definitely make it less linear by opting for a major decision at the games beginning such as (which direction do they go?) and subsequent decisions diversifying the unfolding story further.

Example:
The group makes the decision to head south to Florida.
The usual. looting, bandits, walkers etc

or

Group heads North where deep sub zero winter freezes eliminate walker activity (for awhile). But different challenges may face the survivors like starvation in a tough winter (possibly a little Donner Party decision taking place taking out a choice of two major characters). Which would potentially change the outcome of the game even further.

Not asking for spoilers. Just asking if you plan on expanding the choices made by players in series 2 and making it less linear?

Last edited by Screamname; 11/11/2012 at 04:58 am.
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Old 11/11/2012, 06:35 am   #1133
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is the walkie talkie guy's name really campman?
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this announcement has been approved by TheNNerdGamer :P
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Old 11/11/2012, 07:20 am   #1134
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hmm changing to different location would be interesting would love to see this going to Oklahoma in tornado alley. weather in Oklahoma would be both freezing in winter and extremely hot in summer not to mention threats of tornado's. having that in season 2 would change the dynamic of the game. also who wouldn't want to see a horde of zombies getting swept up in a tornado lol.
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Old 11/11/2012, 07:42 am   #1135
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wonder how the dead heads do in hurricane sandy
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Old 11/11/2012, 01:20 pm   #1136
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wonder how the dead heads do in hurricane sandy
I was wondering this also. Every year parts of The U.S. gets hit by big storms, be it hurricanes, tornadoes, snow storms, brush fires, etc. Wouldn't those clear out a good deal of Zombies? (though periodically) May also take out a lot of the scarce living also.

Sandy would have wiped out a lot of those Zombies heading to the East Coast.
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Old 11/11/2012, 02:25 pm   #1137
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First off, thanks for making such a great game! I am really interested in the whole zombie thing but am also a fraidy-cat so games like Left 4 Dead, while cool, just are too scary for me xD but this game is awesome and more about the choices you make which really drew me in! I'm the kind of person who watches a lot of LPs but they actually convinced me to buy the game myself and I can hardly wait to play episode 5 because it'll be the only one I go into "blind."

First question, will any old characters/things (like the RV) make an appearance in episode 5?

Second, given that it's almost 99% not Vernon on the walkie, then will we find out what happened to his group?

Third, is Lee's past in the past now that the other characters know about it or are we going to find out more?

I know these are heavy questions and probably too spoilery to be answered but I can hope, right?
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Old 11/15/2012, 01:27 pm   #1138
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Third, is Lee's past in the past now that the other characters know about it or are we going to find out more?
well lee is dying and people tent to reflect on there life when that happens so most likely we will see more of lee's past most likely as a flashback or dream state. more than likely it will be neer the end of the game when lee is just about to die. or i could be wrong who knows lol
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Old 11/15/2012, 01:53 pm   #1139
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Old 11/15/2012, 03:21 pm   #1140
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Why is this topic still active? it was made 2 years ago
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