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Old 11/12/2012, 04:57 pm   #34541
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T
This is one of those games where doing everything and sidequests and hidden things are what makes it really special.
Like Ocarina of Time?
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Old 11/12/2012, 05:03 pm   #34542
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Damn it, Fawful! You're making me wish I had something that could run this game.
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Old 11/12/2012, 05:31 pm   #34543
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Like Ocarina of Time?
Yeah, it's kind of like that. The game isn't without flaws, sure. But I haven't run across one thing that is a game breaker the way a lot of guys, like IGN, were spouting. I think, for people who are used to Paper Mario playing a certain way, this will be jarring at first. I can see that. I had a hard time figuring the mechanics out at first because I was used to the other three games. In terms of atmosphere and how it handles things, I'd say this follows the first game the most. The areas are the same basic worlds from that with cosmetic differences. You have the grass world. The desert world. The forest world, etc. The atmosphere is very well done, though. The puzzles revolve around everything being paper or stickers. Once you understand the world of the game, the puzzles become solvable, but not easy. Many things are very very well hidden. This is not a game for the lazy. You have to search high and low. The oepning quest involves finding Toads Bowser stuck all over Decalburg, and they're hidden behind buildings and under mats and bushes and stuck inside things and it's a very good introduction to what you'll be dealing with. Battles exist to give you coins and more powerful stickers to use against enemies. The system is gradual and smooth, and well balanced. Bosses can be really tough depending on what you bring with you. The second main boss in the game has 300 HP, and if you don't figure its weakness out it can be a doozy. It seems like every major Mario staple they could wrestle into this game is in here: Frog Mario, Raccoon Mario, Kamek- and many many many surprises I won't spoil. I was actually a little shocked at how they hid some things. There is a lot of backtracking. Characters can crumple, and their heads can get bent and flap around, and you can get stuck in a paper clip, and Koopas origami themselves into a shell instead of just crouching to hide inside it. Shinier stickers sparkle and the light waves over them as you move your 3DS around, like a real sticker. The music is good: all of it. If I had a complaint, I guess that it would be that this game doesn't seem to be connected to the other three in its universe. This is almost entirely a fresh entry. The humor in the game is used to establish the world. Not sure what else to mention. Maybe that this is the prettiest game on the 3DS next to Kid Icarus. They textured this better than any entry in the series. Oh yeah, and you still get RPG like upgrades, but you either find them in the levels or you get them from the story. The two that I think there are are inventory and health upgrades.

So, yeah. Nintendo made their first Mario adventure game. This just goes to show- anything can be an adventure game.
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Old 11/12/2012, 05:45 pm   #34544
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I will probably get it for Christmas or a bit after. It looks really fun and I have never been any good at experience points games so I'm glad they took that out for sticker's to boost you that seems easier to get into but not makes the game too easy.
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Old 11/13/2012, 06:48 am   #34545
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Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
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Old 11/13/2012, 07:30 am   #34546
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LIFE is effing good. I'm sitting here, listening to music, watching the wind blow the trees, working on my research. Perfect day.
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Old 11/13/2012, 07:37 am   #34547
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So, yeah. Nintendo made their first Mario adventure game. This just goes to show- anything can be an adventure game.
Sonic? Street Fighter?
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Old 11/13/2012, 07:39 am   #34548
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Originally Posted by GaryCXJk View Post
Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
You see what puts me off is not the actual making of the game, but the assets and the design. Designing all the areas, the levels, the puzzles, and then all the art work and characters. I start but I normally stop because I get distracted by something.

Needless to say I have A LOT of empty Game Maker files over the years that stop at the exact same point.
(I work out a few basic mechanics, a few sprites, and then nothing...)

Infact, the only time I ever got remotely close was a project built from an asteriods example. (I basically kept building on the example. Replacing sprites and creating enemies and behaviours from examples as I went along drawing doodles of ships and enemies).

Man... I should give myself a project to do. All these ideas I keep sitting on. I should just take one and go with it. Or just make something simple. Try to apply the Visual Storytelling stuff I got from that free book.

