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Originally Posted by The13thRonin
https://www.telltalegames.com/walkin...sodes/#thegame
Telltales own words [the first two paragraphs advertising the entire series]: "Live with the profound and lasting consequences of the decisions that you make in each episode.
Your actions and choices will affect how your story plays out across the entire series."
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And it did.
That's the thing. Notice it says "How your story plays out", NOT "Will alter the overall story". The way my story played out is different than yours. It DID alter. That is all they said.
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Maybe the apologists should actually do their homework.
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I did. And I'm not apologizing, if you didn't like the game then you didn't like the game. And the bugs/customer service has been god-awful for this game.
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Everyone got exactly the same ending... There were no lasting consequences for anything... Not one single decision you made actually mattered one rats ass.
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Again people are just going with the "BUT LEE STILL DIED" conclusion. Where did it say MAJOR DETAILS were changed? If you can find where Telltale themselves said that, then fine. So far all I'm seeing is the same "Story is tailored to how you play" which did happen with minor details changing.
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You can like the game but wake up and see it for what it is at the same time. It might have been good in many ways but it still failed to live up to goals it initially set out to meet.
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It failed some(episodic) succeeded at others(story), and it did succeed here(again, all I see are "Your story plays out differently than others", which is true. Granted there are some "really?" moments in the story (the fact that the group meets up in the end even after that dramatic "I'm going" "I'm not" part of episode 4 was pure bullcrap... still want to see if Ben cuts Lee's arm off...), but it certainly is this "NOTHING CHANGED" argument I've seen.
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While it was a mostly compelling story that doesn't take away the fact that it wasn't our story.
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Again, you seem to flat out ignore the details that DID change. Kenny flat out hated me by the end of the game, while others had Kenny become BFFS. I got the guilt of knowing Ben get's an arguably worse death if you save him in episode 4. While others feel guilt that he died by their hands. I had Doug, others have Carley(Yeah yeah yeah, "THEY DIED STILL" fantastic, they still were with me 2 episodes longer than before)
And I got to watch Telltale fail at figuring out how the heck Lee needs to climb a latter with one arm
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Don't give me any crapola about this did what it set out to do. It did not. Everything leads down the same linear path with occasionally different flavour text. There are no consequences for anything you do at all. ANYTHING. Period.
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Again, you are just looking at the broad story, which didn't change. The details did. Also, calling it "flavor text" isn't exactly how to diminish it and make it nonimportant. You seem to be forgetting how YOU reacted. My decisions led me to hate Kenny personally, others became great friends with him. That wasn't flavor text, that was YOUR reactions. Same with Lilly.
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"Live with the profound and lasting consequences of the decisions that you make in each episode.
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The game doesn't need to constantly tell you "HEY YOU HELPED MURDER AN OLD MAN IN FRONT OF HIS DAUGHTER!" to "live with the consequences". You still helped murder Larry, you still killed Ben/gave him a worse fate, you still stabbed a St Johns farmer with a pitchfork, you still chose Carley over Doug, you still fought Kenny, you still did all of this. These WERE my choices, and the consequences were guilt of what I done, and how the characters reacted me. Yes I still died in the end, that was the destination, THIS was the journey.
Go ahead and ignore all the details that changed and go with "LEE STILL DIED! KENNY STILL DIED!" etc. I won't argue that, this is just a message to everyone, quit ignoring the details that DID change. If you want to argue, don't argue that NOTHING changed, argue that you wish MORE changed(which be honest, we all do).