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Old 11/28/2012, 02:16 pm   #21
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"You're nitpicking." - Typical Poster

"I for one, thought it was masterful, you just don't understand the literary genius of TellTale, they can do no wrong. HERESY HERESY!" - Typical Poster

"It's the Walking Dead." - Typical Poster.

"You just mad Lee died." - Typical Poster.


I agree with most of your points. The reason it ended so badly was because it was rushed. Maybe deadlines, but the writers wrote themselves in a corner when Lee got bit and when Clementine was kidnapped. That really put restrains on them. The game was linear before, but at least previous episodes gave you the feeling of something larger.
I honestly don't understand why people didn't like episode 5. I honestly thought it was, by far, the best episode.
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Old 11/28/2012, 02:21 pm   #22
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I'm not offended, per se. Just annoyed. I've been seeing a lot of these "the Telltale fanboys will" posts lately, and I personally think it's an unfair characterization.

You're obviously right that it happens on both sides, though, but I tend to detect more of an undercurrent of nastiness with those who are critical of the game. Maybe it's just my interpretation of their posts, maybe not.
It's perfectly justified. Pick any thread that doesn't just say "OMG BEST GAME EVA!!" and has real criticism of the game. Instead of a discussion about concerns brought up, you'll find people blindly defending the game. Instead of talking about possible issues, they'll claim that the people who are doing the criticism just don't know what they're talking about.

In this thread alone there are multiple examples of this. I said that I disappointed that the choices in this game don't change the story at all. A few posts later someone replies and says that my definition of "choice" is wrong.....

Why do they care so much that everyone like the game? Posting criticisms of certain parts of a game makes the industry as a whole better. Developers see the complaints and work to solve them.

People saying "OMG best game ever" and attempting to silence anyone with a complaint does nothing to improve gaming. It makes it stale. It's why the Wii was born....
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Old 11/28/2012, 02:23 pm   #23
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I honestly don't understand why people didn't like episode 5. I honestly thought it was, by far, the best episode.
You weren't disappointed at all in the length? Every other episode was almost twice as long, so it was logical to assume that the finale would at least be as long if not longer. It should have been half the price.
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Old 11/28/2012, 02:28 pm   #24
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You weren't disappointed at all in the length? Every other episode was almost twice as long, so it was logical to assume that the finale would at least be as long if not longer. It should have been half the price.
It was not really that much shorter, it took the same for me as the first episode.

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It's perfectly justified. Pick any thread that doesn't just say "OMG BEST GAME EVA!!" and has real criticism of the game. Instead of a discussion about concerns brought up, you'll find people blindly defending the game. Instead of talking about possible issues, they'll claim that the people who are doing the criticism just don't know what they're talking about.

In this thread alone there are multiple examples of this. I said that I disappointed that the choices in this game don't change the story at all. A few posts later someone replies and says that my definition of "choice" is wrong.....

Why do they care so much that everyone like the game? Posting criticisms of certain parts of a game makes the industry as a whole better. Developers see the complaints and work to solve them.

People saying "OMG best game ever" and attempting to silence anyone with a complaint does nothing to improve gaming. It makes it stale. It's why the Wii was born....
One sided discussion is not healthy. If you don't like people replying to your post, then there don't post. Otherwise don't complain when people counter you.

Last edited by CrazyandProud; 11/28/2012 at 02:30 pm.
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Old 11/28/2012, 02:32 pm   #25
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Originally Posted by Sabiancym View Post
You weren't disappointed at all in the length? Every other episode was almost twice as long, so it was logical to assume that the finale would at least be as long if not longer. It should have been half the price.
i don't know how long the episode was, it was only the forums that informed me that episode 5 was shorter, so the length of the episode didn't even register as a factor of my enjoyment of the episode
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Old 11/28/2012, 02:34 pm   #26
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You weren't disappointed at all in the length? Every other episode was almost twice as long, so it was logical to assume that the finale would at least be as long if not longer. It should have been half the price.
It stays true to the name "No Time Left", Lee was on a mission and wouldn't stop to do anything. Honestly I'm fine with the length, it was only like half an hour shorter then the other episodes and it didn't have one of those really boring, long "filler" sequences (e.g. starting the train). It was all action / emotion and any downtime only lasted, at most, five minutes.
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Old 11/28/2012, 02:44 pm   #27
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One sided discussion is not healthy. If you don't like people replying to your post, then there don't post. Otherwise don't complain when people counter you.
Where did I say that I didn't like people replying? I love discussing it. It's pretty obvious that they have a problem with someone disliking the game. I've expressed my criticism with examples from the industry and the game. Instead of them doing the same to counter my point, many have said that I just didn't get it and question my intelligence and/or my concept of "art".
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Old 11/28/2012, 03:14 pm   #28
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you just don't understand the literary genius of TellTale" - Typical Poster
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you have greatly misunderstood the whole story.
lol
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Old 11/28/2012, 03:20 pm   #29
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4. Clem's Parents.
This was by far the worst handled segment of the entire series. For all the build-up towards finding her parents, all we got out of it was a 10 second segment where Lee falls unconscious and Clem almost freaks out. For something they've been building up since Episode 1, the essential hand wave of "hey here they are" and instant removal was simply insulting. I honestly can't believe they thought this part was going to be well received. Another chance at actually solidifying a character arc that they simple dropped the ball on.
I don't know what the writers thought but to me it was like... This thing is so ordinary now in their world. People dying left and right... Major poop is hitting the fan at a constant flow.

