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Junior Member
Join Date: Sep 2012
Posts: 12
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6/10
Maybe my hopes were too high, but I found episode 5 to be a disappointment. It seems like several pages of narrative got cut, leaving us with bits and pieces of story and decisions that don't matter. I'm not even talking about ambiguous stuff. I mean, I hated the epilogue, but I at least understand what they were going for when they wrote it, but it's the gaps in the story that I don't like.
- The whole "who comes with you" thing at the end of chapter 4 was pointless - 10 minutes later we're all back together again and everyone's as loyal as ever.
- Shouting orders to the whole group. "Oh man, this is going to be so cool! I'm making tactical decisions!" *two seconds later* "Everyone to the front door!"
- Everyone knew Christa was pregnant without ever talking about it. Yes, it was obvious, but there was no 'reaction' - Lee said, "you're carrying for two" and Christa was like just, "Whatever." Why the ambiguity?
- Campman was a rubbish villain. Completely underwhelming and nonsensical. "I'm not crazy...but I hate you for every difficult decision you've had to make, regardless of what you chose". Just...no.
- Would have been nice to have seen what happened to Vernon's group, even fleetingy, from a distance. Would the boat have worked? Probably not, but they just disappeared. Couldn't we have spotted them sailing away/getting attacked from our position on the rooftops? In fact, the whole, "the surviving cancer patients that HATED the way Crawford ran things coming back and beating up people and stealing their boat" thing felt out of place.
- Clem dragging Lee away from a group of walkers? No.
- Lee collapsing several times during the episode was frustrating. I've never seen a person react to a zombie bite THAT badly. Sure, you get weaker and stuff, but...random bouts of sudden unconsciousness? Skeptical.
- The very last moment before the credits. I'm not saying I want to know every single detail, but Clem manages to avoid the walkers and get into the countryside...how? Did she meet with O+C by the train? Did she meet them...at all? That's not ambiguity, it's just vague for the intention of being vague and thus, unsatisfying. She escaped, but I have absolutely no idea how. There's no closure to this story. No "everyone died", or "I saved the day", or even, "the future is uncertain, but we did our best". No, in my story, Lee dies and then Clem magically teleports to the countryside.
In fact, the entire episode seemed to be devoid of emotion, to me. B+K's deaths, the 'reveal' of the bite to Clementine, Clem's reaction to seeing her dead parents. Even when you rescue Clem from Campman, she's just like, "oh hai, Lee" *shrug*. Things just happen and everyone instantly moves on. I wanted to find the ending sad, but I just couldn't. It didn't feel like the right moment. As with everything else, it was a little unsatisfying. "I wasn't able to save you...but goodbye anyway." *credits*
IMO, they shouldn't have gone for the 'to be continued' ending. That makes things way too complicated. This should have been an enclosed story. Lee's Redemption - the chance to protect a little girl from the zombie apocalypse. In the end, it happened, but I have no idea how.
Don't get me wrong, it's not WHAT happened that I'm complaining about, but HOW it happened. Lee can still die. Clem can still be alone (if she's alone. I'm still not sure). Just...without the huge gaps and the rushed bits.
As I said, maybe I expected too much. The high review scores and the reactions on Twitter whetted my appetite, but it didn't live up to the hype. It was an 'OK' chapter when I was desperate for it to be a masterpiece.
On a final note, the game would probably get a higher rating if it wasn't for the technical issues suffered during every single chapter. Sorry, but those problems are too critical and too widespread to give the game a 10 or a 9. The amount of times I've had to delve into my game files and manually try and fix my saves is...absurd. Unfortunately, that means the game as a whole gets a 6/10. A decent idea, a good story with occasional unsatisfying elements, but hampered by technical problems and lengthy waits between chapters. Worth a play? Absolutely. A masterpiece? Unfortunately not.
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