Quote:
Originally Posted by BlankCanvasDJ
For the journey, not the ending. Some of the greatest stories ever told have tragic, hopeless endings. Should Romeo and Juliet have lived happily ever after? Should Gatsby have won the love of his life? This was a hopeless story from the very beginning (if you didn't think so, you've never read or watched The Walking Dead) and the fact that Lee managed to find any redemption by the end is an accomplishment.
It's not a game you win.
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A book is not interactive, a game is. If you don't want the recipient of your story to accomplish anything other than taking in the story, write a book, make a movie, draw a comic, but you don't make a game.
I'm not talking about a happy ending with Lee and Clem living happily ever after, but at least you should know, that Clem is save, if only for the time being. That would still give you room for a sequel, but you would feel, that Lee at least brought her thus far. Now she will die in one or two days as far, as we know (let alone, that we never saw how she got out of the city).