Quote:
Originally Posted by MusicallyInspired
Super Meat Boy is addicting. As is Binding of Isaac. Team Meat stumbled onto something that worked. Or they knew what the heck they were doing. Either way, both games are extremely good.
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I haven't played Super Meat Boy, though I do own a copy. My problem with The Binding of Isaac is the atmosphere and such. It's just... gross. And deliberately offensive. I know Super Meat Boy has its moments, but from what I've seen of it, the animations aren't that obviously gross, and the level design is mostly concrete walls with spinning saw blades and stuff.
I would have loved
Isaac if it looked something like Earthbound, or was sci-fi, or even fantasy-esque--even at the risk being called a Zelda clone. But, even without the actual plot, the poop and the barf and all the unnecessarily gross and demonic stuff just don't do it for me. At all.
Now, Dashing is going to argue that there's nothing wrong with the style they chose and that it's just an art-style so who cares? (I've had a conversation with him about this before.) But I guess that
I care. It all seems to me like it's offensive
for the sake of being offensive alone, and not because the art style is actually intended to be pleasing in any way or to in any way add to the gameplay value.