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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 11/22/2012, 03:43 am   #1
falcon168
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Default The story is tailored by your choice

Whoa! Now I can really see how much the story is tailored by my choices! Thanks TT! You've made a good job!
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Old 11/22/2012, 04:10 am   #2
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I don't know if this post is supposed to be sarcastic or not, but if it is, the story does change according to your choices, although very little. Hopefully in season 2 there will be a lot more choices and a lot more different stories that could play out.
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Old 11/22/2012, 05:51 am   #3
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Yeah that decision with Cutting your arm in ep 5 was worthless... Lee dies anyway what is kind of sad, u can't do anything. I thought there will be many endings. And it will depend on cutting your arm too. So i'm kind of disappointed after playing ep5.
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Old 11/22/2012, 05:59 am   #4
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Yeah that decision with Cutting your arm in ep 5 was worthless... Lee dies anyway what is kind of sad, u can't do anything. I thought there will be many endings. And it will depend on cutting your arm too. So i'm kind of disappointed after playing ep5.
Telltale flat out stated there would only be one ending. Also, everyone here had already stated that amputation was too late, it is how it worked. I knew the moment the choice came up it was going to fail. It's your fault for not paying attention.
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Old 11/22/2012, 06:00 am   #5
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The thing that intresnts me right now is the scene after u finish the game and then after all of the credits. Not going into specifics here to avoid spoilers, but are there different scenes or is it allways the same?
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Old 11/22/2012, 06:01 am   #6
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The thing that intresnts me right now is the scene after u finish the game and then after all of the credits. Not going into specifics here to avoid spoilers, but are there different scenes or is it allways the same?
Always the same. I'm assuming it didn't change because it leads to season 2. Assuming.
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Old 11/22/2012, 06:40 am   #7
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It says story is tailored.

Tailoring = making the sleeves shorter to fit better. Not adding a third sleeve.

So basicly, the details change but the general story stays the same. I prefer this kind of choice and result in game as much as the bigger kind (Like Mass Effect's choices besides the actual ending). Basicly: this follows the idea that TTG said: There is not one way to play the game that is, gameplay wise, better than the other.

Having endings where more people live, or where the main protagonist lives, basicly makes one ending better than the other. This was purposefully avoided by TTG as they themselves said in their video blogs. Heck, the one thing where they did make some feel better than others (ending of episode 4 and who goes with you) you already saw a lot of people rewinding and doing things to try and get as many people as possible with them. How to play it the 'best' way was completely analyzed and has become common knowledge on these forums already. Compare this to ME2: Where the ending where your entire crew survived also feels like the best and therefore most people strive to achieve it.

So yeah, the details of the story changed a lot depending on your choices. And it is in those details where the brilliance of this game is. Results are often subtle. And I love that.
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Old 11/22/2012, 06:58 am   #8
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What is the upside of the game being always the same no matter what you do again? And what is the problem in people wanting to achieve something and thus replaying the game, is that bad? I don't really get your point.

First of all IF some characters survived instead of dieing or others died instead of living, then we do still not know if that would be a good thing or not down the road.
You don't have to tell the story in a way that one end is clearly better than others, what ending you want depends on what character you play anyway. If people want to protect others then it is better if they stay alive in the end. If people hated some characters, then maybe they are happier with seeing them dead instead of having the fear that they come back and screw with you in another season.

We do not have to argue about the word tailoring. I think deep down most of us feel that the game should have adapted more to the choices, especially in the last episode, where optional loose ends are no problem, because you do not have to pick them up again if you don't want to.
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Old 11/22/2012, 08:14 am   #9
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Telltale flat out stated there would only be one ending. Also, everyone here had already stated that amputation was too late, it is how it worked. I knew the moment the choice came up it was going to fail. It's your fault for not paying attention.
Thanks for pointing this out so that I didn't have to. It's nice to know I'm not the only one who actually understands the game.
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Old 11/22/2012, 08:27 am   #10
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I don't know if this post is supposed to be sarcastic or not, but if it is, the story does change according to your choices, although very little. Hopefully in season 2 there will be a lot more choices and a lot more different stories that could play out.
It does in such minor ways that you barely even notice. Best thing was cutting off your arm. Totally pointless and a huge "fuck you" to everybody who wanted Lee to survive.
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Old 11/22/2012, 09:39 am   #11
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Yes, it's tailored. That doesn't mean multiple story paths. It's a tailored experience.
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Old 11/22/2012, 09:57 am   #12
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It does in such minor ways that you barely even notice. Best thing was cutting off your arm. Totally pointless and a huge "fuck you" to everybody who wanted Lee to survive.
Aww cute. You thought Lee was going to survive, it was obvious he was screwed. Besides, it would be a "fuck you" to anyone that knew Walking Dead and knew he couldn't survive amputation.
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Old 11/22/2012, 10:01 am   #13
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So people still think "tailored by your choices" means "open world, multi-ended gaming experience in high def"... interesting.
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Old 11/22/2012, 10:12 am   #14
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So people still think "tailored by your choices" means "open world, multi-ended gaming experience in high def"... interesting.
What does this have to do with resolution? WTF are you talking about?
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Old 11/22/2012, 10:18 am   #15
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WTF are YOU talking about?
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Old 11/22/2012, 10:19 am   #16
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WTF are YOU talking about?
You must be young, wtf are you talking about high def? People are talking about choices having no impact
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Old 11/22/2012, 10:21 am   #17
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So... aside from the fact you want to dismiss me because you think I'm "young" (which, for me to be young, you'd have to be in your 60s) out of my somewhat sarcastic description of what I think these people expected... all you could fixate on was the "high def" part to use as a counter argument?

Interesting.
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Old 11/22/2012, 10:22 am   #18
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I don't even care if the choices meant nothing in the end I just wish the path of getting there would have been more diverse.
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Old 11/22/2012, 10:24 am   #19
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So... aside from the fact you want to dismiss me because you think I'm "young" (which, for me to be young, you'd have to be in your 60s) out of my somewhat sarcastic description of what I think these people expected... all you could fixate on was the "high def" part to use as a counter argument?

Interesting.
yep, that confirms it, you're a retard.

nobody thought the game was open world, they expected choices and endings, like telltale promised.

not sure what high def is about, the game is always in "HD" (which just means 1280x720 anyway)
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Old 11/22/2012, 10:27 am   #20
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Ah, I'm retarded now.

Well, I'm glad you think so. My life is now complete.

Also, I don't think you understand what TTG "promised" - so that said, I think you and I are done.
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