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Old 12/08/2012, 08:10 am   #81
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And you are still wrong.
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Old 12/08/2012, 08:10 am   #82
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I think TWD deserved its win, and I would like to use the massive amount of people slamming it for winning as proof.
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Old 12/08/2012, 08:27 am   #83
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i left out the ones i haven't played, my point about twitch reaction based games (Super Hexagon,Super Meat Boy,Trials Evolution) is that they aren't difficult in my opinion because they don't require thought just reaction, just like a QTE.
...???

Okay, so when presented with a screen in Meatboy, you don't think in the slightest about what you're going to do and then progressively tweak what you're doing until you've finally beat a level? Is this somehow easier than the Walking Dead? I haven't played the game, but I'm genuinely confused here.

And while I think it's great that the team got to celebrate a victory (they all seemed pretty happy), it IS the vgas and therefore the victory feels significantly more mild to me.
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Old 12/08/2012, 08:30 am   #84
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Oh and there is another thing I'm really getting sick of which is the idea that the harder a game is the better it is. Absolute bollocks that. Super Meat Boy for example I just find annoying and not enjoyable in the slightest. Trials HD & Evolution on the other hand I've had a lot of fun with.
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Old 12/08/2012, 08:32 am   #85
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Oh and there is another thing I'm really getting sick of which is the idea that the harder a game is the better it is. Absolute bollocks that. Super Meat Boy for example I just find annoying and not enjoyable in the slightest.
While I think difficulty doesn't make a game, I think to each their own on whether the game is fun or not. I have yet to beat the game, but I still really enjoy it. I find the challenge fun.
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Old 12/08/2012, 08:36 am   #86
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Typical of attitudes on here that a chance to celebrate a success is also used as a stick to beat the company with.
Success at what? It's a popularity contest in the most superficial sense. I'm not knocking TTG, I'm just saying this isn't really that impressive. Especially considering it's the VGAs.
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Old 12/08/2012, 08:37 am   #87
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Success at what? It's a popularity contest in the most superficial sense. I'm not knocking TTG, I'm just saying this isn't really that impressive. Especially considering it's the VGAs.
Thanks for making my point.
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Old 12/08/2012, 08:39 am   #88
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How did I make your point? I just said I wasn't knocking TTG. Which means I'm not using it as a stick to beat the company with. The fact of whether or not TWD is a good game or a hard/easy game has nothing to do with the fact that winning something at the VGAs is not impressive.
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Old 12/08/2012, 08:44 am   #89
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Okay, soooooooo, what is this game that supposedly will get old-school gamers excited?

Or did he mean old school gamers, as in gamers who are at school, where the school is kinda old?
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Old 12/08/2012, 08:46 am   #90
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Or did he mean old school gamers, as in gamers who are at school, where the school is kinda old?
This one I guess.
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Old 12/08/2012, 09:00 am   #91
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How did I make your point? I just said I wasn't knocking TTG. Which means I'm not using it as a stick to beat the company with. The fact of whether or not TWD is a good game or a hard/easy game has nothing to do with the fact that winning something at the VGAs is not impressive.
Just the whole belittling their success by not calling it a success at all. Comes across as a bit bitter in my view. That was the point I felt you made for me, regarding the post you quoted - nothing to do with my earlier comments about difficultly in games and quality.

For a studio of this size winning a popularity contest (which is what it essentially is) is impressive.
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Old 12/08/2012, 09:04 am   #92
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...???

Okay, so when presented with a screen in Meatboy, you don't think in the slightest about what you're going to do and then progressively tweak what you're doing until you've finally beat a level? Is this somehow easier than the Walking Dead? I haven't played the game, but I'm genuinely confused here.

And while I think it's great that the team got to celebrate a victory (they all seemed pretty happy), it IS the vgas and therefore the victory feels significantly more mild to me.
when presented with a level on Super Meat Boy you basically instantly know what to do (obviously some thought is required but that part is easy) the game is about making fiddly reaction based moves to finish the level, in my opinion that doesnt make a game dificult just fiddly, and i didn't say it was easier than TWD, i said "you can describe a game as hard or easy depending on how you look at it" and the way i look at Super Meat Boy is that it is an easy game with an irritating control system
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Old 12/08/2012, 09:18 am   #93
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While I think difficulty doesn't make a game, I think to each their own on whether the game is fun or not. I have yet to beat the game, but I still really enjoy it. I find the challenge fun.
Exactly. It's a to each their own kind of thing. Heck, the Force Unleashed games are some of the easiest I've ever played, and I still enjoyed them. Skyward Sword is my favorite of the Zelda series, and yet it isn't that overly difficult.
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Old 12/08/2012, 09:19 am   #94
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and the way i look at Super Meat Boy is that it is an easy game with an irritating control system
You can bash anything in SMB as long as you like but the controls are the best the genre has to offer. Name even one platformer with better controls.
Are you sure you aren't thinking of They Bleed Pixels?
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Old 12/08/2012, 09:24 am   #95
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You can bash anything in SMB as long as you like but the controls are the best the genre has to offer. Name even one platformer with better controls.
Are you sure you aren't thinking of They Bleed Pixels?
they are both irritating to me, it's not SMB specific, i find almost every platformer irritating
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Old 12/08/2012, 10:45 am   #96
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3) It was either this game or Journey. Which one would you prefer then? Journey? Really? Oh, okay then.
Journey is a beautiful game and I would have been quite fine with it if it had won.



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when presented with a level on Super Meat Boy you basically instantly know what to do (obviously some thought is required but that part is easy) the game is about making fiddly reaction based moves to finish the level, in my opinion that doesnt make a game dificult just fiddly, and i didn't say it was easier than TWD, i said "you can describe a game as hard or easy depending on how you look at it" and the way i look at Super Meat Boy is that it is an easy game with an irritating control system
That's not true. No amount of different controls would make the levels any easier, because they're specifically tailored to the controls. The level design is 80% of the difficulty in SMB. Also, these shits at the VGAs couldn't even get Gabe Newell's name right.

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Old 12/08/2012, 10:51 am   #97
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they are both irritating to me, it's not SMB specific, i find almost every platformer irritating
How about Dungeons of Dredmor, then? Half the achievements are about dying in interesting ways. Because you die. A lot.

And it's turn-based, so tons of time for thought.
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Old 12/08/2012, 11:35 am   #98
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I didn't know Garry Newman looked a lot like Gabe Newell.
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Old 12/08/2012, 11:43 am   #99
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How about Dungeons of Dredmor, then? Half the achievements are about dying in interesting ways. Because you die. A lot.

And it's turn-based, so tons of time for thought.
He'd just say it's random. Which it is. But he wouldn't know that the difficulty does not com from the randomness but from the game being out to murder you horribly.
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Old 12/08/2012, 11:47 am   #100
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Journey is a beautiful game and I would have been quite fine with it if it had won.

Agreed. What I've seen and played, it's a fantastic looking game. Still, I won't be one of those that says "This award means nothing" just because it's the VGAs. The fact that a smaller studio won that award does mean something. Heck, the fact that Journey was nominated means something.
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