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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 11/29/2012, 10:41 am   #381
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No its a fact and yes they did mislead everyone with their wording. No one said the story had to "dramatically" change not even Mass Effect's story dramatically changed but the changes were at least there whereas TWD game was more about the player's emotional experience based on the dialogue options. Anyone who thinks Telltale games wasn't trying to cash in on the whole Mass Effect deal with that "story tailored" ploy is very naive and I would love to sell you a bridge.
i'm glad i didn't get exactly what i expected when i bought it, but as i have said i would still like a game that is essentially like 5 TWD season 1's in one game and i think season 2 will be an improvement on season 1 (hard to beat) and have more variety.

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Not really, most characters pretty much say the same lines to you no matter what. Which honestly makes no sense for the situation. Others will speak slightly different lines. Once again, how does the change in dialogue change the story? If you look at the story alone, it is pretty much a linear set in stone story no matter what you choose.
you have to try and fight your gamer training that makes you ignore dialogue and personal relations in games (because they mostly suck and have no meaning or connection with the game) and treat the dialogue choices like they are as important as a level up screen that is timed and has no respec options or a timed choice of your speciality gun

Last edited by thestalkinghead; 11/29/2012 at 10:47 am.
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Old 11/29/2012, 10:47 am   #382
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Not really, most characters pretty much say the same lines to you no matter what. Which honestly makes no sense for the situation. Others will speak slightly different lines. Once again, how does the change in dialogue change the story? If you look at the story alone, it is pretty much a linear set in stone story no matter what you choose.
They were a lot of different dialogue when I replayed it.
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Old 11/29/2012, 11:15 am   #383
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No its a fact and yes they did mislead everyone with their wording.
No, it's not a fact, and you saying this doesn't make it a fact. Unless you're a member of Telltale's marketing team or someone with insider information, what you just wrote is utter speculation.

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Originally Posted by Hazevamp View Post
No one said the story had to "dramatically" change not even Mass Effect's story dramatically changed but the changes were at least there whereas TWD game was more about the player's emotional experience based on the dialogue options. Anyone who thinks Telltale games wasn't trying to cash in on the whole Mass Effect deal with that "story tailored" ploy is very naive and I would love to sell you a bridge.
The implications from several posters here are that they're frustrated with the game because the overall narrative was set in stone. I'm honestly not even sure what you're trying to say here -- that Telltale was using Mass Effect's momentum to generate interest in the game? Is that it? Even if that is the case, who cares? It's strategic marketing designed to cast a wider net and get more players. If the claim is that Telltale outright stole the idea of a tailored game narrative from whoever designed ME, that's beyond ridiculous. That's like saying I'm plagiarizing Stephen King's Salem's Lot because I wanted to write a story about vampires.

Seriously not sure what point you're trying to make here.
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Old 11/29/2012, 12:52 pm   #384
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They were a lot of different dialogue when I replayed it.
2 or 3 different lines at best. Wowzers, that totally tailored my story!
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Old 11/29/2012, 12:56 pm   #385
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2 or 3 different lines at best. Wowzers, that totally tailored my story!
Not even true in the slightest, but I'm tired of getting into this argument with people. Someone else can do it.
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Old 11/29/2012, 01:02 pm   #386
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Not even true in the slightest, but I'm tired of getting into this argument with people. Someone else can do it.
Of course. I don't care to elaborate either because I'm always right...and if I'm not, I just run away claiming I'm too tired of backing up my assertions and let somebody else do it.
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Old 11/29/2012, 01:10 pm   #387
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Of course. I don't care to elaborate either because I'm always right...and if I'm not, I just run away claiming I'm too tired of backing up my assertions and let somebody else do it.
what would they have to do for you to consider it to matter to you?

maybe if you said what you expected and what would matter to you we could better understand your complaints
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Old 11/29/2012, 01:23 pm   #388
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2 or 3 different lines at best. Wowzers, that totally tailored my story!
It was more then two to three different lines....
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Old 11/29/2012, 03:16 pm   #389
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my main problem with this game is from the outset, Telltale said choices matter, after episode 3 it was clear they didn't mean jack shit, the "choices matter" was a main selling point for the game, clearly they lied. big disappointment.
I wont be buying into season 2
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Old 11/29/2012, 06:33 pm   #390
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i'm glad i didn't get exactly what i expected when i bought it, but as i have said i would still like a game that is essentially like 5 TWD season 1's in one game and i think season 2 will be an improvement on season 1 (hard to beat) and have more variety.
Something tells me season two will be the same thing but I'll still get it cause I at least liked the story. I would be shocked if Season two offered more actual story changing options. But I do have my fingers crossed that they will.
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Old 11/29/2012, 06:50 pm   #391
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No, it's not a fact, and you saying this doesn't make it a fact. Unless you're a member of Telltale's marketing team or someone with insider information, what you just wrote is utter speculation.
No, it's based on common marketing sense. After games like Mass Effect where its biggest selling point were the choices it's only natural for any similar game to try and market to the same crowd. Even the most basic marketing teams know this simple fact. It's two biggest selling points were the fact that it is a walking dead video game AND its a game where choices matter. If it was only about the experience in dialogue then why not just say that? Cause it sounds pretty darn boring, that's why. Why go over stats at the end of each episode? To keep up the idea that everyone is playing a different story. You don't need to have the inside track in a company to know its simple marketing tactics.


