Quote:
Originally Posted by TheWalkingBread
I made this account specifically to answer your question.
It does. 100%.
I gave up at Ep. 1 because I already knew what was going to happen, and the start was kind of slow. And yes, again. It does.
The reason for TellTale games making it so Lee dies no matter what, is because there are several accounts of replayers. The ones who just replay the game, the chapter, that one moment, just to get the perfect ending. Because he's attacked by surprise. There is no way not to get scratched after you pick up Clementine's hat. And it's just not of his personality to deny picking up the hat. NO ONE wouldn't pick up the hat. Unless you don't have feelings, or you were making the wrong choices on purpose.
Another reason is because there'd be too many endings. And, they already had an ending in plan. It'll resolve around Season 1, and there was no way for that ending to happen without Lee dying. The ending would be 100% different with Lee alive, and it's really hard to script. Really. YOU try scripting that. It already takes a month to make each episode.
An example of things that can change based on your decisions.
1. Doug or Lilly/Carley?
2. Give her the gun or don't?
3. Kill Duck or have Kenny kill him?
4. Who is your team?
These are all based on how people feel about you based on your choices. And can most likely effect Season 2 (this has been confirmed)
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If you choices in season 1 have been confirmed to cross over to season 2 why are you saying most likely? Either it hasn't been confirmed and it is most likely to happen or it's been confirmed full stop. I agree that saving Carly or Doug makes a difference even if it's just aesthetic and brief because one will be in the 2nd episode and one won't but that is the only significant change in the game based on your choices of the 4 points you listed.
If you give irene the gun she kills herself if you don't she takes it from you and kills herself. If you shoot Duck or Kenny shoots Duck it makes no real difference. Both Lee and Kenny are in the scene next to each other any way. It doesn't effect your friendship, Kenny's mood or behavior, it's purely about what you the gamer thinks is best. Should I take the burden off my friend or should I let him be the one to kill his son. As for the 4th point of who is in your team, the game decides this for you after episode 1. Ben can die at the end of ep4(you have to add him to your group in ep2) if you choose not to save him or die in ep 5. Who you pick to come with you to save to Clem makes no difference since you go back to the house and reunite with anyone you left there and look for Clem as a group. The decision to go alone in ep 4 is only with regards to Vernon's base which the game transports you to after you make your decision who to go with or rather they make the decision to go with you. The members of the group are predetermined to live or die regardless, though Doug,Carly and Ben can die at different times they are still the ones that will die and Christa will still survive till the end of ep5.
With regards to Telltale's reason's for killing of Lee I don't think you or I can truly say for sure unless we worked on their staff team, all we can do is speculate. Personally I think it was done for shock effect (killing the stories protagonist)to pull the rug from beneath us. If his death was necessary for Clementine's development Rick Grimes would have died a long time ago. Carl would have learned more from Rick in life than Clementine would learn from Lee's death. Personally I would have preferred for Lee to have died after reuniting Clementine with Christa and the story ending than Lee failing to bring Clementine to Christa before he died, her leaving the city by her self and us getting another season to play as another character. But that's just me.
With regards to how people feel about you based on your choices all of the people in Lee's original group were dead(Clementine aside), Christa and Omid came in the game late and didn't really know much about how you treated other group members in earlier episodes. The people that were in you group even if you treated them bad they will still play their part for sequences to play out. I completely rebuffed Kenny in Ep 5 after he refused to help me find Clem in ep 4 and in ep5 he was a complete different person, asking how I was etc. I practically blanked him through out ep 5. The only time I remember responding to him before he died was in the attic when I called him a bastard, yet Telltale wanted to give him a heroic send off where he is encouraging me to go without him, like I needed encouraging.
Choice matters? It is the illusion of choice and we are disillusioned if we think the game could play out any differently based on our choices. The game merely makes you feel in control of your choices. Women have been doing this to men for centuries and millenia. Making men think that they were in control and that they thought of an idea when really,they were prompted by suggestion.
Still a great emotional game though but lets call a spade a spade. Choices matter in Heavy Rain, choices in the walking dead game do not, not in the grand scale of things.
With regards to the comment about it being too long for them to have multiple endings, when you consider how significantly shorter the episode was I think they could have had at least 1 alternative ending. The 2 ways that the choices we made could of mattered would have been if there was an alternate ending from the one we all received or if the surviving group members were different based on our choices, though I accept the latter would have been very difficult and time consuming they could have had 2 endings which were computer generated based on the feed back of your actions in game.(I don't mean having an ending where Lee lives) Having the guy on the radio remind me that Telltale were keeping track by telling me all of the things I have done which I already know I had done is not a consequence of my actions. He would have kidnapped Clementine regardless.