Quote:
Originally Posted by thestalkinghead
when presented with a level on Super Meat Boy you basically instantly know what to do (obviously some thought is required but that part is easy) the game is about making fiddly reaction based moves to finish the level, in my opinion that doesnt make a game dificult just fiddly, and i didn't say it was easier than TWD, i said "you can describe a game as hard or easy depending on how you look at it" and the way i look at Super Meat Boy is that it is an easy game with an irritating control system
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There are two separate aspects of a game's difficulty. The difficulty of figuring out what to do, and then the difficulty of actually carrying that out. Some games have one or the other, some have both, and some have neither. Games that have neither are terrible games (good story or no, in my opinion. It shouldn't be a game if it has no gameplay challenge). I suppose it's all down to opinion on whether or not games that have one or the other are bad or good. I personally like having both difficult. It also depends on how they're presented I guess.
You could have a game that's easy to figure out but stupid hard to accomplish. Or really difficult to figure out but once you do it's a cakewalk. Whether or not it's annoying depends on how fun the game makes the challenge and how satisfying the reward of accomplishing it is.
I get your outlook on SMB. I've felt this way about more than a few games in my life and they have pushed me to the point of cheating just to get by the dumb section. But it also matters what the purpose of the game is. Is it more to try and figure out what to do (like an adventure/puzzle game) or to try and actually accomplish it with all the obstacles and challenges that stand between it and you (like SMB)? And which do you enjoy more? And then there's a thousand flavours of either.
Something like BTTF, on the other hand, was neither difficult to figure out or to accomplish. And the story was just ok. It survived purely on nostalgia. I haven't met a single player who has never heard of BTTF and yet enjoyed the game. Then again, I enjoyed The Stanley Parable and Dear Esther which have basically no gameplay whatsoever, but rather interactive narrative. I guess experience is worth something by itself once in a while. But in those cases the interactivity was treated as something special. I don't know, it felt different.
TWD, from what I've played and seen, is not bad story-wise, but the puzzles are fairly simple. I like that you can walk and that there are actual game puzzles beyond QTE, but it still pales in comparison to the adventure greats of years passed. Not my cup of tea. And I loved the storytelling of the comic and show.
I guess I'm just thinking out loud.