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Old 11/13/2012, 12:22 pm   #3161
RetroVortex
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All I have to say about The Binding of Isaac, is that 20 hours do not lie.
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Old 11/13/2012, 03:23 pm   #3162
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Super Meat Boy is addicting. As is Binding of Isaac. Team Meat stumbled onto something that worked. Or they knew what the heck they were doing. Either way, both games are extremely good.
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Old 11/13/2012, 03:27 pm   #3163
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From Amazon.com - Prototype 1 + 2 (& Radnet DLC) for $10. Steam redeemable.

US only, sadly.
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Old 11/13/2012, 04:51 pm   #3164
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I'm weak. I couldn't wait the week for the Black Friday sale, so I picked up the 17 dollar copy of Darksiders 2... crossing my fingers for a good sale on Borderlands 2 next!
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Old 11/13/2012, 06:56 pm   #3165
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Hey guys.

DID YOU KNOW I LIKE THIS GAME? BECAUSE I DO. IT'S REALLY REALLY GOOD.
Thanks for posting in a font size I CAN read how I CAN'T play this game.

Still love you tho.
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Old 11/13/2012, 07:21 pm   #3166
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All I have to say about The Binding of Isaac, is that 20 hours do not lie.
All I have to say about the Binding of Isaac is that I wish there was a save button. I'm not good enough at playing games to make it all the way through one without dying a single time.

It wouldn't have to be a save at any point button. Checkpoints would be acceptable.
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Old 11/13/2012, 07:53 pm   #3167
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Originally Posted by Alcoremortis View Post
All I have to say about the Binding of Isaac is that I wish there was a save button. I'm not good enough at playing games to make it all the way through one without dying a single time.

It wouldn't have to be a save at any point button. Checkpoints would be acceptable.
It would have been nice to have that feature in the options screen, but really the whole point of the game is that you can't save!

It plays on luck and skill, and you can only improve one of those. The game is very much beatable, you just need patience.

Plus it's a quick jump in and play, one more go, old school kind of game, (probably why I like it so much! )
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Does TTG need an official Geisha? cos I could go to Geisha school!
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Old 11/13/2012, 07:56 pm   #3168
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It would have been nice to have that feature in the options screen, but really the whole point of the game is that you can't save!

It plays on luck and skill, and you can only improve one of those. The game is very much beatable, you just need patience.

Plus it's a quick jump in and play, one more go, old school kind of game, (probably why I like it so much! )
I find it highly unlikely that I will ever beat that game. However, I do appreciate it as something that I can play while in lab, though I tend to use the Newgrounds version for that.
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Old 11/13/2012, 08:23 pm   #3169
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I find it highly unlikely that I will ever beat that game. However, I do appreciate it as something that I can play while in lab, though I tend to use the Newgrounds version for that.
If I can beat it, anyone can beat it.

(My gaming skill is much duller than it should be. You'd think playing all these games would make me good at them, but most of the time I'm mediocre at best! XD)
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Does TTG need an official Geisha? cos I could go to Geisha school!
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Old 11/13/2012, 10:07 pm   #3170
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It wouldn't have to be a save at any point button. Checkpoints would be acceptable.
Trust me that would make the game too easy and remove the randomness completely which is a huge factor in the endless replayability of the game. You never have the same run twice. The next one could be the one run that gives you extremely overpowered stuff. You must keep trying.
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I don't need to hear about DAISHI's phantom penetrations.
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Old 11/13/2012, 10:58 pm   #3171
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Trust me that would make the game too easy and remove the randomness completely which is a huge factor in the endless replayability of the game. You never have the same run twice. The next one could be the one run that gives you extremely overpowered stuff. You must keep trying.
But I suck! I spend most of my time trying to remember which arrow key to press to make tears go in the direction that an enemy is coming from. It's the product of years of playing games where your attack goes in the direction the character is looking.
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You're a shiny bright star; floating amongst a million slimy slugs in a sea of sludge. You transcend the pre-conceived and supposed limits of the human race, to emerge from the pit of pitiful maggots as a beautiful, majestic butterfly. ~ Davies
The suspence of what's gonna come after death is killing me! ~ Jon NA
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Old 11/13/2012, 11:16 pm   #3172
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That's why I shoot with a mouse.
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I don't need to hear about DAISHI's phantom penetrations.
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Old 11/13/2012, 11:26 pm   #3173
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That's why I shoot with a mouse.
That would make the game much more playable.
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ETERNAL QUEEN OF HALLOWEEN STATUS CONFERRED. ~ Comrade Pants
How can we be sure that Alcoremortis isn't just Comrade Pants trollplaying as a girl? ~ GuruGuru214
You're a shiny bright star; floating amongst a million slimy slugs in a sea of sludge. You transcend the pre-conceived and supposed limits of the human race, to emerge from the pit of pitiful maggots as a beautiful, majestic butterfly. ~ Davies
The suspence of what's gonna come after death is killing me! ~ Jon NA
Are you a secret Plaster Princess or something? ~ Secret Fawful
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Old 11/14/2012, 03:15 am   #3174
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But I suck! I spend most of my time trying to remember which arrow key to press to make tears go in the direction that an enemy is coming from. It's the product of years of playing games where your attack goes in the direction the character is looking.
Ok! Now time for a Retro bootcamp!