(Maybe set myself some limitations to work around like I dunno:
- Player can only move diagonally
or
- Can only have a maximum of 5 mechanics
or even something wacky like
- Game must involve soup and only soup)

Yeah! Lets get oldschool!
(I need to dig that Game Design book back out and read it again. Refresh myself on the obvious)

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Sonic? Street Fighter?
Alright:

Sonic

- Game focuses on Tails/Amy/Depowered Sonic
- Character has to scavenge for parts for Tails/ get rings and avoid Robotnick's goons as Sonic/ Try to find Sonic as Amy (like she was doing in well... every game pretty much! XD)

Or

Chaotix Adventure Game.

They are investigators, they each have three unique abilities (charmy's size/flying, Espio's Stealth/Speed, Vector's Strength).


Street Fighter:

-Play as Chun Li pre-street fighter 2 to the end of Alpha 3

- Investigate into Shadaloo to try to stop Bison. The man who killed your father.

- Fights can be done like they are in The Walking Dead, but more actiony and a little more randomised

See not necessarily good, but possible. Very possible.
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Old 11/13/2012, 01:04 pm   #34549
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Originally Posted by GaryCXJk View Post
Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
AGS can literally do anything if you're advanced enough. It could even do iMuse if any programmers there knew how that system worked.

Quote:
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Sonic? Street Fighter?
You picked two of the easiest, especially Street Fighter. Every character has an interesting backstory that could work for a game, and Fate of Atlantis proves that fighting can have a place in an adventure game.

Give Sonic large levels to traverse, then a sidekick with an inventory who uses the items for him while he fights and gets them around. You could use any tone for it. SatAM tone would have missions like getting through Eggman's fortress, and Adventures style would be more whimsical and would probably have Sonic using his speed as a puzzle-solving mechanic in cartoony ways.

Easy as shit.
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Old 11/13/2012, 11:41 pm   #34550
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I don't wanna mod on my birthday and you guys can't make me.
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Old 11/14/2012, 12:12 am   #34551
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It's my party and I mod if I want to.

HAPPY BIRTHDAY.
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Old 11/14/2012, 02:47 am   #34552
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I don't wanna mod on my birthday and you guys can't make me.
Oh we can. You WILL sit here and mod. And you WILL like it.
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Old 11/14/2012, 03:22 am   #34553
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Oh, fine. Bans for everybody!
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Old 11/14/2012, 03:25 am   #34554
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Oh, fine. Bans for everybody!
YAY!

Wait, whuh?
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Old 11/14/2012, 04:13 am   #34555
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24hr bans all around, it's celebratory!
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Old 11/14/2012, 05:41 am   #34556
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Then there is only one problem though: What if science is wrong? Because Zombies clearly exist! Just look at Ron Paul or the rest of the Republicans.
You made me laugh.

It's a very good point, too.
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Old 11/14/2012, 05:55 am   #34557
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I'm just afraid for things in the night, things that might want to kill me.
So you're not afraid of zombies. You're afraid of the dark (because of what might be lurking in it.)

Quote:
I for one also believe in something we can't see, like ghosts and demons and shit.
While I would argue that (most?) "ghost hunting" videos are fake and purposefully overly-dramatic what with the creepy music and stuff, I don't discount the possibility of the existence of ghosts.

Angels and demons, on the other hand, certainly do exist. Don't mess with ouija boards and try to summon spirits, as you're opening the door for evil spirits to enter. It's bad news.


Quote:
Who's to say that zombies aren't magical corpses?
"Magical"? Ehhh....


Magic is fantasy.
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Last edited by Chyron8472; 11/14/2012 at 05:57 am.
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Old 11/14/2012, 07:57 am   #34558
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So you're not afraid of zombies. You're afraid of the dark (because of what might be lurking in it.)
Actually, it's both the dark and zombies. I sometimes am afraid of them during the day.
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Old 11/14/2012, 10:30 am   #34559
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24hr bans? Only on release days.
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Old 11/14/2012, 10:35 am   #34560
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I prefer 24hr bars.
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