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Old 11/13/2012, 09:45 am   #61
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A real fear of it, like you're genuinely worried about it actually happening in real life?

Umm... you do know how biology works, don't you? The autonomic nervous system doesn't work that way.
Because phobias are always completely sensical.
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Old 11/13/2012, 09:48 am   #62
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Because phobias are always completely sensical.
Yes. They are.
http://www.youtube.com/watch?v=OWASwBWyUXI
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Old 11/13/2012, 11:12 am   #63
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Because phobias are always completely sensical.
Well, no.

The human imagination can do crazy things to our thoughts that totally sound plausible, like when a child is afraid of being sucked down the bathtub drain.

But I would think that when you get old enough, your fears would give way to a certain level of scientific impossibility.
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Old 11/13/2012, 11:15 am   #64
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I'm just afraid for things in the night, things that might want to kill me. I for one also believe in something we can't see, like ghosts and demons and shit. Who's to say that zombies aren't magical corpses?

I know, it's ridiculous, and I know most of my fears are bullshit, but I'm still afraid, and I have no fucking clue why, nor have I any control over it.
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Old 11/13/2012, 12:17 pm   #65
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But I would think that when you get old enough, your fears would give way to a certain level of scientific impossibility.
Then there is only one problem though: What if science is wrong? Because Zombies clearly exist! Just look at Ron Paul or the rest of the Republicans.
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Old 11/13/2012, 12:20 pm   #66
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*shivers* Geez, I love Daddy long-legs and I do know for a fact that they are absolutely harmless to humans, but seeing them SWARM like that...
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Old 11/13/2012, 04:22 pm   #67
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A lot of phobias are quite valid. Nearly drown as a kid? Could easily lead to fear of water. Trapped in an elevator for hours after an earthquake? Could lead to fear of small spaces.

I'm not saying all are explainable, of course. I have agoraphobia, which is expressed as a fear of large, open spaces. If I can see the ceiling or the walls I'm fine for the most part, but I've had sudden panic attacks while in a vehicle before. Doesn't happen all the time of course, but it can come outta nowhere if I'm walking along and happen to ponder the sky too much, or it's really clear and not a cloud in sight. I can sometimes feel a bit awkward.

Similar feelings arise if I'm in the water and cannot see anything resembling land. I've had it trigger in video games. No idea why it happens. The best way to describe it is a feeling like I'm going to be dragged upwards into the sky at a great speed. In water it's a little different, I get the feeling something very large is going to suddenly appear. Not necessarily to eat me, just to.. be there...

I don't have "bad dreams", but one time I looked out my window in a dream and cause sight of the planet Jupiter and the idea that this massive object was so close to me caused me to get a panic attack enough to shock me awake.

I'm sure there's a reason for it, I just don't think it'd make sense to people.
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Old 11/13/2012, 04:41 pm   #68
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My mom once rationalized the fear of zombies to me. To her, it's an allegory for the state of the world today. She compared the zombies to the brainless masses, stuck in irrational belief and tradition, who try to suffocate innovation and scientific progress as well as force all others to operate on their level.

Actually, that's far more terrifying than zombies.
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Old 11/13/2012, 04:44 pm   #69
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My mom once rationalized the fear of zombies to me. To her, it's an allegory for the state of the world today. She compared the zombies to the brainless masses, stuck in irrational belief and tradition, who try to suffocate innovation and scientific progress as well as force all others to operate on their level.

Actually, that's far more terrifying than zombies.
https://www.youtube.com/watch?v=RWpU8sX10_4

The comments don't get that this is a different political party than theirs getting trashed here
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Old 11/13/2012, 05:06 pm   #70
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https://www.youtube.com/watch?v=RWpU8sX10_4

The comments don't get that this is a different political party than theirs getting trashed here
Well, I just ended up reading a fairly entertaining youtube fight.
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Old 11/13/2012, 09:37 pm   #71
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I don't even know what the hell this thread is about anymore. There's a wonderful thread...wait, no. Well, anyway, there's a thread I know where you guys can continue this discussion if you so choose. Any more posts off topic will be moved there.

