The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > The Walking Dead > The Walking Dead Story Discussion - SPOILERS

The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

Reply
 
Thread Tools Search this Thread
Old 11/27/2012, 03:48 pm   #21
JackSchirmer
Senior Member
 
Join Date: Aug 2012
Posts: 150
Default

Quote:
Originally Posted by Dildor View Post
OP is mad that Clementine doesn't shoot Lee, and that there is no cutscene afterwards with Clem showing what happens.


Read for comprehension. I objected to the lack of closure, the inability of Lee to relay even basic survival information, and the inability to obey one of the fundamental emotional rules of The Walking Dead universe: you don't leave your people as zombies.

But by all means, make stuff up when you can't follow the argument.
JackSchirmer is offline   Reply With Quote
Old 11/27/2012, 03:48 pm   #22
CarScar
Scar and Gun
 
CarScar's Avatar
 
Join Date: Nov 2012
Location: The Roadside
Posts: 609
Default

Quote:
Originally Posted by JackSchirmer View Post
Er, not in the PC version you didn't. Sorry, I'm not taking the heat for TTG's inability to cross platforms.
Lol what? Yeah you do. I play the PC version and got Clem to shoot me and saw the ending after the credits. I think you just missed it.
Quote:
Originally Posted by JackSchirmer View Post
Repeating an extremely minor theme is not 'poetic'. Sorry.
How the hell is Lee being a criminal a "minor theme."
CarScar is offline   Reply With Quote
Old 11/27/2012, 03:49 pm   #23
DreadMagus
Arrgh! Thar Be Zombies!
 
DreadMagus's Avatar
 
Join Date: Sep 2012
Location: The space between worlds.
Posts: 2,089
Default

Maybe he got hit with a unique bug?

/reaching.....
__________________
WITCH! Oh sorry, got confused by all your crying. ~ Francis
DreadMagus is offline   Reply With Quote
Old 11/27/2012, 03:50 pm   #24
CharmingBirch
I don't bite :)
 
CharmingBirch's Avatar
 
Join Date: Nov 2012
Location: US
Posts: 71
Default

Quote:
Originally Posted by JackSchirmer View Post
Play more games, then. Play two.
I prefer quality over quantity.

Seems these fine folks gave you some good suggestions about the game. Might want to take them up on it.
CharmingBirch is offline   Reply With Quote
Old 11/27/2012, 03:51 pm   #25
JackSchirmer
Senior Member
 
Join Date: Aug 2012
Posts: 150
Default

Quote:
Originally Posted by Viser View Post
Haters gonna hate
Aw, did I spoil your enjoyment of your widdow game for you?

At least a few other posters had the intelligence to note actual objections to my initial criticism, which is more than reasonable.

You on the other hand, strike me as someone who uses the word 'butthurt' a lot.
JackSchirmer is offline   Reply With Quote
Old 11/27/2012, 03:53 pm   #26
anonymau5
Senior Member
 
anonymau5's Avatar
 
Join Date: Oct 2012
Posts: 295
Default

Quote:
Originally Posted by JackSchirmer View Post
you don't leave your people as zombies.
Yes. That's why most people chose to have Clem shoot Lee.
anonymau5 is offline   Reply With Quote
Old 11/27/2012, 03:54 pm   #27
JackSchirmer
Senior Member
 
Join Date: Aug 2012
Posts: 150
Default

Quote:
Originally Posted by CarScar View Post
Lol what? Yeah you do. I play the PC version and got Clem to shoot me and saw the ending after the credits. I think you just missed it.

How the hell is Lee being a criminal a "minor theme."
Handcuffs. Handcuffs.

Lee being a 'criminal' (he wasn't--as far as we knew) has nothing to do with the ending. Surely you understand that.

In any case, if nothing else, his actions throughout were redemptory. For him to end in handcuffs is a fundamental betrayal of the compact between designer and player.

