I'll copypaste what I wrote in the review-thread already:
Quote:
Originally Posted by zivi7
Like with previous episodes it have been small things that killed the immersion for me in the final one.
From the top of my head:
Lee has this discussion with Christa and Omid on the rooftops that he should do the risky things from now on since he has been bitten anyway. They reach that provisional wooden bridge and Christa says omething like: "Careful here." Still she and Omid go first and not Lee. Seconds later, where they want to cross the street by climbing the sign, they basically have the same argument again. Do they even listen to each other at all?
After the stranger is dealt with, the player can't pick up the hatchet but only click on the exit door. Minutes earlier, that weapon helped me to fight through the horde and now I want to leave unarmed?
When Clem asks me what she should pick first from the Security Officer walker, of course I tell her to grab the gun - so she can shoot the walker if it somehow breaks out of its trap (which didn't look very tight anyway). But Lee says: "The gun, always the gun!" Errrm, no?! I didn't mean to give her a lifelong lesson, potentially important for a future series. I was just telling her what to do in that situation. It's just one example for many dialogue lines throughout the game that look like they have one connotation when you can pick them but then turn out to have a totally different meaning because Lee adds sentences that I didn't see on screen before.
I'm handcuffed to the radiator and my last suggestion for Clem should be that she should always have her hair cut short?! I found it annoying enough when Chuck advised me to do it out of nowhere on the train and now this. Even if she was bald, zombies can still grab her by her clothes or limbs.
Finally, according to the "Which choices change things drastically?"-thread not even in the final episode does anything really matter.
|
I would have prefered it so much more if there were several different "endings" to explore in this one and if Season 2 would then have started from scratch with different survivors. The way it is now, like someone already said, it doesn't even matter who went with you at the end of E04 since after 10 minutes you are back together with everyone else anyway.
It's perfectly fine that Lee dies, I thought so since E01 as well. But the ways to that ending could have been so different. I hear if I had cut off Lee's arm he still would have climbed ladders, made jumps to the next rooftops and fought zombie hordes.
So unfortunately, it's been like it always was: These decision points are meant to put your under the "stress" to make some decision with the illusion that it'll be important what you do, thus making this decision potentially difficult. That works fine if you play the game once. But if you take the "choices matter" statement seriously and go back to see what could have happened if you made another decision, you'll probably get disappointed soon.