After Episode 4 I would have rated this game almost perfect.
After finishing the final episode I give it a 7. The last one was just flat out lazy.
1: Killing the protagonist and leaving the player/viewer with an unhappy ending is no longer unique. It's been done countless times in both the gaming and movie industry.
2: Way too short. After all the build up, all the questions that need to be answered, they make a final episode that's not even half as long as most of the other episodes. It looks like they just rushed this out as fast as they could to get it over with.
3: Lame final conflicts. You finally find the guy who's been watching Clem. The guy who's been mysteriously contacting you for the past few episodes. He's able to take Clem away from the group without anyone noticing....but doesn't lock the door on Clem in the hotel and his plot is foiled by a 9 year old with a wine bottle....Plus instead of tense moments as you stand-off with this guy, you have a nice sit down discussion with him about things that happened in previous episodes.
Then the radiator scene...I'm fine with an ending that doesn't have everyone riding off into the sunset, but you can't do it in such an anti-climactic way. The hero of the game is first saved by a 9 year old twice, only to die next to a radiator a few minutes later. People will justify it in any number of "artistic" ways. He starts the game in handcuffs, and ends in handcuffs...so what. This is a game, not an indie film.
4: Lack of actual choices that affect the story. This is more of a whole series problem instead of just the last Episode, although it is most evident in the last one. None of your choices and decisions actually have much of an effect on the story.
Sure can save one person instead of the other, but no matter which one you pick they will play the same role in the game and either one will die at roughly the same time in the game. Saving Doug instead of Carly has no effect on the major storyline. You're still going to go to the same locations, and the same dangerous situations will happen.
NO MULTIPLE ENDINGS. For a game that has a message before every episode claiming that your choices affect the story, it's pretty ridiculous that they can't even include multiple endings. Getting shot in the head while handcuffed to the radiator, or just being left alone handcuffed to the radiator are not multiple endings. They're the same thing.
Telltale had a storyline planned for this game, but following the great success of the game they phoned this one in. The entire ending seems to be created entirely for the sequel. The basically put what should be the beginning of a game, at the end of this one....and yes, I did see the scene after the credits, it was even more proof of the Sequels ruining the first series.
I actually lost my saved game after reformatting, so instead of just installing episode 5 and going, I played through every episode in 2 days. Even though I knew the story of the first 4, they were still a ton of fun...more fun than the first play-through of the last one. I think that says something about how terrible the last episode was.
Episode 1: 9
Episode 2: 9.5
Episode 3: 8
Episode 4: 7
Episode 5: 4.5
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