Actually, it's a splendid metaphor for the game's abject failure to have anything you do actually matter. Lee starts and ends, handcuffed. Same as the players throughout. Brilliant, in a way.
JackSchirmer is offline   Reply With Quote
Old 11/27/2012, 03:59 pm   #28
Viser
Ben is a cool guy
 
Viser's Avatar
 
Join Date: Aug 2012
Location: Brazil
Posts: 422
Default

Quote:
Originally Posted by JackSchirmer View Post
Aw, did I spoil your enjoyment of your widdow game for you?

At least a few other posters had the intelligence to note actual objections to my initial criticism, which is more than reasonable.

You on the other hand, strike me as someone who uses the word 'butthurt' a lot.
Yes, I cried in the corner of my room for a few minutes after reading that post of yours =(

I didn't object to your criticism 'cause I've objected to that same crap over and over again on other threads, didn't see the need to that again on this one after many people had already done it. I'm pretty sure I've replied to some of your posts in the past, back on the days of Episode 3... can't be sure of that, though

And that assumption couldn't be more wrong. I honestly can't recall ever using that word on an argument with anyone.

And teasing trolls is quite funny, I must add

Last edited by Viser; 11/27/2012 at 04:02 pm.
Viser is offline   Reply With Quote
Old 11/27/2012, 04:00 pm   #29
lucidity02
Senior Member
 
Join Date: Sep 2012
Posts: 175
Default

Hooboy. I'm 99% convinced you're some sort of advanced troll, but here we go:

Quote:
Originally Posted by JackSchirmer View Post
Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity.
You can choose not to have Clem handcuff Lee. I didn't.

Quote:
Originally Posted by JackSchirmer View Post
The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.
You can choose to have Clem shoot Lee. For the record, it didn't look like it'd been very cathartic for her at all.

Quote:
Originally Posted by JackSchirmer View Post
Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.

Very, very disappointing.
The entire Internet has pointed out to you that there is an ending cutscene with Clem in it.

Man, you must have been fired up when you wrote this post, but you got a bunch of shit wrong there, dude.
lucidity02 is offline   Reply With Quote
Old 11/27/2012, 04:06 pm   #30
Dildor
Senior Member
 
Dildor's Avatar
 
Join Date: Apr 2012
Location: Macon
Posts: 590
Default

Quote:
Originally Posted by JackSchirmer View Post
Read for comprehension. I objected to the lack of closure, the inability of Lee to relay even basic survival information, and the inability to obey one of the fundamental emotional rules of The Walking Dead universe: you don't leave your people as zombies.

But by all means, make stuff up when you can't follow the argument.
Why did you have Clementine leave Lee if you would have preferred her to shoot him?
Trust me, I had to re-read your OP twice to understand what you were mad at with the ending.

You went on a rant about how the ending was absurd because clem didn't put Lee down. In my playthrough, she DID.

Did you just miss the entire cutscene after the credits? or are trying to say it didn't give enough closure? It's a cliffhanger so...

Your whole first post would make more sense if shooting Lee WASN'T an option. If you had told Clem to shoot you you would have gotten the ending you wanted.

Also tell me what locations were recycled, and for what reason it was bad. I don't think you are trying to troll, but you're way too angry at the ending, for the wrong reasons.

Last edited by Dildor; 11/27/2012 at 04:10 pm.
Dildor is offline   Reply With Quote
Old 11/27/2012, 04:06 pm   #31
CarScar
Scar and Gun
 
CarScar's Avatar
 
Join Date: Nov 2012
Location: The Roadside
Posts: 609
Default

Quote:
Originally Posted by JackSchirmer View Post
Handcuffs. Handcuffs.

Lee being a 'criminal' (he wasn't--as far as we knew) has nothing to do with the ending. Surely you understand that.
Quote:
In any case, if nothing else, his actions throughout were redemptory. For him to end in handcuffs is a fundamental betrayal of the compact between designer and player.

Actually, it's a splendid metaphor for the game's abject failure to have anything you do actually matter. Lee starts and ends, handcuffed. Same as the players throughout. Brilliant, in a way.
The big difference between the two scenarios is that Lee unwillingly got handcuffed at the beginning and at the end he willingly allowed himself to be handcuffed to protect someone he loves. It's poetry because the beginning and the ending rhyme.