Get a SNES!
Get a SNES controller!
Get Super Smash TV!

Play it for a while.

Trust me, that game has burned two stick intuition in me permanently.
That game will force you to move and shoot without looking and make you focus on whats on the screen.

Plus, its waaaaay harder than The Binding of Isaac. You can clear the first level of that, you can handle Isaac.
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Does TTG need an official Geisha? cos I could go to Geisha school!
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Old 11/14/2012, 07:23 am   #3175
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Super Meat Boy is addicting. As is Binding of Isaac. Team Meat stumbled onto something that worked. Or they knew what the heck they were doing. Either way, both games are extremely good.
I haven't played Super Meat Boy, though I do own a copy. My problem with The Binding of Isaac is the atmosphere and such. It's just... gross. And deliberately offensive. I know Super Meat Boy has its moments, but from what I've seen of it, the animations aren't that obviously gross, and the level design is mostly concrete walls with spinning saw blades and stuff.

I would have loved Isaac if it looked something like Earthbound, or was sci-fi, or even fantasy-esque--even at the risk being called a Zelda clone. But, even without the actual plot, the poop and the barf and all the unnecessarily gross and demonic stuff just don't do it for me. At all.

Now, Dashing is going to argue that there's nothing wrong with the style they chose and that it's just an art-style so who cares? (I've had a conversation with him about this before.) But I guess that I care. It all seems to me like it's offensive for the sake of being offensive alone, and not because the art style is actually intended to be pleasing in any way or to in any way add to the gameplay value.
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Old 11/14/2012, 07:30 am   #3176
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First off: There is no barf. Second Isaac is just in the style of Edmunds games. There are so many elements from his older stuff in there. Yes it may seem sick to you but that's because Edmund is quite insane. He isn't doing it to shock he is doing it because that's his view on things. Or at least was.
If you ever get around to watching Indiegame The Movie you might understand it better. Also: Give Meat Boy a shot. It's way less offensive.
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Old 11/14/2012, 07:33 am   #3177
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Yes it may seem sick to you but that's because Edmund is quite insane. He isn't doing it to shock he is doing it because that's his view on things. Or at least was.
Dashing also said that, but I can't help calling it like I see it.
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Old 11/14/2012, 09:03 am   #3178
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Night Sky 75% off!



£1.49 / $2.49 / €2.49
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I don't need to hear about DAISHI's phantom penetrations.
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Old 11/14/2012, 11:54 am   #3179
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I haven't played Super Meat Boy, though I do own a copy. My problem with The Binding of Isaac is the atmosphere and such. It's just... gross. And deliberately offensive. I know Super Meat Boy has its moments, but from what I've seen of it, the animations aren't that obviously gross, and the level design is mostly concrete walls with spinning saw blades and stuff.

I would have loved Isaac if it looked something like Earthbound, or was sci-fi, or even fantasy-esque--even at the risk being called a Zelda clone. But, even without the actual plot, the poop and the barf and all the unnecessarily gross and demonic stuff just don't do it for me. At all.

Now, Dashing is going to argue that there's nothing wrong with the style they chose and that it's just an art-style so who cares? (I've had a conversation with him about this before.) But I guess that I care. It all seems to me like it's offensive for the sake of being offensive alone, and not because the art style is actually intended to be pleasing in any way or to in any way add to the gameplay value.
Hmmm... I remember the first time I saw The Binding of Isaac.

I think it went like this:

*sees binding of Isaac*

Cool!

*realises its made by EDmund*

Instabuuuuuyyyy!!!

Heh. I guess I just see games for what they are. Games.

(Either that or I'm super desensitized to everything)
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Old 11/14/2012, 12:04 pm   #3180
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Heh. I guess I just see games for what they are. Games.
Which is why you still play Pong?
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