Quote:
Originally Posted by GaigeWSG
I'll be down for it no matter what.
If you think of Lee as being one who's journey is more about helping Clem become the person she needs to be in order to survive this world, I think you'll feel differently about Lee and his journey.
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Okay... I get that. Maybe it's down to personal preference, but whenever someone criticizes X people always seem to say "It's the Walking Dead."
Well, if it's the Walking Dead, I thought the game was going to be about survival and how Lee deals with the new world he's in. I didn't expect it to be about Clementine.
I also didn't expect to choose whatever I wanted. I get it, there are limits to what developers can do. But at its core I expected the game to be a choice between survival and sacrifice. I expected for there to be some hard choices to be made to ensure survival, and up to a certain point I got exactly that, because Lee survived and the possibility of his actions catching up to him were there. The ending was romanticized, because I don't get something like deciding between survival or keeping my humanity at the end of the game. Lee keeps his humanity and leans toward the notion of redemption regardless of what I do.
I think choosing between something like succeeding in rescuing Clementine (sacrifice) or failing, but surviving the ordeal (compromise) would've been a good way to keep with the theme of the Walking Dead. The unfortunate part is that nothing of the sort was done even though it wouldn't have to be a perfect 'Disney' ending by a long shot, and consequences wouldn't be anything major because it would've happened right at the end.