Seconded. A lot of great points there.
As for King's Quest... I've never been a fan of dead ends, seeing as how they force you to start the game all over again, which isn't something I find a particularly pleasant thing to do (having been forced to do so in action games due to glitches, most recently in Lego Harry Potter). I'm not usually into deaths in adventure games either (unless there's plenty of warning), though I will concede that when done well, allowing the player to die can add a lot of tension and intensity to a story - provided you disable saving during the scene in question, otherwise you can accidentally save mere seconds before you die and essentially screw yourself over (Hi, 7 Days a Skeptic!).
But given how the KQ series is known for both, how about this. When you first start the game, you're given an option. Classic or Modern? If you select 'Classic', you get no hints and no option to retry when you die, just like the good old days. If you select 'Modern', then hints are available should you need them (while still being disabled in the options for people who want a compromise) and when you die, you go back to a nearby checkpoint to try again.
Best of both worlds?
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Darth, you are by far the most interesting and colourful mod here.
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I do not work for Telltale Games, and my views are not representative of them or anyone who works there.
Last edited by Darth Marsden; 11/14/2012 at 02:27 am.
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