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The implications from several posters here are that they're frustrated with the game because the overall narrative was set in stone. I'm honestly not even sure what you're trying to say here -- that Telltale was using Mass Effect's momentum to generate interest in the game? Is that it? Even if that is the case, who cares? It's strategic marketing designed to cast a wider net and get more players. If the claim is that Telltale outright stole the idea of a tailored game narrative from whoever designed ME, that's beyond ridiculous. That's like saying I'm plagiarizing Stephen King's Salem's Lot because I wanted to write a story about vampires.
Seriously not sure what point you're trying to make here.
Now you're just throwing out a bunch of points that don't matter. The number one issue here is that Telltale games claimed the story was "tailored to how you play" yet never gave you options to even play anyway that was different from how THEY wanted you to play, which means it was a linear story from start to finish with a few surface changes in dialogue and scenes. In the end the creators told their own story yet pretended the player had a say in it. Which we didn't. I never said they were plagiarizing ME, that's just stupid. But they knew how popular the game was, knew their own game was a bit similar, and decided to use a bit of "wording" to suggest you would get the same story changing style of game play. You may not care that they marketed their game wrongfully to get more money but that doesn't mean everyone should feel the same as you.
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Old 11/29/2012, 06:54 pm   #392
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what would they have to do for you to consider it to matter to you?

maybe if you said what you expected and what would matter to you we could better understand your complaints
Well, I don't think I can speak for anyone but myself, but I would love for telltale game defenders to make a list of EVERY event in the story where our choices actually mattered (made a lasting impact on the story).
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Old 11/30/2012, 04:44 pm   #393
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Well, I don't think I can speak for anyone but myself, but I would love for telltale game defenders to make a list of EVERY event in the story where our choices actually mattered (made a lasting impact on the story).
Amen to that.

Make sure it's a choice that dramatically changed an outcome, where, if I was to pick another option, it wouldn't have happened.

I'll do two for you.

Go out at night or day after you pick up Clementine, go out at night one of the minor character you run into can be a walker, if you go at night.

Save Carley or Doug, changes allot of Chapter 2 & 3

Other than that, most choices happen even if you choose not to, want to save someone? To bad. The writer says he has to die, what? You think YOU can tailor this story? Silly goose.
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Old 11/30/2012, 05:18 pm   #394
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Well, I don't think I can speak for anyone but myself, but I would love for telltale game defenders to make a list of EVERY event in the story where our choices actually mattered (made a lasting impact on the story).
listing every event would just be work for me, but here is a few:
(episode 1) you can chose to give Irene the gun so she can take her own life and not become a walker, (episode 5) you can tell Clementine how it was a hard decision but a good one because she didnt want to become a walker and Clementine would't want to see that and she should shoot him.

(episode 1) you can chose to save carley (episode 3) you can talk to carley and she will suggest telling everybody about your past then you can tell everybody or not

and then there is kenny, and the many things that can totally change how he treats you

these affect the relationships and dialogue in the game, to be honest these weren't the lasting consequences i was expecting, but if in the lord of the rings sauron was best buddies with gandalf and Boromir said "why cant we simply fly into mordor on those giant eagles?" i think people would say the story was changed

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Old 11/30/2012, 06:04 pm   #395
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Originally Posted by thestalkinghead View Post
listing every event would just be work for me, but here is a few:
(episode 1) you can chose to give Irene the gun so she can take her own life and not become a walker, (episode 5) you can tell Clementine how it was a hard decision but a good one because she didnt want to become a walker and Clementine would't want to see that and she should shoot him.

(episode 1) you can chose to save carley (episode 3) you can talk to carley and she will suggest telling everybody about your past then you can tell everybody or not

and then there is kenny, and the many things that can totally change how he treats you

these affect the relationships and dialogue in the game, to be honest these weren't the lasting consequences i was expecting, but if in the lord of the rings sauron was best buddies with gandalf and Boromir said "why cant we simply fly into mordor on those giant eagles?" i think people would say the story was changed
1. She kills herself anyways. Clem probably wouldn't really care as Lee didn't shoot her, the killing Duck would have more of an impact.