Personally I'm glad they don't go over the top with everything like in a regular action adventure movie/game.
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Old 11/28/2012, 05:22 pm   #30
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My main problems: The episode was pretty short, there was no way to save anyone, and because Lee was bit, I didn't get the feeling of the first four where I had no idea where the story was going, because I knew he was a goner.
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Old 11/28/2012, 05:33 pm   #31
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I heavily agree on Point 4.

I would have loved to have talked to Ed or Dianna.

Mainly because I wanted to see the reaction of, "Hey, I'm a convicted felon, hanging out with your 9 year old daughter."
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Old 11/28/2012, 07:56 pm   #32
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The part about the dead parents kind of fit. Lee knew long ago, and can even say back in Episode 1 that he thinks Clementines parents didn't make it. After what we saw happened in Savannah, it would be insanely unrealistic to just stumble on one or both of them alive and well.

"Oh hey, strange man with our daughter. Glad you cared for her for nearly four months and brought her here to us. We were going to come back home and look for our only child, but it was just so dang comfy here in Savannah. The grunts of the dead were like lullaby's!"

I agree it was a little clumsy just to stumble upon their walker corpses outside the Marsh House, but I thought it was a pretty good scene. It finally gave Clementine the closure she needed on seeing that her parents were truly gone, and really was amplified when she lost Lee shortly after that.

I truly did enjoy the episode and loved the game, but I can't really argue on the other points. Endings are hard, and there will always be plot holes and unfilled promises/parts of the story. I'm just glad that I got a satisfying ending that I can tie together with the rest of the game, but I understand that others weren't as happy with it.
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Old 11/28/2012, 08:35 pm   #33
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Quote:
Quote:
Originally Posted by CrazyandProud
If you thought that it gave you a feeling of something larger that you have greatly misunderstood the whole story. It was never about something larger.
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Originally Posted by Doctanian View Post
Not really. You clearly don't know what I mean by larger. It gave me the feel of a world gone to hell. The opening car ride where you see police head into the city gives the game a much grander feel. You travel, meet new characters, and experience the struggle to survive in a broken society for the first 4 episodes. Yes, they were linear, but they didn't feel that way. Episode 5 felt confined and linear and lost a critical tone in the series.
I'm sorry but I can't agree with you on this one.
CrazyandProud is absolutely right. The Walking Dead has never been abound something larger. You expect that people will have their closures, emotional arcs and purpose... well I'm sorry but this is not what happens in The Walking Dead. That's why the fans like it.

It is much like real life you know. Except for the zombies.
We are rarely heroes, we most often do not have meaningful endings and whatever.

1. Ben was build up for something more? Yes, he was. If it was a standard game he would have had a super heroic and meaningful death. I'm kinda glad he didn't. It's not the ending we should look to, it's the path.
Ben stood up to Kenny, personally that's enough for me.

2.Kenny's treatment - I agree that here I had my doubts as well. I guess it was just the resources and the pressure but had I had the option for example, I would never let Kenny join us again after he got beaten by Vernon and his group. I was so happy to be over with Kenny in ep. 4 and they kinda shoved him back at me, again. Well, you can't have everything.

3.Omid and Chrsta's fate - that was expected as well. Had they found Clem and lived happily ever after, that would've been a cheesy letdown.

4. Clem's parents - yeah, we all expected something bigger and that's the point of the Walking Dead. We expect a lot of things, but that's not how life/TWD works. Who knows, maybe Clem went to put them out of their misery after she left/shot Lee. Maybe she had a closure. We are Lee, we are dead and it is only natural that we wouldn't know what happens. Here comes the power of imagination.

The only thing that I really disapprove is the final cutscene. I was really happy that the game ended when Clem shot me. In life you don't usually get to see what happens with your loved ones after you die (I guess). I was really happy with the ending until I found out that there is a cutscene after the credits. It didn't feel real and I still fail to grasp the point of it. If its idea is to be a cliffhanger, well I hope this is the last I see of those characters, so I don't really care. It kinda also shows that Omid and Christa didn't find Clem which kinda kills some of the scenarios in my imagination.
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Old 11/28/2012, 09:11 pm   #34
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My only gripe is seeing Clementine's parents next to eachother as walkers. It's way too much of a coincidence. We already knew that her father was dead, so it would of been way more realistic if we just saw her mother.
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Old 11/28/2012, 09:23 pm   #35
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I'm sorry but I can't agree with you on this one.
CrazyandProud is absolutely right. The Walking Dead has never been abound something larger. You expect that people will have their closures, emotional arcs and purpose... well I'm sorry but this is not what happens in The Walking Dead. That's why the fans like it.