If you think it's so fucking terrible then don't let Lee get handcuffed, geeze. It is an option after all.

I don't even know why I'm entertaining this obvious troll. No one is this dumb.

Last edited by CarScar; 11/27/2012 at 04:24 pm.
CarScar is offline   Reply With Quote
Old 11/27/2012, 04:18 pm   #32
lucidity02
Senior Member
 
Join Date: Sep 2012
Posts: 175
Default

Quote:
Originally Posted by CarScar View Post
I don't even know why I'm entertaining this obvious troll. No one is this dumb.
I seriously think it's got to be one of the Telltale guys fucking with us or something.
lucidity02 is offline   Reply With Quote
Old 11/27/2012, 04:21 pm   #33
TheNNerdGamer
Da Nerd Gamer Generation!
 
TheNNerdGamer's Avatar
 
Join Date: Oct 2012
Location: USA
Posts: 888
Default

Quote:
Originally Posted by lucidity02 View Post
I seriously think it's got to be one of the Telltale guys fucking with us or something.
well shit, gotta take drastic measures then :P (again)
__________________
kids don't do drugs
DO GAMEZ

this announcement has been approved by TheNNerdGamer :P
TheNNerdGamer is offline   Reply With Quote
Old 11/27/2012, 04:28 pm   #34
JabbaDaHuttX7
Senior Member
 
Join Date: May 2012
Posts: 309
Default

Quote:
Originally Posted by JackSchirmer View Post
Handcuffs. Handcuffs.

Lee being a 'criminal' (he wasn't--as far as we knew) has nothing to do with the ending. Surely you understand that.

In any case, if nothing else, his actions throughout were redemptory. For him to end in handcuffs is a fundamental betrayal of the compact between designer and player.

Actually, it's a splendid metaphor for the game's abject failure to have anything you do actually matter. Lee starts and ends, handcuffed. Same as the players throughout. Brilliant, in a way.
I do agree with that. The game ends with redemption regardless of what you do. Don't think it should have.
JabbaDaHuttX7 is offline   Reply With Quote
Old 11/27/2012, 04:29 pm   #35
Doctanian
Senior Member
 
Join Date: Nov 2012
Posts: 271
Default

"Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

No need to be rude to the OP, people.

TellTale isn't immune to bad writing. If Steven Spielberg can make a bad movie, TellTale can make a bad Episode, and Episode 5 was pretty poor. The dialogue between Clem and Lee was amazing, but other than that, it was cliche, absurd, and rushed.

I would've gladly waited until 2013 for the finale if it was longer and better thought out. Though, the problems started with Episode 3. 4 was good, but 2 and 1 were masterful.
Doctanian is offline   Reply With Quote
Old 11/27/2012, 04:31 pm   #36
Gman5852
The smartest moron
 
Gman5852's Avatar
 
Join Date: Aug 2008
Location: under your couch
Posts: 5,890
Default

Quote:
Originally Posted by JackSchirmer View Post
The ending to Episode 5 was a hopeless bungle.

Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity. The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.
Wait what? You literally got to choose against both of those things if you wanted. You could have Lee not chain himself to the radiator AND be able to shoot him. The option was yours.

Quote:
Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.
Now just for curiosities sake. Did you see the post ending after the credits? Where we see Clementime escape the city AND meet 2 shadowy figures which could've been Christa and Omid?

Quote:
Originally Posted by JackSchirmer View Post
Er, not in the PC version you didn't. Sorry, I'm not taking the heat for TTG's inability to cross platforms.
I got the PC version and I remember Lee telling Clementime basic survival techniques, and where Christa and Omid live. You are either trolling, didn't pay attention at all, or have a bizarre glitch.
__________________
Sign up for Tribes:Ascend, its free
FOR THE NEWBIES:
Blue names=normal member
Grey names=community mod(As in, NOT a Telltale employee, they just keep the peace here, that's it.)
Red names=actual telltale employees.