2. Carley dies in the end. Everybody -Omid & Christa(?) and Clem also dies.

3. Kenny dies/is left. (depending on your views)

honhonhonhonhonhon
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Old 11/30/2012, 06:29 pm   #396
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2.Omid & Christa(?) and Clem also dies.
I saw no evidence of any of them dying, so whats that based on? Omid and Christa were going to make their way out of the city and could have been the shadows but even if they weren't no evidence that they died. And how does Clem standing in a field with a gun far outside of any geek crowds mean she is dead?

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Old 12/03/2012, 07:20 am   #397
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Originally Posted by thestalkinghead View Post
listing every event would just be work for me, but here is a few:
(episode 1) you can chose to give Irene the gun so she can take her own life and not become a walker, (episode 5) you can tell Clementine how it was a hard decision but a good one because she didnt want to become a walker and Clementine would't want to see that and she should shoot him.

(episode 1) you can chose to save carley (episode 3) you can talk to carley and she will suggest telling everybody about your past then you can tell everybody or not

and then there is kenny, and the many things that can totally change how he treats you

these affect the relationships and dialogue in the game, to be honest these weren't the lasting consequences i was expecting, but if in the lord of the rings sauron was best buddies with gandalf and Boromir said "why cant we simply fly into mordor on those giant eagles?" i think people would say the story was changed
Irene kills herself. It just changes some dialogue. I think the choice to save Doug or Carley is the only real choice a player can make in this entire game that matters. at least one person truly does not get saved. I haven't played the game with Doug. I would have tried it until I heard he dies the same way Carley did, rendering it pointless. I just hope season 2 is better even if it takes longer to release.
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Old 02/20/2013, 06:12 pm   #398
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I made Clementine shoot him...it had to be done.
I couldn't bring myself to make Clem have to do something like that.
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Old 02/20/2013, 06:19 pm   #399
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It feels like I'm the only person who kept his arm, I knew in the end it wasn't going to help him. I wish he never got bitten to begin with but then it wouldn't have been such a huge driving force for him to find Clem.

I'm also kind of upset with the fact he got handcuffed at the end (which I know was to protect Clem) but it makes me feel that he ended his life how we all saw him begin his journey: a handcuffed prisoner. I felt after all his struggle & sacrifice he still ended up where he was going before it all started, I think he deserved better than that.
I felt like it was an interesting way to end it, back at square one plus an added detriment. The ending was really sad for me, and I was so sad to see that me cutting Lee's arm did absolutely nil to save him. I felt like I was the only one who chose to cut off his arm, based on all the online gameplay vids, but I'm glad to see I'm not.
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Old 02/20/2013, 06:53 pm   #400
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I was actually very satisfied with the ending. I know a lot of people are sad to see Lee die but I couldn't bring myself to cry as long as Clementine was going to make it. I felt like Lee died happy knowing he saved Clementine and hopefully taught her what she needs to survive without him.

It's still sad that he wouldn't be there for her but I felt as long as Clementine was still alive I had hope for the world. That she could survive what she did and not turn into another monster like the stranger. That she could understand that horror of her situation but not give in to it, it felt very comforting.

That said I still feel like episode five was the weakest one. Don't get me wrong, I loved the ending and pretty much everything from the badass rampage to the Marsh House to the credits was great. It was a great conclusion to the story. But a lot of the surrounding elements leading up to those moments felt very weak and often rushed.

The stuff in the hospital felt too brief and the transition back to the manor seemed too quick. Like there should have been a small bit where you're in the streets trying to quietly snake your way back through walkers and the like. Build a little tension so when you get back, the boat being gone feels a little more powerful. Same thing for on the roof tops, where it seemed like there should have been another obstacle to cross and a little more conversation to make the eventual split more meaningful. Christa's pregnancy in particular never seems to be properly discussed despite being repeatedly mentioned and mostly confirmed.

Who came with you and the arm decision really felt weak. I know the decisions usually don't have a major impact, but for fuck's sake your friends could have at least been sitting the near the edge of the hospital ready to pull you up when you make your jump. Having both arms could have made the stranger fight more violent and the choking portion easier. The statue throwing thing felt incredibly forced and it would have made much more sense to me to just have the camera stay on Kenny as he gets more angry and you have the option to slug him if he ever pushes you too hard.

The reveal of Clementine's parents seemed a little too contrived. Apparently in their wedding vows they decided not even death would part them. I think it would have both made more sense and be more dramatic if you saw Clementine's dad as a walker as the hospital (most likely where he died). Then you have to decide to tell Clem or not at the Marsh House. Then on the way out you see Clem's mom in the street.

That way there could be some conversation options to help shape the reveal. Like at the Marsh House you could tell her that maybe her mom is still alive since you didn't hear her die only to find her a minute later. Or you don't tell Clem her dad's dead at the Marsh Hound and then when they get to the jewelery store Clem starts asking about her dad and you got to decide if you're going to pour on the bad news or not.

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