It is much like real life you know. Except for the zombies.
We are rarely heroes, we most often do not have meaningful endings and whatever.

1. Ben was build up for something more? Yes, he was. If it was a standard game he would have had a super heroic and meaningful death. I'm kinda glad he didn't. It's not the ending we should look to, it's the path.
Ben stood up to Kenny, personally that's enough for me.

2.Kenny's treatment - I agree that here I had my doubts as well. I guess it was just the resources and the pressure but had I had the option for example, I would never let Kenny join us again after he got beaten by Vernon and his group. I was so happy to be over with Kenny in ep. 4 and they kinda shoved him back at me, again. Well, you can't have everything.

3.Omid and Chrsta's fate - that was expected as well. Had they found Clem and lived happily ever after, that would've been a cheesy letdown.

4. Clem's parents - yeah, we all expected something bigger and that's the point of the Walking Dead. We expect a lot of things, but that's not how life/TWD works. Who knows, maybe Clem went to put them out of their misery after she left/shot Lee. Maybe she had a closure. We are Lee, we are dead and it is only natural that we wouldn't know what happens. Here comes the power of imagination.

The only thing that I really disapprove is the final cutscene. I was really happy that the game ended when Clem shot me. In life you don't usually get to see what happens with your loved ones after you die (I guess). I was really happy with the ending until I found out that there is a cutscene after the credits. It didn't feel real and I still fail to grasp the point of it. If its idea is to be a cliffhanger, well I hope this is the last I see of those characters, so I don't really care. It kinda also shows that Omid and Christa didn't find Clem which kinda kills some of the scenarios in my imagination.
It's pretty obvious that they are building up for the second season.
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Old 11/28/2012, 09:44 pm   #36
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Why do you and so many other people feel the need to reply to every negative criticism of the game and try to tell that person that they're wrong? I'll never understand the fanboy syndrome. You like the game...awesome. Why do you get so upset when other people don't? Which you obviously are if you take the time to reply to individual posts and throw out insults.
Why do those people who have an opposing opinion presume to have some higher intelligence by condescendingly calling everyone else a "fanboy"? Posting on a public forum is an invitation for debate. If you're looking for a pat on the back with no discussion, post a blog.
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Old 11/28/2012, 09:44 pm   #37
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It's pretty obvious that they are building up for the second season.
Yeah, but I don't think that season 2 will work if we have to meet or play with any of the characters from season 1.
Maybe a teenage Clem (at least 16-17 years old) could work but I'm not sure that Kirkman would allow them to make such a time jump.
I would've definitely loved it more if the death of Lee was the very last scene.

Cyreen, I never expected that a day would come when I would agree with something you've said. Who knew :P

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Old 11/28/2012, 09:47 pm   #38
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Yeah, but I don't think that season 2 will work if we have to meet or play with any of the characters from season 1.
Maybe a teenage Clem (at least 16-17 years old) could work but I'm not sure that Kirkman would allow them to make such a time jump.
I would've definitely loved it more if the death of Lee was the very last scene.
It will probably be new characters. We won't play as a character with an established personality. I think there is defiantly still more room for more growth from Clementine.
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Old 12/01/2012, 08:36 pm   #39
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It sort of felt like there was a lack of true consequence for some of the "major" story choices. All you get for abandoning Lilly is a brief mention of it by the stranger in Ep. 5. It seems like a lazy, contrived way for supposed "major" story choices to have real consequences. What about lying to Hershel, or shooting Jolene? Were those choices even mentioned at the end of the season? (If you tell Lily about Jolene, the game says "She will remember that", but she never mentions it afterward, even up to the point where she leaves the group). There's also no consequence for how you respond to Lilly's offer to go with her on the RV or not, nor is there any real consequence to surrendering or keeping your weapons for the confrontation with the Stranger, despite being listed as one of the "Big 5" story decisions.

There are so many loose threads that never get tied up. Is Kenny really dead? What happens to Vernon and his group? What happens to Molly? What about Omid and Christa? Do they ever find Clementine? ...My ultimate hope for these is that Season 2 will tie in with the choices of Season 1, and we'll get to see what happens to these people. ...Although that may be over a year from now; the wait is so agonizing...
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Old 12/01/2012, 11:34 pm   #40
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It will probably be new characters. We won't play as a character with an established personality. I think there is defiantly still more room for more growth from Clementine.
If it is new characters then what happened to Omid and Christa? Why keep past game saves? I'd like to see some kind of explanation as to what happened with Omid and Christa.
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