Leaving the thread open in case anybody wants to resume the original discussion.
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Old 11/14/2012, 05:35 am   #72
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The reason why people might not be buying physical stuff from TTG, in my opinion, is because their Deluxe Edition stuff has been cheaply made. (...Seriously, printing cardboard cut-out dolls on a DVD slipcase, and using white restaurant napkins to print maps on with an inch of blank border between the map image and the edge of the fabric??)
The latter I agree with. The former was purposefully done that way to mimic the Steve Purcell cardboard cutout Guybrush dolls from the Adventurer in Monkey Island 1. The MI1 dolls were plain paper, so cardboard is actually a step up.
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Old 11/14/2012, 06:28 am   #73
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Given their expanding market (and sales), it's hard to disagree. But then again, we might see that change with Kings' Quest, which is presumably going to be marketed towards old-school PC types. We might even get a nifty box of goodies with that one, maybe even, dare I say it, a really old-school big box?
I'd pay the kickstarter standard of $100 for a big box deluxe edition of Telltale's King's Quest.
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Old 11/20/2012, 01:39 pm   #74
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Can we at least get some official statement surrounding the whole drm-free thing?

We are kindly asking if or when there will be a possibility to somehow redeem drm-free copies that are also released on gog.com.

Then it's out of the way. If there will not be such a possibility, then we know what we are dealing with. If Telltale decides to continu on this moneygrubbing tour, ignoring first-hour customers what not, so be it. This ought to be a warning to NOT buy right away, but simply await until they show up on gog.com, because of the premium service you get at gog.com.

Please get it right Telltale!
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Old 11/20/2012, 01:47 pm   #75
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Can we at least get some official statement surrounding the whole drm-free thing?

We are kindly asking if or when there will be a possibility to somehow redeem drm-free copies that are also released on gog.com.
There's no way to do it now. As for the latter, there is no current plan to allow this, at least not in the foreseeable future. There's a thread discussing the matter here.

People who ordered the game from Telltale Games can get DVDs of most of Telltale's games from the Telltale store for just the cost of shipping. The DVD releases of the games from the Telltale Games store don't have the one time online activation that the digital releases from the Telltale Games store have (with the sole exception of Wallace & Gromit's Grand Adventures).
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Old 11/20/2012, 01:54 pm   #76
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There's no way to do it now. As for the latter, there is no current plan to allow this, at least not in the foreseeable future. There's a thread discussing the matter here.

People who ordered the game from Telltale Games can get DVDs of most of Telltale's games from the Telltale store for just the cost of shipping. The DVD releases of the games from the Telltale Games store don't have the one time online activation that the digital releases from the Telltale Games store have (with the sole exception of Wallace & Gromit's Grand Adventures).
Ok thanks for replying and pointing me to the right thread. I will keep watch on it.
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Old 11/20/2012, 01:57 pm   #77
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Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.
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Old 11/20/2012, 02:04 pm   #78
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Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.
You are true that it is not DRM in the traditional sense, but still it's DRM. It's certainly not invasive I give you that.

It's just that it seems unfair that buying cheap copies of gog.com gets you a premium service. (Completely DRM-free plus goodies). You can't get around that.
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Old 11/20/2012, 02:06 pm   #79
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You do have to wait a while for them to appear at GOG.com though, if that counts for anything.
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Old 11/23/2012, 05:30 am   #80
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Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.
As some of you know, I refuse to play a LOT of games because of their DRM, and I could always accept the one time activation in Telltale's games.

However, things have changed quite a bit with TWD. You can of course still play offline, but with some notable repercussions. If I remember correctly, former games tried to access Telltale's servers only during logout - leaving some kind of black info hole website on the goodbye screen when no data was returned pretty immediately. Not nice to look at, but no harm done and no time wasted.

Things are different when you start up TWD. This game tries for ages to establish a connection on every startup, not understanding when there is none, making you wait quite a bit for nothing at all. It ALWAYS wants to update patches, statistics and a pretty out of franchise character "live ticker" without your consent, and if communication with the server goes somehow wrong, it can even revoke the activation, which many users have experienced. That is NOT the kind of DRM I'm looking for. It must not be that way, and there is no place on Telltale's site where those DRM mechanics are actually explained to the customers.

I do find it invasive, and it doesn't give users with an "always on" internet connection a chance to prevent the game from reaching out to Telltale's servers. I doubt that retail disc customers will receive the same treatment, so more advantages to the actual episodic format opponents. A lot of work has to be done in that area, and I really hope these cans of worms are already fumigated for Fables. This is an area of utmost improvement necessity for me, along with the immediate return of the single episode installer download.
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