Last edited by Gman5852; 11/27/2012 at 04:34 pm.
Gman5852 is offline   Reply With Quote
Old 11/27/2012, 04:34 pm   #37
JabbaDaHuttX7
Senior Member
 
Join Date: May 2012
Posts: 309
Default

Quote:
Originally Posted by Doctanian View Post
"Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

No need to be rude to the OP, people.

TellTale isn't immune to bad writing. If Steven Spielberg can make a bad movie, TellTale can make a bad Episode, and Episode 5 was pretty poor. The dialogue between Clem and Lee was amazing, but other than that, it was cliche, absurd, and rushed.

I would've gladly waited until 2013 for the finale if it was longer and better thought out. Though, the problems started with Episode 3. 4 was good, but 2 and 1 were masterful.
Yeah, maybe the thread didn't start out in the politest of possible ways but then shouting ''lololo troll'' doesn't help either.
JabbaDaHuttX7 is offline   Reply With Quote
Old 11/27/2012, 04:35 pm   #38
CarScar
Scar and Gun
 
CarScar's Avatar
 
Join Date: Nov 2012
Location: The Roadside
Posts: 609
Default

Quote:
Originally Posted by Doctanian View Post
"Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

No need to be rude to the OP, people.

TellTale isn't immune to bad writing. If Steven Spielberg can make a bad movie, TellTale can make a bad Episode, and Episode 5 was pretty poor. The dialogue between Clem and Lee was amazing, but other than that, it was cliche, absurd, and rushed.

I would've gladly waited until 2013 for the finale if it was longer and better thought out. Though, the problems started with Episode 3. 4 was good, but 2 and 1 were masterful.
I honestly thought episode 5 was the greatest episode in the Walking Dead game. All the characters stepped up and became really awesome (Christa was actually genuinely concerned for Lee and wasn't a bitch, Omid was really funny, Kenny actually realized his mistakes and wasn't an asshole to me for once / was actually understanding, and Ben, although didn't do much, had that awesome speech about his families well-being).

Telling Christa and Omid you want them to be Clem's parents was really touching, Kenny sacrificing himself was really awesome / sad (the soundtrack they played was really awesome too), and Lee mowing through so many walkers was just pure badass (dat soundtrack too). The last scene was really depressing and I'd be surprised if anyone wasn't, at least, close to tears during it. The animation seemed more fluid and the art seemed a tad better too. My only gripe with it was how short it was, it's true to the name at least "No Time Left."

I'm wondering, what didn't you like about it?
CarScar is offline   Reply With Quote
Old 11/27/2012, 04:35 pm   #39
DreadMagus
Arrgh! Thar Be Zombies!
 
DreadMagus's Avatar
 
Join Date: Sep 2012
Location: The space between worlds.
Posts: 2,089
Default

Quote:
Originally Posted by Doctanian View Post
"Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.
Careful, that way of thinking is one step away from claiming anyone who likes TWD and doesn't agree with a negative comment is a blind fanboy

It's possible to present negative opinions constructively - if a person doesn't, don't be surprised if people react in an opposite and equal manner.
__________________
WITCH! Oh sorry, got confused by all your crying. ~ Francis
DreadMagus is offline   Reply With Quote
Old 11/27/2012, 04:36 pm   #40
Sweater Snake
Some Form of Necromancy
 
Sweater Snake's Avatar
 
Join Date: Oct 2012
Location: It's the apocalypse, it doesn't matter!
Posts: 38
Default

Quote:
Originally Posted by JackSchirmer View Post
The ending to Episode 5 was a hopeless bungle.

Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity. The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.

Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.

Very, very disappointing.

Hey guy. You do realize she can shoot him, right?

I'm figuring you're probably trollin' and if you are I have an idea if a certain tumblr blog mod you may be. But whatevs.
__________________
"Better safe than sorry...better safe than sorry..."
Sweater Snake is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:35 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy